Maze MakerGo through dangerous dungeons, collect emeralds and shoot enemies. MovementStart moving by pressing [Up Arrow Key]. There is no way to stop! Once you start going, you go until you complete the level or until you are destroyed by enemies or you collide with a wall. You can turn using [Left Arrow Key] and [Right Arrow Key]. ShootingYou can shoot using [Spacebar Key]. You have very limited number of bullets when you start a stage, but you may find some additional bullets in the stage. You can use bullets to defeat enemies or to collect items. That's right! You can shoot emeralds and power-ups to pick them up. EmeraldsCollect all emeralds to unlock the exit. EnemiesBouncers - They just bounce between walls horizontally or vertically and kill you on contact. CheckpointsOn your way you can find big blue boxes. These are checkpoints, that you can grab only by going onto them. They cannot be captured by bullets. When you die, you spawn on the latest grabbed checkpoint. If you shoot and then die, you don't get your bullets back. However, you can always reset the stage by pressing [R Key]. GatesGates are represented by orange/yellow rectangles with keyholes. When you have a key, the gates turn yellow signifying that you can pass. You can shoot through gates. View / CameraYou can zoom in with [Plus] and zoom out with [Minus] or by [Scrolling] with the mouse AudioYou can adjust audio volume in the Settings in main menu.. StagesAll stages are unlocked right now. In the future there will be additional levels you can unlock for completing other levels. Each stage saves the fastest clear time, so you can speed run after you completed the stages. Map Editor Alpha[ LMB] + [Drag Mouse] to place and scale new Objects. Select objects from the sidebar or use keyboard shortcuts. Ctrl+Shift+S to save level as, Ctrl+O to open level... All the keyboard binding are available in the Editor menu [Esc] -> Hotkeys. Future of the project
More featuresYou can request features and present your ideas in the comment section below. MusicMusic in the alpha is by Kevin Macleod @ incompetech.com |