tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://fakeinc.itch.io/back-and-forth


We are open source (not fully, only the parts we wrote) on GitHub!

This is a ball-rolling game inspired by the 3D puzzle video game Ballance.

It features similar gameplay and better HiDPI support (Yeah, absolutely. So many years are gone.)

How to play

Move

  • Forward: w or UpArrow.
  • Backward: s or DownArrow.
  • Left: a or LeftArrow.
  • Right: d or RightArrow.
  • Run faster: hold down Ctrl. (Note that your health does not automatically go up when you are running faster using this way.)

Switching views

  • Larger field of view: hold down Space.
  • Turning to the left: hold down Shift, then press Left keys.
  • Turning to the right: hold down Shift, then press Right keys.

After Death

  • Start Over: o. This will send you to the start of the game.
  • Resurrection: r. This will send you to the last visited check point. Check points are planes with four purplish Lights on each corner.

How to exit the game

Use what your operating system provides. Eg: Alt + F4 on Windows.

Facts

  • You have a health of 100. When it's not 100, it goes up by 1 per 2 seconds.
  • Enemies won't directly collide with you when they think they'll die but you won't in the next collide with you.

FAQs

Why would the player "die"?

  • Notice other balls? They are enemies who try to knock the player till it breaks.
  • Collided with other things.
  • Fall down the edge and can't find a way to get back.

Can I pause?

No, you can't.

Can I keep my progress?

No, you can't.

How can I build it?

  1. Clone this repo.
  2. You need the asset(s) and font(s) in the Credits section. Put them as described in the .gitignore file.
  3. Open this scene in the Unity Editor.
  4. Refer to the official documentation to build the game.

Credits

Asset(s) used:

Font(s) used: