tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://sambigos.itch.io/cardsncastles


Cards'n'Castles

Cards'n'Castles is a deckbuilding, autobattling, medieval strategy game that was developed for My First Game Jam: Summer 2020.

In the game you will build a deck of medieval units which you'll strategically position in a series of battles to become the King of England! As you progress, you'll get new cards and new options to deploy on the battlefield. After deployment, the battle is fully automated so you, as the commander, can see your strengths and weaknesses and prepare for the next battle.

Current progress

  • Deployment and battle game phases.
  • 8 different units with different abilities and stats, including Man-At-Arms, Archer, Cavalry, Skirmisher, and Mangonel (not all available in the demo battle).
  • 8 relatively balanced battles to fight.
  • Grid based attack/move system with basic AI behaviours.
  • 16x16 unit sprites, animated sprites for attacks.
  • Background grass and rubble distributed by 2D noise, and wind effects from animated grass.
  • Metagame loop, including card rewards for victorious battles.
  • v1.1 released here (post-jam).

Roadmap

If I continue development, my focus will probably go here:

  • Tutorial battle.
  • Tooltips to describe unit stats, strengths, and weaknesses.
  • Particles and sprite improvements/animations (idle, attack animations).
  • New battles!

About

Cards'n'Castles is build with Godot 3.2, and developed by Sam Bigos, a games industry engineer based in Brighton, UK, who is doing his first GameJam for fun, as a learning experience, and as an escape from the tedium of professional game development.

Thank you for your interest!

Links