https://mechelement.itch.io/cresent-prototype My first time submitting to a Metroidvania Month Jam! Highly recommend controller, although there are keyboard controls as well! Left Joystick/WASD: Move Right Joystick/Arrow keys: Camera Movement Controller A/Space: Jump Controller X/ F key: Left Trigger/LT/Shift: 'Crouch' LT+Move: Dash Jump while Dashing: Long-jump LT while in air: Plunging attack (two parts: rising and falling) Jump while in 'rising plunge' or crouching: 'Backflip' (no animation yet) RB/R key while in air: Throw projectile; RB/R while in 'rising plunge': Throw projectile below; Touch a projectile while in mid air to 'grab it' and redirect your direction by pressing/holding A. Speed when launching will be determined by your speed when entering the 'projectile', but will be lost over time. Hold the jump button will cause you to maintain your speed, as long as you still have boost. Boost will recharge while on the ground. Start: Pause/Unpause (no UI changes yet) Future changes: Replacing the placeholder model I created for the player Texturing Music and sound effects There is a slight chance that the ledge grab will trigger, but the character will not grab the 'top' of the ledge, which makes the character unable to 'jump' up. I'm not sure exactly what causes this, but I am trying to find the cause. Actual enemies. as of now, there is only the one 'cylinder' near the center of the arena. I definitely have a long way to go, but I have learned a lot during the last month, and I am glad that you took the time to check out what I made! |