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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://jmccardle.itch.io/crypt-of-sokoban-2024


Crypt of Sokoban (2024) is an incomplete submission for 7DRL 2024.

I had a pretty minimalist design document, but my game engine simply wasn't up to the task. I was 5 days into the jam before I could start on the gameplay aspects of Crypt of Sokoban.

  • Use the settings menu to adjust resolution.
  • After moving to the game screen, click the "begin" button (the red box) to enable input. (it's a workaround)
  • Press "M" to generate a new map.
  • Boulders can be pushed, but not if they are against a wall or another boulder.
  • There's one unique patch of ground that represents the button.
  • The exit won't let the player enter the tile if it hasn't been unlocked by a boulder on the button.

McRogueFace is a C++/Python engine for simple games written in teachable code. You can view all the source code for McRogueFace / Crypt of Sokoban here:

https://github.com/jmccardle/McRogueFace

You can also modify the `game.py` and `cos_play.py` files in your local directory.

To use the engine interactively, hit the grave key (`) and a REPL will open up in the console.