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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://whitmorekevinj.itch.io/evil-never-rests


Somewhere out there is a creature that is hunting you endlessly

Originally developed over the course of a week for 7DFPS Jam on itch.io, Evil Never Rests is my take on the survival horror genre. The general idea is that you're dropped in this enclosed environment with a creature on the loose. There's no way to kill the creature so you just need to be creative and try to survive as long as possible.

* All gamepads are supported as well as mouse and keyboard. Feel free to use your controllers for Xbox 360, Xbox One, DualShock 3, DualShock 4, etc.

You can run, sprint, jump, crouch/crawl, and pick up rocks that you can then throw at the creature to try and knock it down to gain some distance on it. The creature is slower at certain tasks, so a smart player will create a path for the monster that slows it down.

All of this strategy is necessary because you, the player, have fatigue that needs to be managed. Everything you do in the game will make you more and more tired (even just standing there!). So you'll need to rest, but the creature doesn't. While resting you won't be able to see anything so you'll have to rely on your hearing to know when the creature is getting close.

This game can be played with a mouse and keyboard (Apple users - right click is required so you may need an appropriate mouse) or any standard gamepad (Xbox 360, Xbox One, DualShock 3, DualShock 4, etc).

* The use of headphones (preferably surround sound) is highly recommended.

DEMO

The 7DFPS Jam version is still available as a free demo and for archival purposes. Some of the improvements in the final release include:

  • Ragdoll physics for the creature.
  • Able to stop and pick up a stone that you can then use to throw at the creature to slow it down.
  • Variable height terrain (bridges, hills, etc). The creature can jump now.
  • Graphics overhaul.
  • Fatigue now updates on a curve while resting (was linear before).
  • You can jump!
  • Visual effects for when fatigue gets too high (double vision, blur, etc).
  • New sound effects and ambient audio.
  • A special area that will clear your fatigue without you having to rest. Where is it?
  • Improved controls.
  • Better how to play screen.
  • Lots of little gameplay tweaks.

System Requirements

The game is optimized pretty well so you shouldn't have too much trouble unless you're running it on a potato. For reference, I'm able to play it on medium settings on a 2013 MacBook Air (1.3GHz Core i5, 4GB RAM, Intel HD 5000 integrated graphics).

* Recommended system requirements:

  • Recent Intel Core i5 or i7 / AMD Ryzen 5 or 7 or better
  • GTX 1060 or better / RX 480 or better
  • 8-16 GB RAM

Updates

Version 0.8.1
- First release.

Version 0.8.2
- Updated creature animations to be more unnatural (frames missing).
- Fixed a couple of small bugs.

Version 0.8.3
- Game now saves your best survival time.
- Fixed a few areas you could reach as the player but the creature couldn't.
- Updated creature animations (fewer frames missing), happy with it now.

Some things I'm planning on adding in future updates:

  • Sliding mechanic: crouching while running makes the player slide to get under areas much faster than before.
  • Full VR support (Open VR - Oculus, Vive, etc).
  • More levels.
  • Multiple creatures/threats at once.