https://cole-of-oklahoma.itch.io/flight-deck Flight DeckWelcome to the world of commercial flying! Your goal in Flight Deck is to use cards to safely pilot a plane to your destination while keeping passengers happy and your plane intact. All content for Flight Deck, including game concept and design, source code, artwork, sound effects, and music, was developed by our team in just three days for ludum dare 41. No outside assets were used. GameplayControls
Pre-flight EffectsBefore you take off, pre-flight effects are determined.
WeatherWeather plays a big role in how successful your flight is. Every so often, you'll encounter new weather patterns. Each weather system has a different effect, and you'll definitely want to get through the harsh weather as quickly as possible. GaugesAfter taking off, you're in control. The four on-screen gauges must be monitored closely to ensure a smooth flight.
CardsCards are used to control the airplane and your passengers. TurnsThe current phase of the turn can be seen in the upper-left of the screen.
*If you reach your destination at the end of a turn, you attempt to land. However, certain weather types may force you to a hold pattern. You continue to the next turn until you can successfully land. Future PlansWhile we believe this is already a fairly complete game, there are some tasks we would like to still implement in the future. Some of the audio balancing needs to be adjusted, and partical effects stabilized on weather cards. We also are planning on adding additional cards and effects, more balanced gameplay, and additional settings such as difficulty of flights and varying flight distances (maybe use real airports). If you have any feedback or ideas, feel free to let us know. Thanks! Team InfoWe first came together as a group during our senior project at the University of Central Oklahoma, where we all studied computer science. Our diverse backgrounds and interests have led to a versatile and dedicated group, all with a passion for gaming. This is our first ludum dare game. Adrian Kovatana - Programming and Development All - Game Concept and Design Quotes From The Team"I'm hungry and tired." - Adrian "Game Jams are stressful, but oh so satisfying when you finish and submit. A word to my fellow developers...SCOPE. That is all." - Cody "This weekend has been nuts. Trying to come up with all custom sound effects for the first time was a huge challenge. All sound effects in the game were created with a headset microphone, household objects, and Audacity for editing. Music was created in beep box." - Cole "yeah here's my quote ......" - Don "2.5 images an hour" - Virgil |