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Name

 Unhack 

 

Developer

 InvertMouse 

 

Publisher

 InvertMouse 

 

Tags

 

Singleplayer 

Release

 2015-01-09 

 

Steam

 1,99€ 1,39£ 1,99$ / 50 % 

 

News

 27 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/340800 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 192  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 192 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Unhack Linux 32x Depot [235.44 M] 


 Unhack Linux 64x Depot [242.65 M] 


 Unhack:Destruction Linux 32x Depot [188.18 M] 


 Unhack:Destruction Linux 64x Depot [195.39 M] 


DLC

 Unhack:Destruction 


 Unhack - Digital Artbook 




LINUX STREAMERS (0)




Clea is out on Steam!



Hi everyone sasa. Clea has just been released on Steam! No pre-scripted scaresyour skills alone determine Clea's fate as she escapes from the Whitlock Mansion.

https://store.steampowered.com/app/981020/Clea/

With multiple endings, secret chapters, as well as unlockable costumes and gallery images, I hope you will enjoy your time with Clea. Perhaps you might challenge and conquer Chaos Mode, which unlocks after your first run neonya?



Please remember to pick up that launch week costume via the in-game menu, by the way! Feel free to check out the demo version, which contains 1 of the 2 bonus dresses vintydelusional.

Also, in case you missed it, you can rep Unhack in-game with this Weedy mod!



https://steamcommunity.com/sharedfiles/filedetails/?id=1792024943

Thank you so much for your support yoyo.


[ 2019-07-10 20:36:06 CET ] [ Original post ]

Clea is coming (with Unhack mod)



Hi friends! Hope you are enjoying the Steam summer sale. I am about to burn my wallet when I get home from work tonight ahh.

Hey, I would like to take this chance to introduce you to Clea, my upcoming 2D survival horror with no jump scares:

https://store.steampowered.com/app/981020/Clea/

Clea will be released on July 10th! Sometime next week, I will drop a Weedy color alt costume mod for the game, too. I very much hope you can consider wishlisting Clea, then show your boy some support on release day.

Thank you so much thankyou!


[ 2019-06-25 23:51:10 CET ] [ Original post ]

Retrospection

Happy New Year everyone whappy! As 2018 came to a close, I took a trip down memory lane and browsed through my development folders. That was when I came across this gem:



A photo of Unhack's prototype being played by a friend at Starbucks! Notice the "work in progress" message on the bottom right. Also, of course, my subpar programmer art.



Not long after Unhack, I took a 5 year trip through the world of visual novels. Now I am back to traditional games again with Clea.

Speaking of which, did you know Clea's artwork will be revised? The prototype phase is over, and we are in the process of building a team. Though our final members have yet to be announced, here is a preview by Karousel-k, the artist for Without Within:



Please keep taps on the project via its Steam page:

https://store.steampowered.com/app/981020/Clea/

And if you decide (now or later) that it is worth a wishlist, I would deeply appreciate it.

Thank you, dear unhackers nblush!


[ 2019-01-07 00:22:55 CET ] [ Original post ]

Unhack is (hopefully) not over



Hi there neonya! First, to set expectations, this is not a Unhack 3 announcement. With that cleared, let us proceed.

First, some real talk. By the time Unhack 2 came out, it was no longer that easy to earn sales on Steam compared to 4-5 years ago. Because of this, it is tough at this point to justify a third instalment.

That is, unless I take things to yet another level.

The Unhack series began as more of a game than a visual novel. However, by the time I developed the sequel, I was already on a VN path, hence the change in tone. That, plus I could not convey the story without using far more words than the original.

Format aside, if we compare the story quality of Unhack 1 and 2, I think the second game wins hands down. And you know, as of late, I have decided there are still more stories to tell in this series, and I wish to rectify that someday.

Though I have no projected dates, here is my plan. I would like to remake Unhack 1 and 2, then complete the series with a third and final tale. The story ought to be far less tropey than the original release, and we must return to being gameplay focused, for reasons similar to what I had stated in my recent Without Within article:

https://steamcommunity.com/gid/103582791437207616/announcements/detail/1720835165981624964

I am currently working on a horror game named Clea:

http://clea.invertmouse.com

How is that related to Unhack? See, Clea is built using a framework I have been fine tuning by the day. Save system, sprite animations, config managementframeworks that will also be used for future projects. When it is time for Unhack to be rebooted, those foundations will be in place.

