tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://kiddolink.itch.io/nanashi-slash-prototype


DESCRIPTION

This project is a hack'n'slash game with some platform elements. The idea is to make a fast paced game, heavily focused in combat and boss battles. The protagonist is suppose to be furtive, with a lot of evasive moves (dashes, backdashes, air dashes, roll), besides being capable to cast elemental powers (fireballs).


STORY

The Equilibrium Guardian was sent to the part of the Universe called Ephesus, in order to bring it to justice and restore harmony. Join Nanashi in her quest to meet other guardians and balance the powers of nature.


PLATFORMS

Windows and Linux

LANGUAGE

The prototype is available in English, Japanese (日本語) and Brazillian Portuguese (Português do Brasil).


DEFAULT CONTROLS

The prototype has keybinding support

KEYBOARD
AttackZ
JumpX
RollC
PowerV
GAMEPAD (XBOX)
Attack X
Jump A
Roll
B
PowerY


SPECIAL MOVES

The protagonist has some special moves that can be executed with the Power, Attack and Roll buttons.

  • Grounded + Up + Power = Uppercut
  • Grounded + Down + Power = Ground Break
  • Power + Power rapidly = Big Fireball
  • Mid Air + Down + Power = Falling Attack
  • Mid Air + (Up or Down or Left Or Right or Diagonals) + Roll = Air Dash
  • Mid Air + Roll = Fall Fast
  • (Grounded or Mid Air) + Hold Down + Attack = Last combo attack
  • Air Dash + Attack = Slash (to the same direction of the Air Dash)


PLANS

This project has a dialog and cutscenes systems, which means that I'll be using them to portray the plot of the game. Also, I'll be adding:

  1. New enemies (mages, archers, lancers)
  2. Bosses (4 in total)
  3. Sub bosses
  4. Different areas (its going to be 4 or 5 zones, each one with 3 or 4 stages. Each stage may be 4, 5, 6, 7 or 8 rooms long)
  5. More music

For now, I want to keep things simple. But this list may get bigger in the future.


FEEDBACK

Feedback is appreciated. People who are interested in this project and want give some kind of feedback, feel free to do so. Although the project idea is already stablished, feedback may help me shape it to more viable and interesting directions.


NEXT STEPS

From now on I'll working on the game and maybe release a demo, before the final version.