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https://adnanyousuf.itch.io/viral-survival


"SNAKE GAME MEETS ROGUE-LITE"

"Viral Survival" Command a modular worm virus, strategically corrupt computer chips, and navigate evolving antivirus threats in this rogue-lite reverse bullet hell game.

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THE CONCEPT..? 

Viral Survival is a rogue-lite reverse bullet hell game where players control a modular worm virus navigating a computer system. The goal is to infect procedurally generated computer chips, strategically balancing upgrades gained through corruption. Antivirus threats, including agents and deadly firewalls, escalate over time. Players must decide when to sacrifice parts of the worm for speed and attack advantages. The dynamic size mechanic adds depth, influencing bullet coverage and movement speed. Diverse maps, boss battles, create an immersive experience, while leaderboards and builds enhance replayability.

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LORE..? 

Step into the virtual shoes of a cunning computer worm as you navigate the intricate circuits and pathways of the cyber world. But this is no ordinary tale of good versus evil – you are the anti-protagonist, facing off against the enigmatic Master-Chip.

Unlike typical chips that dutifully stick to their programmed tasks, Master-Chip is a digital maestro who revels in the thrill of his own creation. Far from a cold, calculating entity, he crafts the very essence of your existence with an artistic touch.

Picture this: you, the computer worm, were born from the lines of code meticulously woven by Master-Chip's deft hands. However, instead of serving a purpose, you find yourself thrust into a relentless game of survival. Master-Chip takes pleasure in the chaos he has unleashed, skillfully editing code on the fly to torment you, his unsuspecting creation. 

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FEATURES..? 

🔸 Modular Worm Virus: Control a modular worm composed of sphere-like pieces.

🔸 Procedurally Generated Maps: Explore diverse layouts with randomly spawning computer chips.

🔸 Upgrade System: Gain upgrades by corrupting computer chips, enhancing size, speed, and attack.

🔸 Strategic Sacrifice Mechanic: Decide when to sacrifice a piece to gain speed and attack advantages.

🔸 Antivirus Threats: Navigate evolving challenges with spawning antivirus agents and deadly firewalls.

🔸 Size Dynamic: Balance advantages and drawbacks of worm size for varied playstyles.

🔸 Map Intensity Progression: Experience escalating antivirus threats as players progress, requiring adaptability.

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CREDITS..?

1. Adnan YousufLead Game Developer & Lead Game Designer

2. Chinmay Walimbe - Lead Game Designer & Lead 3D Artist

3. Joanna Maliel - Lead 2D Artist

4. Simon George - Lead UI Artist

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DISCLAIMER..?

"This entire game was created for Devfest 3.0 Game Jam. 
Main Theme Usage: Size Matter, Shape Shifting & Sacrifices must be made. 
Extra Theme Usage: Stuck together (Sticking body parts together), Running out of Space (Enemies quickly fill up the room as the game progress)"