This project is supposed to recreate the NES experience of Final Fantasy I. The engine itself was designed around the ability to be capable of executing a battle and in the future may expand from that to include Menu System and Map exploration. Stats for all the creatures and jobs are aimed at being as close to the original game's documented numbers and formulas as can be.
The entire thing is implemented in AWT by scratch and could definitely use a rewrite, or even just be ported to something better, like RPG Maker. Don't expect too much out of it, as it was supposed to be no more than a college assignment and conceptual demo. Programming and Graphics
Nicholas Hydock Sprites
Various Monsters and Characters - Pony Noia Music
For Equestria (Intro Music) - MandoPony Additional Resources3rd-Party LibrariesSource code is available at https://github.com/nhydock/FF1-Battle-System |