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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://cimeto.itch.io/cube-destroyer


Cube_Destroyer

Cube_Destroyer is a homage to the arcade games of the 80s with retro style looks mixed with synthwave/techno music. The goal is to get the highest score destroying cubes, the fastest you can, aiming at the biggest chunks of cubes of the same colour and thinking in advance to make the better use of bonuses along the board and other game rules you have to be careful of.

It comes with four singleplayer modes and seven multiplayer modes. (Multiplayer is discontinued at the moment, see notes below to know why).

Singleplayer modes

  • Think. No time limit, but your moves are limited. You can get more moves by destroying big groups of cubes. The more moves you make, the better your score.
  • Endurance. Every second, you lose a little money. The longer you play, you lose money faster. How long will you be able to play? The longer you play, higher your score. Some bonuses hidden in the cubes will help you.
  • Time. You have limited time and money. Keep the highest score possible. The faster and better you destroy cubes, the higher your score and money will be. You can spend some money on bonuses to improve your destruction ratio.
  • Speed. Destroy a limited number of cubes. The faster you destroy them all,  the better your score will be.

Multiplayer modes

  • Think (Duel & Shared).
  • Endurance (Duel).
  • Time  (Duel & Shared).
  • Speed  (Duel & Shared).

Duel mode. Both players play with the same board (set of cubes), but independently. So gameplay is very similar to singleplayer mode but you're competing with another player.

Shared mode. Both players play on the same board and play on turns. Think in advance to make it harder for your opponent so you can win the match.

About development status

Warning: Multiplayer modes are not functional in this version.

I started the development as a project for Android devices and to be played in portrait mode and with multiplayer as the main feature in mind. As you can see, this is a conversion for PC and to be used with a mouse instead of a touchscreen, and at the moment, multiplayer features completely broken.

The thing is, that I was able to have a working multiplayer back then when I was working on the Android version. I was even in the phase of improving multiplayer and core game elements when the framework I used for the multiplayer aspect got an update  that made  the game unable to make proper connections between players anymore.  And recovering the old version didn't help, I had a services problem. Anyway, the beta is still out there if you are interested... 

Well!, given the situation I was in, I decided to put the development on hold until a new multiplayer framework update came in. But alas, a few months later, GooglePlayServices anounced that the services I was using for the game were going to be discontinued and that I 'should' move to Firebase.

There are even more misfortunes I could talk about related to the state of the project on GooglePlay, but I got tired of them so I decided to try to make a quick conversion of the game so you can enjoy it here, although partially.

I considered implementing a classic LAN multiplayer feature for the game while working on the conversion and improve the game mechanics, but because I'm in the middle of a more atractive project at the moment, I prefer to see if players may be interested in improving this game first. A little bit of healthy curiosity.

I hope you can enjoy it!

Cheers!