WASD / Left Joystick : Move (no need to change your keyboard layout theoretically) Space / A / Cross : Jump Mouse / Right Joystick : Move camera Right click / Left Trigger : Aim !??!?
Browser version only :
Escape/Backspace : Regain mouse control Click on Window : Give back mouse control to the game
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Didn't turn out quite as I expected but I did learn a lot about coding a platforming character and game animation. You control a small bunny that carries his trusty carrot gun (which unfortunately doesn't fire any carrot, couldn't implement it). You can somewhat aim it.
While there is a sort of moon jump when jumping along edges, the physics turned out pretty nicely and would need minor changes and fixes for a full-fledged game.
I'm also very happy with how the character and his animations turned out as I feel it captures the aesthetic of Rare platformer games from the 64 era perfectly. This is particularly enhanced by the fact I actually made a faux-3-point filtering (the filtering system the N64 used) vertex-lit shader like many of these games used (albeit often a more archaic lighting system I believe). Have fun with my little experiment, I sure had creating it!
I hope to revisit it in the coming weeks, but I won't make any promise since I always thought I would come back to my Jam projects and never did yet. But things can change !
Oh there's also some occlusion culling bug going on with ProBuilder meshes. As far as I know this is not my fault. It can probably be fixed with tweaking but should work right out of the box, I will have to be careful if I ever decide to use it more fully.