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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://billbobphil.itch.io/the-little-giant


Play as the Little Giant as you make your way through a series of increasingly challenging platforming stages. Unlock new abilities along the way to increase the ways in which you can move throughout the world.

*Gamepad and Fullscreen strongly recommended.
*Gamepad support is touch-and-go in HTML export, consider trying the desktop build or sticking with keyboard controls on web!
*Mac users: only verified to work correctly in Safari (Chrome has issues).

Made for the Game Off 2023 jam with theme of Scale.

Code available: https://github.com/billbobphil/game-off-2023
Attributions on Credits screen within game, thanks to everyone who helped out!

Controls:
    Menu: 
        [WASD] [Arrow Keys] [D-Pad] [Analog Stick] to navigate
        [ENTER] [X (playstation), A (xbox) button] to confirm

    Game:
        [Analog/D-Pad], WASD, Arrows] Move
        [X (playstation), A (xbox) button, SPACEBAR] to jump
        [L1/R1, Left bumper/Right bumper], Q/E to change size (once unlocked)
        [R2, Right trigger, CTRL, SHIFT] while holding a direction to dash (once unlocked)
        [Triangle (playstation), Y (xbox) button, R] to restart level
        [Square (playstation), X (xbox) button, ENTER] to advance dialog


Known Issues:

  • Gamepad support varies dramatically between browsers and for different controllers, consider a desktop download to experience better controller support.
  • Player character can have strange behavior if you grow into a space that you are too big to occupy.
  • Player character can shrink in situations where the player was able to grow into the space.
  • Windows build sometimes crashes when trying to move to the second level in the original build.
    • Turns out the issue was related to a specific Godot build bug in the version I'm using. A new version of the Windows executable has been uploaded that is in 'debug' mode which seems to fix the issue. No code or functionality changes made.