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https://deerbell.itch.io/eudora


Eudora is a lo-fi real-time strategy game inspired by classic DOS games like Dune 2 and the Command and Conquer series. Its prototype was produced for the DOS Games Jam.

As was common with games of this era, gameplay focuses on resource collection, power management, and basebuilding (including walls and other base defenses). A clickable minimap is enabled after building the Radar structure.

Ten buildable units (plus a superweapon ability) can be used to destroy the enemy forces across seven maps, including special stealth and survival scenarios, with some featuring bonus units not normally accessible without cheat codes.

Eudora is fully voiced, and the soundtrack was produced with OPL2 & OPM emulators.


Unit Profiles

Buildings

Production

Construction Yard
Facility for maintaining and building new structure. Unpacked from an MCV. For those ready to settle down in their life.

Power Plant
Converts local crops into clean, renewable energy as their decay slightly warms steam generated by a massive nuclear reactor. Automatically utilized by other buildings you have deployed, wirelessly.

Granary
Processing and storage for harvested food. Food is automatically sold at charmingly rustic farmers markets with proceeds used to deploy troops and construct buildings. Comes with free harvester that will automatically begin collecting food.

Barracks
Lodging for any infantry you may wish to requisition. Infantry won't fight for their lives without being paid, and there's a whole lot of them in there waiting to get paid.

Radar
Outpost with a spinning radar dish to enhance air defense capabilities that someone wound up one day and nobody knows how to stop. The spinning provides you with an overview of the battlefield on your interface.

Factory
Builds parts for vehicles. It also assembles the vehicles and hires people to drive them around!

Defense

Wall
Large concrete barriers used to keep the sensitive resources of the military-agricultural complex protected from threats, like public ownership.

MG Nest
Heavy machine gun tower that can take out light vehicles and infantry from a distance.

Turret
Emplaced gun turret that is effective against enemy armor.

Uplink
Sends a request offworld to ready an N2 missile to be fired at the desired location. The authorization to use such a weapon is handled via blockchain resolution on-site by hacking everyone's computers.

Tech

Can't be built, but can be captured for their benefits

Hospital
Owning a hospital slowly heals infantry over time.

Hydroponics
Owning a hydroponics facility will slowly give you money over time.


Units

Infantry

Gunner
Highly trained expert soldier with small arms, destined for greatness.

RPG
Soldier carrying an anti-tank weapon that could also be used on aircraft, if they were implemented.

Engineer
Field engineer that can capture buildings you don't have control over. Unarmed and highly dangerous.

Flamethrower
Heavily armored soldier with weapon capable of destroying lightly armored units like infantry and light vehicles.

Commando
Elite soldiers armed with a silenced shotgun and explosive charges and a stealth knife (unused). Rapidly decimates infantry at short range and can be ordered to infiltrate buildings, destroying them in the process.

Armor

Harvester
Heavy tracked combine harvester used to gather local crops. Unarmed.

Buggy
4x4 ATV armed with front mounted dual machine guns. Fast and lightly armored.

Tank
Heavy tracked vehicle sporting a high caliber gun that fires explosive rounds.

Rocket Tank
Light tracked vehicle that fires rocket artillery.

MCV
Bulldozer towing a wagon full of all the supplies needed to unpack into a Construction Yard.

Special Weapons

N2 Missile
Large "non-nuclear" di-nitrogen fusion warhead given enough fuel to just point at this planet and go fast instead of having to consider orbital mechanics.