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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://aryados.itch.io/make-a-game


Gamedev in a nutshell - a self-documentary experimental platformer.

Developed by: Abhishek Biswas

In this experimental platformer, the player - a wandering game object - vertically traverses a series of word platforms which narrate a certain developer's when making a game. It's meant to be a reflection on the challenging process of game development, complete with its joys and disappointments. It is my hope that All I Wanted Was To Make A Game will provide a context for players and creators alike to walk away with a greater consideration for the highly iterative, focused art of crafting even the simplest of games.

All I Wanted Was To Make A Game was conceived as an experimental documentary game for USC Games' CTIN 479: Documentary and Activist Games in February 2016. I acted in the capacity of solo designer and programmer. The game was developed in Unity Engine and programmed in C#.

You can read my post-development reflections on the project here: http://www.remotedevice.net/vla/all-i-wanted-was-to-make-a-game/

Licensing

All I Wanted Was To Make A Game

Copyright © 2016 AB Biswas

This project uses sound effects from Tom Vian at http://sfbgames.com/chiptone/ under the Creative Commons Zero License.

This project uses background music "Chiptune Loop" from kasa90 at http://www.freesound.org/people/kasa90/sounds/167419/ under the Creative Commons Zero License.

All other creative assets are the intellectual property of Abhishek Biswas.

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

http://creativecommons.org/licenses/by-nc-sa/4.0/