Cards can be dragged on the map to play them, they can only be played where marked. Each card uses energy which increases over time
Being a higher level will allow for better cards, the agent can level up by killing turrets. SHIFT can level up by placing rooms or passages
Cards can be dragged to the discard if they aren't wanted, their cost still has to be paid for though
Agent: The agent should try to get to the exit point at the bottom of the map, without being killed by the simulation
Walk to tile: The agent can move around the map Gun: The agent can instantly destroy a turret of barricade with a gun, getter guns have more range Bomb: Will destroy walls and damage turrets can be used to get closer to the exit Shield: Shields protect the agent from a certain number of shots Cloak: A cloak will prevent turrets from seeing the agent for a short time Hack: Turrets can be hacked to destroy them instantly
SHIFT: The simulation should try to prevent the agent from escaping, it can only play cards on tiles closer to the exit than the agent
Rooms: Can be placed to increase the simulations level, but the agent will then be able to walk in it Turrets: Will attack the agent if in range and the agent isn't cloaked, better turrets do more damage and have more health Barricade: Can protect turrets against bombs
Made using: -Unity -Visual Studio -Photoshop -Beepbox -BFXR -Audacity