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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://vedor.itch.io/about-the-kid-who-stole-the-relics-back


The nearby keep where the old relics are kept is occupied by the Vikings.

You are just a little child, but you cannot bear the thought that it will all fall into the hands of invaders. There is that old tunnel that can be used to sneak into the keep's cellar... You just have to be careful not to be detected.

About The Kid Who Stole The Relics Back is submission to 7 Day RogueLike Challange 2021.

The player takes the role of the brave child that decides to steal the valuables back from the Vikings. You are too weak to fight back, but you are faster and smaller than the adults, so you can easily hide even in places where others can not enter.

Controls

  • arrows to move
  • space to wait in place
  • f to throw pebbles
  • g to pick up
  • d to drop
  • enter for environmental interactions

More info you can find in the Instructions.pdf file. You may check the options_controls.cfg file to customize controls and change the keyboard layout.

Hints

  • hide (inside the crumbling wall, under the tables) from the enemies; a hidden player is dark gray, almost black, and the player icon changes; to hide successfully, the player has to enter the hiding tile when there are no triggered enemies in the field of view; otherwise, player will not be hidden, and the color of player character will be a lighter gray
  • if discovered, run - as a kid, you can actually squeeze through crumbling walls, and the Vikings can not follow the same path
  • to lose the enemies, throw pebbles at them from your own pocket or directly from the ground
  • if your bag is full, enter the hatch, store the valuables there, and go back to the cellar; you can not steal all the treasures at once, but it is guaranteed that clearing the level is possible in two runs
  • mind your encumbrance – with each container filled, you are becoming slower; still, the bigger risk, the bigger rewards – the scoring system promotes clearing level in as small number of attempts as possible