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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://jmlait.itch.io/defocus


About

Defocus was written in seven days, as part of the Seven Day Roguelike Challenge.  Its home on the web is http://www.zincland.com/7drl/defocus

Setting

A path split in the forest.  I took both paths.  That made all the difference.

Defocus adds a bit of quantum to traditional roguelikes.  With Shift-[S] you can smear out into a wave function, where you'll perform many possible paths.  Decoherence can be controlled by picking your final location, if not the exact path that got you there.

Features

Rather than a soft food clock, there is a Larn-like hard timer marking how long you have to complete your quest.  So be wary of bottom feeding and keep advancing!

Of course, one might waste a lot of time navigating mazes, so just solve them by going down all of the paths and then picking the world you like best at the exit.  Apologies if running so many simultaneous universes heats up your PC.  Watch your memory use too, this is a roguelike that can make use of 64-bit addressing!

Defocus is at its core a very traditional roguelike.  Players of Nethack will find themselves at home.  But if the excess of keyboard commands is daunting, hit [Esc] and select Popup menus on the Options menu.