Clea's prototype is fresh off the oven, and for a limited time, players who provide feedback can have their names listed under special thanks. You can find out more here:

https://steamcommunity.com/games/981020/announcements/detail/1708449632692798961
I would love to have everyone here as we take on these first steps together. If you are keen, I look forward to hearing from you.

Thank you, or as Weedy would say, thank you, dear unhacker whappy!


[ 2018-12-08 20:25:03 CET ] [ Original post ]

Without Within 3 pre-release sale!

[/img]

Hi everyone ːvintyprettyː! Without Within 3 comes out in three days, and to prep for that, we have a sale going on:



[/img]

Also, we have a quick Q&A to address some WOWI 3 related items:



And, of course, here is Without Within 3's store page:



Thank you for your support through the past five years! Hope to see you in Vinty's third (mis)adventure this Friday ːexceliaː.


[ 2018-04-30 21:16:19 CET ] [ Original post ]

Thank you for the past five years (The Last Birdling released)

Hi everyone :weedy:! The recent sales week went very well, so I want to say thank you for that first.

And now for today's announcementThe Last Birdling is out :bibi:!

[/img]

http://store.steampowered.com/app/629430/The_Last_Birdling/

[/img]

Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

The Last Birdling explores Bimonia and Tayos fight for their friendship as the world threatens to tear them apart.

[/img]

Follow Bimonia and Tayos journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore :lulululu:.

[/img]

[/img]

I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out :airin:.

[/img]

Thank you for the last five years of support :yoyo:!


[ 2017-08-31 23:38:11 CET ] [ Original post ]

Thank you for the past five years (The Last Birdling released)

Hi everyone ːweedyː! The recent sales week went very well, so I want to say thank you for that first.

And now for today's announcement—The Last Birdling is out ːbibiː!

[/img]

http://store.steampowered.com/app/629430/The_Last_Birdling/

[/img]

Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart.

[/img]

Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore ːlulululuː.

[/img]

[/img]

I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out ːairinː.

[/img]

Thank you for the last five years of support ːyoyoː!


[ 2017-08-31 23:38:11 CET ] [ Original post ]

The Last Birdling: Ten days left! (sales week)



Hi everyone ːbibiː. Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then!

The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons.



First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level.



Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team.



Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real.



There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job.



Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, this project had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about.



As we count down toward The Last Birdling’s release, my portfolio of games on Steam will be on discount for a week. If there are any titles you have missed, I hope you will give them a chance.

http://store.steampowered.com/bundle/2684/InvertMouse_Bundle/

As usual, I hope you may consider wishlisting and/or joining our Steam community:

http://store.steampowered.com/app/629430/The_Last_Birdling/

Thank you everyone. See you next week ːyoyoː!


[ 2017-08-21 21:07:16 CET ] [ Original post ]

The Last Birdling: Ten days left! (sales week)



Hi everyone :bibi:. Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then!

The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons.



First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level.



Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team.



Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real.



There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job.



Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, this project had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about.



As we count down toward The Last Birdlings release, my portfolio of games on Steam will be on discount for a week. If there are any titles you have missed, I hope you will give them a chance.

http://store.steampowered.com/bundle/2684/InvertMouse_Bundle/

As usual, I hope you may consider wishlisting and/or joining our Steam community:

http://store.steampowered.com/app/629430/The_Last_Birdling/

Thank you everyone. See you next week :yoyo:!


[ 2017-08-21 21:07:16 CET ] [ Original post ]

Unhack 2 feature list

Hi there ːneonyaː! Now that Unhack 2 has been released, I would like to share with you some of the features available:

* * *



A more mature story:

Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around.



Exploring the human VS AI dilemma:

AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being preachy, Unhack 2 is still very much entertainment first.



Puzzle gameplay:

While story takes the lead this time, puzzle gameplay does make a return in Unhack 2. In the original game, players had to constantly pause between slots to read the dialogue, which in retrospect was not the best mix of narrative and gameplay. This is why the elements are separated in Unhack 2. I want to explore other methods in future games, so I hope we can go through this journey together.

Though the puzzles are smaller in scale this time, they are in some ways more complex. Let’s see if unhackers are ready for the challenge. Please note the puzzles can be skipped for those who wish to focus on the narrative.



