https://mitchmakesthings.itch.io/mushroom-harvester This is my entry for the Harvest-themed Godot Wild Jam. It's my first jam in 3D, and one of my first 3D projects overall. There is no win condition - the aim is just to stay alive for as long as you can. Collect mushrooms to heal, and buy upgrades. Hold out against an ever growing wave of enemies! As with all game jams, I ran out of time to polish things up, and dropped all the partially-complete content. I feel like the polish on this is a step up from previous jams though :) The source code of the project has been added to my random godot things github repo - https://github.com/MitchMakesThings/Godot-Things/tree/main/GameJams/Monster%20Ha... Credits: Graphics mostly provided by Quaternius - https://quaternius.com/ Also some smoke particles from Kenney - https://kenney.nl/assets/smoke-particles Audio from a variety of packs: Monster sounds - https://opengameart.org/content/80-cc0-creature-sfx Weapons - https://happysoulmusic.com/fire-weapons-sound-effects/ and https://opengameart.org/content/q009s-weapon-sounds Jump sound effect - https://opengameart.org/content/supertuxkart-sound-effects Excellent mushroom sound effects - https://opengameart.org/content/40-cc0-water-splash-slime-sfx Music from https://freepd.com Per-asset credits are available alongside the assets in the github repository - https://github.com/MitchMakesThings/Godot-Things/tree/main/GameJams/Monster%20Ha... |