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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://eerii.itch.io/charon


entities' repose is a traffic management game where you are tasked with guiding spirits through the rivers of the underworld. you will need to build the way for them, but soon you will find that there are too many entities! i got to 2438, comment bellow how many ghosts you managed to save (^-^)

controls:

- left mouse / e to build a river on an empty space

- left mouse / e to delete already placed rivers

- esc to go back to the menu

(they are remappable on the settings menu)

known issues: 

- sometimes when creating and deleting paths entities can get a bit confused. this can be solved by deleting and adding the paths they are in. sorry!

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submission for the bevy jam #4

this is my second tiny game using bevy and I am even more in love with it now than the first time. i had an awesome time working on it, and despite being away for half of the jam and not being able to do everything, i am really happy with at least having finished something.

source code at: https://github.com/eerii/charon

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using

- bevy game engine v0.12 (MIT, Apache 2.0)

- bevy_asset_loader and bevy_embedded_assets for assets (MIT, Apache 2.0)

- bevy_kira_audio for audio (MIT, Apache 2.0)

- bevy_ecs_tilemap (0.12 branch) for the tile system (MIT, Apache 2.0)

- bevy_persistent for saving options and scores (MIT, Apache 2.0)

- iyes_progress for the loading screen count (MIT, Apache 2.0)

- my project template with ci (MIT, Apache 2.0)

- aseprite and procreate for drawing

- audacity to create music (an attempt was made, sorry for your ears)

i made most of the assets and cover art. the two exceptions are the background (from kenney, CC0) and one of the voice tracks of the music (from szegvari, CC0)

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made with love by your fellow enby, eri <3