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This update has been about simplification. I realised that One Million Worlds was simply too complicated for players to actually play (I think Ive known that for a while but wasnt sure what to do about it) and this update looks to improve that situation. That means the same machines should be buildable but One Million Worlds will take on the hard work of wiring them up "right" The simplification features in this release are:
For a long time I've tried to keep save games compatible between versions. This has largely worked, but has had "consequences". This is a big bang fully incompatible update where I eliminate all of those consequences before returning to attempting to maintain compatibility. To an end user the main benefit is that save game loading should be faster, but it unlocks a lot of other stuff as well and hopefully should enable faster updates. If you have saves you want to continue playing you can stay on version 0.7 by changing your steam branch to legacy_0.7. You should also be able to switch back and forth between old and new. In addition to this arguably anti feature the following is in 0.8:
The water update is here! This is a update whose most visible change is much prettier reflective water.
Pretty eh? In addition to that there are a number of new features and (whisper it) bug fixes
New features:
Version 0.6 was planned to be the storyline update, but it turns out creating storyline elements takes ages, and you end up creating a bunch of other content as you go along. So while I continue working on the storyline features Im releasing an assortment of random other stuff I created along the way. However, the most obvious change is a complete overall of the UI, so thats what this update is getting called. Major features in this version: Video Command Chairs A kind of command chair that can have a camera feed connected to it; allowing you to remotely control a turret and still see whats going on Reinforced glass panels A bunch of shaped glass panels to produce more interesting cockpits Ants and ant colonies Improved inventory interaction shift clicking on an item will auto move it Improved cave creation algorithm look more like caves and less like a knife has been passed through the planet Glow mushrooms primarily found in any colonies A bunch of bug fixes by which I mean there were never any bugs And of course, the complete overhaul of the UI
Release Date: 2019-09-19 The Mobs update almost triples the number of mobs in the game (from 3 to 8) as well as including a number of other new features Features: Order Cave Patrol Drone Lightning Bug Fire Fly Deer Sand Devil Explosion block can be triggered by a wire signal On Death the players "stuff" is lost (dropped on the ground at the point of death) AM Pistol Player slowly heals Radio Antennas now show their frequency colour on the transmitter itself Axel Blocks can now have signals transmitted through them (no need to go wireless just to get a signal past a joint) The black sand beach biome See https://onemillionworlds.gamepedia.com/0.5_Mob_Update for links to the new features.
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