tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://etetstudios.itch.io/etet


Hardcode Multiplayer Turn-Based Cover Shooter.
2 Years in development and a few more to go.

The game features:
-Full modding support(all units and abilities are editable)
-Map editor
-AI without pre-defined behaviours that adapts to abilities and seamlessly uses modded content
-Deterministic combat with no RNG, based on suppression and risk-reward core with abilities exposing units to be supressed
-Fully destructible environment


While the focus of the game is first and foremost multiplayer(and there is working netcode), the game itself is a bit unstable right now so currently this is a singleplayer only demo, in order to test for stability, crashes, bugs and the AI itself.

You can report any crashes by sending log files from Logs and ServerLogs(singleplayer games are hosted on a local server).
Send crashes and bugs to this page or into the discord: https://discord.gg/vxA5G4MugE

Comprehensive guide:
-Kill all enemy units to win.
-There is no RNG, all mechanics are deterministic

-Core combat mechanics are focused around determination and suppression:
--Most abilities use up a units' determination.
--Determination regenerates 1 a turn(Officer can greatly boost this).
--Most shooting abilities have AOE suppression effect which takes away determination from hit units.
--Getting hit while on 0 or 1 determination will cause a unit to panic which forcefully crouches it and removes a move point from next turn.
--Units with more than 1 determination will partially resist/dodge damage from most sources(especially explosions)

-Cover:
--The cursor has lines in every direction indicating cover
--Red: Full walls, impassable.
--Yellow: Tall cover 4 damage reduction, crouching behind it conceals the unit fully.
--Green: Short cover 2 damage reduction, 4 damage reduction on crouch.

-Sight:
--Bright tiles are fully visible.
--Dark tiles are completely invisible.
--Purple tiles are partially visible meaning you can see standing units there - but not crouching units.

-On the deployment screen you can place up to 8 units from a roster of 5 classes:
--Grunt: High health, High Damage, High Range. Special: 15 damage attack on units without determination
--Officer: Mediocre stats, Highest sight range, Powerful support abilities/buffs and Smoke screen.
--Heavy: A lot of health, A lot of determination, Can shoot 3 times if stands still. Very slow. Special: shoots multiple shots in a small area with high suppressive effect.
--Scout: Fragile, Good Damage but Short Range, 2nd highest sight range. Very big movement range. Special: Uses up determination to restore action and move points.
--Specialist: Average stats, Explosive abilities. Best for denying cover and doing suppression damage.