https://jakefriend.itch.io/scrabdackle The Kickstarter is over, and 185% funded! Thank you, everyone. Please wishlist Scrabdackle on Steam!You've never left the wizard academy before, but today you were knocked out the window! As a novice stranded in an unfamiliar world, undertake a journey to find your way back home. Along the way, get to know the land of Scrabdackle for the first time – and the impact wizardkind has unknowingly had upon it.
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm. A 2D top-down action-adventure focused on exploration and combat, Scrabdackle is the journey of a novice wizard getting to know their own strange world for the first time. "It's got a lot of that strange indie charm that only certain games evoke [...] It scratches the same itch that Undertale, Everhood, Underhero do and this feels like it's right up there with all of them." - WanderbotsScrabdackle is being published by Fellow Traveller.
Controls, Accessibility, and Assist Features
Follow the project!Scrabdackle is currently a vertical-slice demo, starting development in mid-May 2020, and becoming a full-time project in spring 2021. The "v2" of the demo launched in August 2022, and the full game (planned to be quite huge) still doesn't have a firm release date yet. Though all systems are complete, there's plenty more content to build, and I'd love to have you along for the ride! 👉 Join our community discord! 👈Other ways you can follow:
Art, music, programming, writing, design by Jake, aka jakefriend. Built in Godot game engine. Full credits in-game. |