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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://fenicenera.itch.io/sky-conquerors


Sky Conquerors is minimalistic RTS (real time strategy) game set in a world populated by floating islands.

You will have the opportunity to control the life of a new civilization, in an archipelago that will be procedurally generated every time you start a new game.
Each island will offer some resources in a randomic amount, and eventually it will be inhabited by a hostile civilization.
Conquer all islands to win, but pay attention to your resources!
Floating islands do not have unlimited  forests or mines, so manage your resources in the best way you can do and move to other islands only when you feel ready.
A mysterious fog will cover the view until you explore with your units, so always bring with you some soldiers.

Controls

Left Mouse Button - Select a Unit or a Structure
Click and drag (left mouse button) - Area Selection
Shift + Left Mouse Button - Multiple Unit Selection
Right Mouse Button - Move Units or give orders (on a structure)
ESC - Options
WASD or Middle Mouse Button - Move the camera around
Mouse Wheel Up/Down or Numpad + / - - Zoom in / Zoom out

Credits

Development, graphics, music: fenix
Titlescreen music: "electrofantasy" 3:57 
Game music: "floating symphony" 2:12
Button sound: multimedia-click
Background Sky photos: non commercial-use photos from Google
Game Font: JSL Ancient

SOURCE CODE HERE> https://github.com/fenix-hub/sky-conquerors
It is the pure source code of the jam.
No edits, no revisions, just bugs and stuff :-)

A huge thanks to my sister for helping me with concept and logics


Known bugs:
- sometimes units gather resources from spots they cannot physically reach
- [On Linux]
 the house ghost is not always there (even when info tab pops up) and when you click on earth with no ghost nothing happens. So basically you need to try to build a house multiple times which makes it a tiresome process.
- [
On web] 
Each time a worker does sth, the game glitches out with resource numbers flickering until the worker is done.
- refilling the health bar completely for a moment before going back to the correct value. Plus if one unit has, say, 18 health any you heal it, it has 22 afterwards.