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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://dvns.itch.io/traffic-simulator-2024


This is a very simple traffic simulator in game made in C++ and using the SFML library. Game is in active development and will be updated frequently as I add new features and make it a better experience.

CURRENT STATE

BIG UPDATE FOLKS! Game is in a very good state now. I added sound effects when losing and also added extremely annoying theme song music(credit to my friend for the editing). Now, you not only can lose, but spawn mechanics have been tweaked to not cause double spawning, backed up counting has gotten much better and more accurate to allow for the most possible cars to spawn, and cars can turn right. Turning right doesn't actually change the strategy, but it does look cool. The game also has a much nicer title screen, with a rules page and actual directions for how to play.

NEXT STEPS

In the near future, there will probably be 2 main things I'm gonna work on. First, I need to change the at light behavior, specifically for turning cars, because right now if you stop the car when it is right on the light it will glitch out and turn without moving and just drive in the grass(feature, not a bug, trust). Next, I will try to add left turns. This will be a much bigger update, because it will also completely change the flow of traffic and the strategy of the game, so perhaps it will come with major difficulty adjustments, or gamemodes?

ABOUT

Hey, I'm a new game developer who is just making this game both for fun and to gain more experience in C++ and OOP. Trying my best to finish this game before next semester of college starts, because I will have a lot more coding projects then, and much less time to work on this beautfiul, completely functional, and graphically intensive game.