What if the classic arcade titles Berzerk/Frenzy had a sequel on the PS1? What if incorporated roguelike elements in its design? Animozity is the product of that thought experiment, made for both Retro-Jam (1st place) and 7DRL. Travel through the rusted metal corridors and destroy any robots that try to stop you. Level up and pick perks to increase your chances of survival, but watch out as every perk comes with a negative side-effect too. Picking the right perks and weapons that work well together is the key to destroying everything in your way. Features:
Created with the FTEQW engine, most assets created during jam period with the exception of some sounds that were lifted from my other games. The game's source code is in the game/src directory, needs FTE QuakeC Compiler (fteqcc) to compile, I license it under the MIT license. Zip contains both Windows and Linux (amd64) binaries, to run it on Linux you might need to `chmod +x ./fteqw64` first For ps1 style affine texturing, you can use console to input `gl_affinemodels 1` |