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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://anon216.itch.io/eternal-collapse


Follow The Cloaked One through The Underground.

This demo is a proof of concept showing the possibility to make levels revolving not around attacking, but rather deflecting and dodging, making the player incapable of doing damage on his own, and making the player rely on the enemy's attacks.

The implications of this mean that this game almost turns into a bullet-hell, almost, but not quite. Just beware that there are a lot of bullets in this demo.

BEFORE PLAYING

I didn't implement any sort of diagram for controls, so I will explain them here.

WASD to move

J to dash

K to shield

Enter to interact

Also, there are extra mechanics with these abilities:

Dashing gives a red frame, in which you become untouchable. Note the differences between invincible and untouchable.

The shield itself doesn't stop bullets, but the wind effect it produces is capable of changing a projectile's direction.  This can only be done when the effect blows outward. try it for yourself at the first destructible wall.

This itself took some months to create, so I hope people can enjoy it. This will be the final demo (unless there's some game-breaking bug).