https://whitmorekevinj.itch.io/evil-never-rests Somewhere out there is a creature that is hunting you endlesslyOriginally developed over the course of a week for 7DFPS Jam on itch.io, Evil Never Rests is my take on the survival horror genre. The general idea is that you're dropped in this enclosed environment with a creature on the loose. There's no way to kill the creature so you just need to be creative and try to survive as long as possible. * All gamepads are supported as well as mouse and keyboard. Feel free to use your controllers for Xbox 360, Xbox One, DualShock 3, DualShock 4, etc. You can run, sprint, jump, crouch/crawl, and pick up rocks that you can then throw at the creature to try and knock it down to gain some distance on it. The creature is slower at certain tasks, so a smart player will create a path for the monster that slows it down. All of this strategy is necessary because you, the player, have fatigue that needs to be managed. Everything you do in the game will make you more and more tired (even just standing there!). So you'll need to rest, but the creature doesn't. While resting you won't be able to see anything so you'll have to rely on your hearing to know when the creature is getting close. This game can be played with a mouse and keyboard (Apple users - right click is required so you may need an appropriate mouse) or any standard gamepad (Xbox 360, Xbox One, DualShock 3, DualShock 4, etc). * The use of headphones (preferably surround sound) is highly recommended. DEMOThe 7DFPS Jam version is still available as a free demo and for archival purposes. Some of the improvements in the final release include:
System RequirementsThe game is optimized pretty well so you shouldn't have too much trouble unless you're running it on a potato. For reference, I'm able to play it on medium settings on a 2013 MacBook Air (1.3GHz Core i5, 4GB RAM, Intel HD 5000 integrated graphics). * Recommended system requirements:
UpdatesVersion 0.8.1 Version 0.8.2 Version 0.8.3 Some things I'm planning on adding in future updates:
|