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https://jakefriend.itch.io/scrabdackle



The Kickstarter is over, and 185% funded! Thank you, everyone. Please wishlist Scrabdackle on Steam!

You've never left the wizard academy before, but today you were knocked out the window! As a novice stranded in an unfamiliar world, undertake a journey to find your way back home. Along the way, get to know the land of Scrabdackle for the first time – and the impact wizardkind has unknowingly had upon it.

Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.


A 2D top-down action-adventure focused on exploration and combat, Scrabdackle is the journey of a novice wizard getting to know their own strange world for the first time.

"It's got a lot of that strange indie charm that only certain games evoke [...] It scratches the same itch that Undertale, Everhood, Underhero do and this feels like it's right up there with all of them." - Wanderbots

Scrabdackle is being published by Fellow Traveller.

Find the full press kit here!


Adventure! - the wizard finds a hidden cave filled with Dust Mites, and promptly flees

  • Discover new, intertwined areas like the Ducklands and Blustergust Peak. Find new abilities that allow you to push further into Scrabdackle, and find something curious behind every corner.
  • See the world at your own pace, with rare progression gates and an emphasis on non-linear exploration. Although you'll need a full set of abilities to explore every nook and cranny, the order you approach things is entirely up to you.

Challenge! - The wizard and Little Lord circle each other in battle

  • Engage charming enemies throughout the world, ranging from harmless-unless-provoked to hostile. Challenges are strewn throughout the world (some hidden), and "dungeon"-style areas will push you to your limits before rewarding you with new powers.
  • Major challenge arenas and boss fights will test your skills, as your low health and damage never increase, and you'll overcome by leveraging your arsenal of quick-select abilities and learning patterns and telegraphs.
  • Or, turn on the Mage Shield's invulnerability to focus on exploration, if reflexive-skill-based challenge isn't what you're here for.

Experience! - the wizard approaches a fishing peanut, then walks away

  • Talk to personable characters, or walk on by— control is never taken away during dialogue, although some characters may think you're rude if you just walk away mid-chat!
  • Enjoy a whimsical soundtrack and lively, 2D cel animations hand-drawn frame by frame.

And more! - a Dust Mote chases the wizard across a bridge

Controls, Accessibility, and Assist Features

  • Playable with a mouse and keyboard. Controller support is upcoming.
  • More accessibility and assist toggle settings are planned once the game has exited demo state.

Follow the project!

Scrabdackle is currently a vertical-slice demo, starting development in mid-May 2020, and becoming a full-time project in spring 2021. The "v2" of the demo launched in August 2022, and the full game (planned to be quite huge) still doesn't have a firm release date yet. Though all systems are complete, there's plenty more content to build, and I'd love to have you along for the ride!

👉 Join our community discord! 👈


Other ways you can follow:

  • Kickstarter for the crowdfunding campaign! (Now ended, but updates are still posted there!
  • Twitter for regular gifs and stills of development
  • Here on itch for some devlogs! Click 'Follow jakefriend' in the top right.



Art, music, programming, writing, design by Jake, aka jakefriend. Built in Godot game engine. Full credits in-game.