https://void-gamesplay.itch.io/fireship Warning: The PCM audio has clicks/artifacts when the game is played in browsersYou can turn it off by entering the pause menu (ENTER on keyboard) and turning the sound effects option to "pcm off"I'm not sure how to fix this issue, I believe its a a problem with how pico8's web implementation works. The sound effects should work properly when run in from the pico8 splore or from the exported binaries below. I decided to make most of the sound effects using pcm (an alternate way of feeding sound data into a buffer instead of using the normal pico8 sound effect system) for fun and to figure out how they worked, and it also left free sound channels for music. I probably should have tested how the sound worked in browsers before I built the whole games function around it. (I also included an option to only have the boost/acceleration sound turned off in case people are okay with the artifacts for short sound effects like enemy deaths). Anyway, Game Controls/Info:
There are 11 waves with more and more enemy types introduced over time.
Well, the 11th wave is a boss fight, so not quite a "wave." Here are the names I gave the enemy types:
That's it for this one (for now)! Hope you enjoy it! |