https://skullwizardgames.itch.io/tiny-cosmos Tiny Cosmos is here! Space Trucking in 8 bit style, with procedurally generated levels. Created for the Minimalist Game Jam 3 by Cliff Coffee. All art, design, programming, music and other assets created week of the jam. It is my first actual game release and my first game jam! 2-3 colors per sprite 10 colors for the whole game. Built with Aseprite, Jeskola Buzz, and Unity. Note: The windows version is updated with bug fixes and includes ship upgrades, reduced cargo damage. NOTE: Press SHIFT if using Keyboard or A Button on joystick to "PRESS START" Using your shield or boosting uses Power, which regenerates over time. In the current game demo build you can have 2 maximum power (+1 full regen gauge) and 4 maximum health. Game ModesHere is a glimpse at the game modes planned and in development for Tiny Cosmos
New Features in DevelopmentNavigation MapsTraveling between different systems, you'll get to choose the route you take. Each destination has its own features that effect what you encounter along the way. These are indicated on the map by the icons floating above the map nodes. If you backtrack through a route, you'll basically be running the stage in reverse, with some variations. Screenshots |