Directive 399WH is a… we’re not sure exactly. You are woken by your ship’s AI as there is an anomaly causing time loops aboard ship. The AI has a plan and he has chosen you….. for some reason? The game is kind of a Puzzle/Exploration/Narrative game…. Just play it for a bit and tell us what we have made.
Please… we’d love to know
If it feels like two different games jammed together at a certain point, you must be mistaken
We couldn’t really decide what to make so we both made different games and decided to see what would happen… won’t try that again Sorry if it feels a little rushed, because it was at the end There were more endings planned for the ship segment, some are half finished. I will try and release a V2 with them included at a later point.
Both of us wanted to code, rather than one focussing on art so there are no imported models, everything is just built out of unity primitives. Also only a couple imported textures, the rest are flat colours with shader 'trickery'.
Known Bugs/Issues
Unity WebGL Graphical Glitches - Same old
No particle effects on WebGL build - Can't fix as Unity Limitation. Use the Windows build for best experience
There is only one ending - The other main ending had to get cut due to time will add it in a post jam version at some point.
Will supply a Linux Build at some point soon. Sorry no OSX build as it never works unless you compile it on one.
Changelog
V1.0 - Initial Release
*V1.1 - Main Post Jam Fixes
Fixed Cryo dialogue not displaying after 1st Loop.
Hopefully fixed all spelling mistakes and tidied the grammar.
Tweaked Spaceship UI to be less likely to overlap on some resolutions.
Fixed AI Hub door not opening and a bunch of bugs related to its functionality.
Fixed UI Scaling in cube game and improved level loading.
Escape key will now exit the game in all scenes.
Total loops counter on game over screen now actually tracks instead of being always 1.
V1.1.1 - Added desktop icon + Fixed lines in skybox.
V1.1.2 - Disabled Escape key exiting on WebGL as it caused issues when attempting to exit fullscreen.
Explore the ship and either follow (or ignore) the instructions of the ships AI.
Security Game
The end platform is orange and needs to be activated before being reached.
To activate the platform you must place a weighted cube on all of the pink buttons.
A freeze cube will lock at its position and can be used for reaching places.
The cube has a reset loop where your cube will reset after a set time.
Controls
Main Ship
Movement = WASD / Left Analog Stick Interact / Continue = SPACE / A Button
Security Game
Movement = WASD / Left Analog Stick Camera = Mouse / Right Analog Stick
Jump = SPACE / A Button
Freeze Cube = Q / X Button
Weighted Cube = E / B Button Help Text = H / Y Button