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Hey all, Weve uploaded a minor patch that allows for the rebinding of the Grenade-Throw key, so that those with broken middle-mouse buttons can throw grenades. There was also another bug that made the game completion percentage never reach 100% unless youd completed Smaceshis castles too, which is also now fixed. Apologies for the delay on this, and thank you again to those of you who brought this to our attention. SMAC x
Greetings Players! We have a new patch for you today! We address some critical issues and make some additions aimed at bettering the general game experience. Highlighted entities A massive part of Tokyo 42 is the isometric viewpoint and one of the more difficult issues that this creates is the way that a player can get lost behind geometry when rotating the camera. Weve thought about this a fair deal and one of the things we wanted to try was making important entities show up as highlighted when hidden behind the world geometry. So when you next boot up Tokyo 42, you will notice that we have done this. The player is highlighted blue behind terrain, while enemies, bullets & other projectiles are highlighted red. Weve found that this helps the eye keep track of whats going on, and were very excited to hear what you think of it. Here's a video: https://www.youtube.com/watch?v=tYq-t5xuMP0&t=1s Bug fixes & balances We recently released Smaceshis castles and were very happy to see many of you trying the great lord Smaceshis challenges. What we were not happy to see was that some missions were actually impossible to complete. Weve now made sure that all missions are completeable, and have even re-balanced some of the more difficult ones. For this we would like to thank the community for their feedback and patience - youve helped us a great deal. There were various other tiny bug fixes that have made it into this build too , some more important than others - but as always we are available here on the forums or at support@smacgames.com, and would love to hear whatever feedback you have. Happy almost holidays, SMAC x
Greetings Players! We have a new patch for you today! We address some critical issues and make some additions aimed at bettering the general game experience. Highlighted entities A massive part of Tokyo 42 is the isometric viewpoint and one of the more difficult issues that this creates is the way that a player can get lost behind geometry when rotating the camera. Weve thought about this a fair deal and one of the things we wanted to try was making important entities show up as highlighted when hidden behind the world geometry. So when you next boot up Tokyo 42, you will notice that we have done this. The player is highlighted blue behind terrain, while enemies, bullets & other projectiles are highlighted red. Weve found that this helps the eye keep track of whats going on, and were very excited to hear what you think of it. Here's a video: https://www.youtube.com/watch?v=tYq-t5xuMP0&t=1s Bug fixes & balances We recently released Smaceshis castles and were very happy to see many of you trying the great lord Smaceshis challenges. What we were not happy to see was that some missions were actually impossible to complete. Weve now made sure that all missions are completeable, and have even re-balanced some of the more difficult ones. For this we would like to thank the community for their feedback and patience - youve helped us a great deal. There were various other tiny bug fixes that have made it into this build too , some more important than others - but as always we are available here on the forums or at support@smacgames.com, and would love to hear whatever feedback you have. Happy almost holidays, SMAC x
Hello there friends! Todays patch is a heady mix of sweet sweet content and much deliberated balances.
Hello there friends! Todays patch is a heady mix of sweet sweet content and much deliberated balances.
Hey all, So this patch is in response to a few serious issues players have been having. Thanks to those of you who have reported these and been waiting for the fixes. We have a few things on the go here and these fixes took a bit longer than they should have - we appreciate your patience. Fixes:
Hey all, So this patch is in response to a few serious issues players have been having. Thanks to those of you who have reported these and been waiting for the fixes. We have a few things on the go here and these fixes took a bit longer than they should have - we appreciate your patience. Fixes:
Hey players, were back with another little patch. This one is a mix of fixes and features, which is why its been little bit of a longer time coming. Fixes:
Hey players, were back with another little patch. This one is a mix of fixes and features, which is why its been little bit of a longer time coming. Fixes:
Hello, Weve put together a little balance patch for Tokyo 42 single player. It became apparent to us that many of you struggled with a few of the final missions, so we went ahead and nerfed them slightly. Hopefully this will take the sting out of them a little.
Hello, Weve put together a little balance patch for Tokyo 42 single player. It became apparent to us that many of you struggled with a few of the final missions, so we went ahead and nerfed them slightly. Hopefully this will take the sting out of them a little.
Hello there, Were back with a patch! This is likely to be the last one for a day or two, but we are definitely working through the feedback weve received so far. On that note, thank you to everyone who is giving us their feedback and for submitting their reports of issues theyve found in the game. Todays main work was put towards getting the multiplayer issues sorted, and I believe we have nailed the major one that was affecting players trying to connect to each other's games. Improvements:
Hello there, Were back with a patch! This is likely to be the last one for a day or two, but we are definitely working through the feedback weve received so far. On that note, thank you to everyone who is giving us their feedback and for submitting their reports of issues theyve found in the game. Todays main work was put towards getting the multiplayer issues sorted, and I believe we have nailed the major one that was affecting players trying to connect to each other's games. Improvements:
Hello, weve got a little patch here to address some critical issues. First off, we'd like to thank everyone who has bought the game - we really hope it has been delivering some solid funtimes and brain-lovings. Consider this one a hotfix, because there will be another one tomorrow that will fix the prevailing multiplayer connectivity issues people are having. Basically the service we are using for the connection is region locked and does not support cross-region play so we are adding a region selector in for the player to select whether they wish to play on EU, US or PA. As for other issues you may be having, please use the discussions page to report something or go to www.tokyo42.com/support and let us know there. Bug Fixes:
Hello, weve got a little patch here to address some critical issues. First off, we'd like to thank everyone who has bought the game - we really hope it has been delivering some solid funtimes and brain-lovings. Consider this one a hotfix, because there will be another one tomorrow that will fix the prevailing multiplayer connectivity issues people are having. Basically the service we are using for the connection is region locked and does not support cross-region play so we are adding a region selector in for the player to select whether they wish to play on EU, US or PA. As for other issues you may be having, please use the discussions page to report something or go to www.tokyo42.com/support and let us know there. Bug Fixes:
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