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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://gown.itch.io/tactical


Experimental build is up !


On the short-term to-do list :

  • Add spellcast/attack animations and hit animations to help with readability.
  • Add speed manipulation (currently speed is locked on the slowest speed), allowing players to speed up the game.
  • Extends the end game recap by providing a wide range of data : action/movement points wasted, damages healed, number of tiles moved by the characters, etc...

Next long-term goals :

  • Environment revamp : Map variety, tile models, tile magic effects ...
  • Story and lore improvements : Adding an introduction to the universe before the adventure starts and giving clues about what's going on.



Incoming in the next release :

  • Fix a bug where intents are still showing after the death of an ennemy

Build history :

  • 01/02/2024 (1.1.0) :
    • Features :


      • Added keybinds to cast spells (AZER/QWER).
      • Added a settings menu when ESCAPE key is pressed.
      • Reworked the main menu to show a gamemode selection, allowing to switch between different missions.
      • Added a first tutorial mission about learning movements.
      • Added an objective display for the mission on the top right corner of the screen.
    • Technical :
      • Added a mission system, giving context to runs of the game.
      • Added objective system.
      • Added event system, allowing more refined control over the course of the missions.
      • Cleaned up the Scene/Resource usage of the project to mainly use lightweight editable resources.
      • Created an external map editor tool to easily make and export maps as Json, to integrate them into the game in the future.

  • 15/01/2024 (1.0.0) :
    • Base experimental version