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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://vector-wolf.itch.io/extreme-garden-simulator


Well. You are a simple man, with simple taste. You love your flower pots out in the sun. But it’s hot. Like REALLY hot. So you have to constantly water your plants so they don’t die. You gain points by keeping your plants alive and lose points by letting them die (not taking into account the emotional damage of seeing your plant buddies WILT IN THE SUN). Make sure to refill your watering can often so you don’t run out of water.

Multiplayer Mode:

(This mode is REALLY the most fun / heart of the game. It can even get quite tactical, but PLEASE don't let it end like the average game of "Mario Party"...)

Plants belong to the person who last watered it. This means they grant points to this player while alive, but also deduce points when dying. Try to score the most points by shoving and keeping the other player from watering and keeping your own plants alive.

Controls:

Player 1:

  • Directional movement: w, a, s, d | D-Pad | Left-Stick
  • Spill water from your watering can: space | a-button
  • Shove the other player: left shift | b-button

Player 2:

  • Directional movement: arrow-keys | D-Pad | Left-Stick
  • Spill water from your watering can: right shift | a-button
  • Shove the other player: keypad-0 | b-button

Select stages by clicking on them. Return to menu by pressing Escape. Gamepad support is through SDL2. All major gamepads like 360 should work. My crappy age old ps1 ripoff controllers worked :-D .

Tools:

This game was made with my very own handcrafted C++ 2D Game Engine, called the RawSalmonEngine. The Web Build is brand new and should work now somewhat reliably. I didn’t know that even gamepads work with browser nowadays. That’s what I call magic.

I made all the pixel art with Krita. All sound effects are made with my mouth, recorded and cut with Audacity. The music was done with the awesome LMMS using only its gameboy sound. The map was built wit the Tiled Map Editor and my IDE of choice is Code::Blocks.