This game is based on complex landform; players need to use the skills thy get and practice to pass through barriers and Qinally reach the robot. Since there are abilities players can get throughout the game, therefore, the level design is not a linear map: There may appear two path in front of players; however, one of these paths need a speciQic ability to pass, for example there will be a high wall that a normal jump cannot climb on it, so that player can only choose another path to get the air hike (an ability to jump higher) Qirst.