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Jung's Labyrinth: Developer-commented gameplay on Tuesday 16:00 CET

My game is a part of the Czech and Slovak game's week! I will do a deep dive into the development process and describe every aspect of the game. Grab a coffee and come and watch me play my game, Jung's Labyrinth. recording of the stream: [previewyoutube=WF0Mz1Cj1P8;full][/previewyoutube]


[ 2021-11-15 23:52:47 CET ] [ Original post ]


Update v1.44 - Important issues fixed, better UX & UI, breadcrumbs functionality

Version 1.44 (2021-02-09)


Changelog


  • removed head-bobbing animation when walking - motion sickness in some players
  • prolonged visibility of the skip text in cinematics
  • increased the first audiolog interaction distance
  • added player objective text in the Albedo beginning
  • fixed Senex's arms graphical glitch
  • fixed player rotation after exiting Caregiver level
  • added squirrel guide
  • fixed "go back to menu" bug - player received damage if standing on a trap
  • decreased ambient occlusion in the house
  • fixed audiolog rotation animation - now linear rotation
  • minor labyrtinh design tweaks - position of chains, pinecones
  • fixed UI scaling
  • added option to pick up audio-player in the house
  • added longer help text after leaving the house
  • changed fonts to better suit the mood of the game
  • fixed Magician level bug - player could get stuck in the wall
  • added "breadcrumbs" functionality - you leave pinecones behind (beware of the squirrel stealing those! :D)
  • fixed window shaders outside the house
  • added a gate to the mirror hallway in Nigredo level
  • added physical candles as a stone fragment progress indicator
  • fixed the bloom issue in Magician level


[ 2021-02-09 19:39:06 CET ] [ Original post ]


Now you can play in VR!

Jung's Labyrinth now supports VR!


If you ever wondered how would the labyrinth look in VR, now you can try it! You can play in VR by switching to the "virtual_reality" beta branch (right click on game -> properties -> betas). On Windows only. IMPORTANT!: Restart the Steam client after installing the game for it to appear in Steam VR Home. The VR port is incomplete, so for that reason I turned on a God mode - you cannot die. Traps and enemies do no damage. Two scenes have a slightly larger scale than the player. Other than that, you can play through the whole game and finish it to the end like you would normally. I've tested it on Oculus Rift S (it should run on other headsets too, there are only 3 buttons needed to control the game + joysticks to move). Here is some VR gameplay if you wonder how it looks: [previewyoutube=1uUMUVRG6YU;full][/previewyoutube]


[ 2020-09-21 15:16:04 CET ] [ Original post ]


VR support for Jung's Labyrinth - video inside

I am currently testing VR for Jung's Labyrinth (Oculus only). Would you be interested in being able to play in VR? Leave a comment in the discussion! [previewyoutube=einPns6ZWQ8;full][/previewyoutube] edit: VR is now supported! https://store.steampowered.com/newshub/app/709710/view/2878320049177998679


[ 2020-09-20 02:18:15 CET ] [ Original post ]


Update v1.2: Vulkan API support for Linux, Aura updated to 2.1.14, GUI improved

Version 1.2 (2020-09-13)


Changelog


  • added background music to Lover archetype
  • added animations to stone indicator GUI
  • added Vulkan API support for linux build (fog now works on linux)
  • updated Aura fog to 2.1.14
  • audiologs now stop in cutscenes
  • improved water shader in Lover scene
  • fixed bug in the audiologs menu (some were not stopping properly)


[ 2020-09-13 21:07:37 CET ] [ Original post ]


Update v1.14: Audiologs improved, Savefile bug fixed

Version 1.14 (2020-09-09)


Changelog


  • improved audiologs (bug with mute audiologs fixed; audiologs now play on loading screen too)
  • fixed savefile bug in Nigredo (Caregiver+Child scene awarded only 1 stone)
  • fixed subtitles to match spoken word exactly
  • fixed position of the player outside
  • added help text to Albedo (run and jump controls)
  • adjusted volume in Senex scene
  • fixed subtitles timing in audiologs


[ 2020-09-09 18:19:56 CET ] [ Original post ]


Update v1.1: Linux Beta now available. Gameplay improvements and bugfixes

Version 1.1 (2020-09-06)


Changelog


  • improved death camera (Rubedo)
  • increased FoV (Albedo)
  • disabled motion blur (Albedo) (helps motion sickness)
  • added torch to Creator's door (better visibility)
  • added linear unlocking for chapters (Load Chapter)
  • added information text about automatic progress saving
  • enabled jumping outside the house

Linux Beta branch


You can now play the version 1.1 on Linux! It's available as an opt-in beta branch (beta_linux) only, because it is untested. I've tried to run it on Linux Ubuntu 20.04 Focal Fossa with native GPU drivers and there were some graphical glitches. The (Unity) build is identical with Windows and Mac build, where everything works, so these issues are Linux related, but I haven't tested it on newer PCs, GPUs or on other distros. I recommend wine/proton, it should work fine in it. But if you still want to try to play on Linux, the opt-in password for the beta is: IUnderstandTheLimitations

Savefile issue


Some players have reported issues with finding the 4th stone in the first level, Nigredo. Even though they talked with all 4 archetypes, they cannot get past the barrier that is in front of the mirror. This is a bug. It shouldn't happen. edit 20/09/07: The bug should be now fixed. Version 1.12. If you still experience it, please use this thread: https://steamcommunity.com/app/709710/discussions/0/2952628008355381718/


[ 2020-09-06 22:38:10 CET ] [ Original post ]


Tomorrow I am adding Linux Ubuntu support

I've fixed the bug that was breaking the Linux version of the game. I am gonna test it on Ubuntu 20.04 Focal Fossa and make it available to you in the afternoon. Also, I've had players complain that they cannot find the 4th door in Albedo level - the door has no torch next to it, so it's very hard to find. So for those lost, this a map to the door. I will add a torch and some minor fixes mentioned in the user reviews tomorrow too.
UPDATE v1.1: https://steamcommunity.com/games/709710/announcements/detail/2878318614505764637


[ 2020-09-06 02:12:50 CET ] [ Original post ]



Jung's Labyrinth
Jan Jileek
  • Developer

  • Jan Jileek
  • Publisher

  • 2020-09-04
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (59 reviews)


  • Review Score

  • https://jungslabyrinth.eu/info
  • Website

  • https://store.steampowered.com/app/709710 
  • Steam Store



  • Jung's Labyrinth Depot Linux [5.41 G]Jung's Labyrinth Depot LINUX BETA [408.84 K]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.


    Based on teachings of Carl G. Jung, this game explores the themes of so called Individuation process and active imagination - the game allows you to talk with your inner archetypes and leads you on the road to your true Self.

    The game's progress is based on the classic hero journey, where you have to confront your Ego archetypes, notice your Shadow projections; integrate your Shadow; work with your Soul archetypes; integrate your Anima and Senex; and only then you will be allowed to progress to your Self.


    You can play in VR by switching to the beta branch virtual_reality and restarting the Steam client after installing the game. Only Oculus Rift S supported.

    More information about VR support: https://store.steampowered.com/newshub/app/709710/view/2878320049177998679


    Linux is also supported, but only on an untested beta branch.

    More information on Linux version: https://store.steampowered.com/newshub/app/709710/view/2878318614505764636
    GAMEBILLET

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