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https://locke8.itch.io/dantes-reinterpretation


Dante's Reinterpretation is a bullet hell game made for Ludum Dare 54



Story

"I thought it was a once-in-a-lifetime experience...". This is what Dante thought the moment in which he got stuck for the second time in the same Hell he had once created; then it became a third time.. and then.. a fourth.

He was forced to go through Hell and all of its atrocities over and over again to finally reach his love at the end of it: Beatrice..

But this time it was different; he restarted again, but he had the "weapon" that started it all, no less than The Divine Comedy!

Now, after getting into the Dark Forest again, equipped with the same weapon that had locked him in this sort of Fantasy Limbo, it is now his time to rewrite the story, sentence after sentence...


Controls:

  • E: Interact with the door.
  • WASD: Move Dante around the place.
  • Mouse: Aim and shoot

Instructions

  • The goal of the game is to reach the final floor. It's not as easy as it seems, since Dante is limited by a God-like Barrier that closes over time, maintained by Beatrice. You can't stay out for too long, or you'll instantly lose the game.
  • In order to reach the next room, you need to meet the kill goal, and then pass through the door Enemies give different amount of points back depending on their strength. 
  • Every time Dante is struck by a hit, the Barrier starts to shrink towards the center. To replenish some of the Barrier, you have to kill some enemies.
  • Completing the room's kill goal while your barrier is below 35% will initiate Hard-mode where more powerful enemies will start spawning, making it very challenging to progress to the next floor. 
  • Hard mode will also activate if you wait a few seconds after meeting the kill goal for the room.
  • Enemies give different amount of points and barrier back depending on their strength
  • You can choose some Power-Ups to make Dante stronger every time you manage to clear a floor. You can choose two if you complete the hard mode by voluntarily triggering  it. If instead hard mode was triggered by being at 35% barrier when the kill goal was met, you will be forced to choose one de-buff alongside the two buffs.