tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://charliegray.itch.io/project-icarus


My Entry for the 68th Trijam, so this game was made in 3 hours. This is my first game for the Trijam.

The Theme is: Keep Your Distance

In "Project Icarus" you control a spaceship and need to avoid asteroids.

Optional Challenges:

(I didn't notice that the optional challenges changed, so I followed the old ones, which I assume are from last week. Also both of the old challenges are paraphrased from memory, so they aren't word for word the same.)

1: Use Godot Engine: I did. This game is made with the Godot Engine.

2: Share the source code of your project: Here it is: https://github.com/TLochow/Project-Icarus

3: Use assets from AssetJam: I used the Space Warfare Sprite Sheet by CupOfIdeas: https://cupofideas.itch.io/space-warfare-sprite-sheet

4 (old challenge): Make your game black & white: The whole game is Black & White.

5 (old challenge): Take inspiration from an old tale for your narrative: The story (what little there is) has references to the tale of Icarus.