More art featuring Rosuuri:

My budget and experience were limited back in Unhack 1, so I was unable to feature the number of artworks I really wanted. In this sequel, I am able to showcase more illustrations (most of which contain spoilers, which is why they are not shown on this page). Our artist this time is Rosuuri. Her works are well-known in the community, and since she is one of the best around, there is a good reason for that.



3D-rendered backgrounds:

Due to budget constraints in Unhack 1, I was unable to include proper background illustrations. Helen “Tayola” Schwieger is our 3D background artist in Unhack 2, and she has put together a collection of renders for us to enjoy throughout the game. These 3D backdrops fit our digital theme nicely.



Brainfed returns as the composer:

(Unhack 1 album art by Hybridmink)

Brainfed (Matt Hamm) provided a fitting soundtrack for us in Unhack 1. He has graciously given his time again for Unhack 2, and thanks to him, this sequel contains another soundtrack that belongs in the Unhack universe. Several tracks may even include nostalgic references to the original title.

* * *

Unhack 2 can be purchased here:

http://store.steampowered.com/app/444170/Unhack_2
And, of course, the original:

http://store.steampowered.com/app/340800/Unhack
Thank you everyone ːwhappyː!


[ 2017-05-12 00:17:00 CET ] [ Original post ]

Unhack 2 feature list

Hi there :neonya:! Now that Unhack 2 has been released, I would like to share with you some of the features available:

* * *



A more mature story:

Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around.



Exploring the human VS AI dilemma:

AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being preachy, Unhack 2 is still very much entertainment first.



Puzzle gameplay:

While story takes the lead this time, puzzle gameplay does make a return in Unhack 2. In the original game, players had to constantly pause between slots to read the dialogue, which in retrospect was not the best mix of narrative and gameplay. This is why the elements are separated in Unhack 2. I want to explore other methods in future games, so I hope we can go through this journey together.

Though the puzzles are smaller in scale this time, they are in some ways more complex. Lets see if unhackers are ready for the challenge. Please note the puzzles can be skipped for those who wish to focus on the narrative.



More art featuring Rosuuri:

My budget and experience were limited back in Unhack 1, so I was unable to feature the number of artworks I really wanted. In this sequel, I am able to showcase more illustrations (most of which contain spoilers, which is why they are not shown on this page). Our artist this time is Rosuuri. Her works are well-known in the community, and since she is one of the best around, there is a good reason for that.



3D-rendered backgrounds:

Due to budget constraints in Unhack 1, I was unable to include proper background illustrations. Helen Tayola Schwieger is our 3D background artist in Unhack 2, and she has put together a collection of renders for us to enjoy throughout the game. These 3D backdrops fit our digital theme nicely.



Brainfed returns as the composer:

(Unhack 1 album art by Hybridmink)

Brainfed (Matt Hamm) provided a fitting soundtrack for us in Unhack 1. He has graciously given his time again for Unhack 2, and thanks to him, this sequel contains another soundtrack that belongs in the Unhack universe. Several tracks may even include nostalgic references to the original title.

* * *

Unhack 2 can be purchased here:

http://store.steampowered.com/app/444170/Unhack_2
And, of course, the original:

http://store.steampowered.com/app/340800/Unhack
Thank you everyone :whappy:!


[ 2017-05-12 00:17:00 CET ] [ Original post ]

Unhack 2 released



Hi everyone :whappy:. As you can see from that emoticon, Unhack 2 has just been released!

When you publish an app on Steam, you need to type "release app" or something along those lines into a box. It took me three tries to get it right just now. Yeah, I am nervous, but hey, it is 4am here, so you know :nblush:!

I would like to raise one final time that Unhack 2 is far more story focused than the first title. It is a visual novel with puzzle mini-games. To see if it suits your tastes, please feel free to try out the demo first. I am able to tell a deeper narrative in this format, so I hope you will enjoy the journey :px:.

Please note an Unhack 1 + 2 bundle is also available:

http://store.steampowered.com/bundle/1542/

Thank you, dear unhacker :neonya:!


[ 2017-01-12 19:08:17 CET ] [ Original post ]

Unhack 2 released



Hi everyone ːwhappyː. As you can see from that emoticon, Unhack 2 has just been released!

When you publish an app on Steam, you need to type "release app" or something along those lines into a box. It took me three tries to get it right just now. Yeah, I am nervous, but hey, it is 4am here, so you know ːnblushː!

I would like to raise one final time that Unhack 2 is far more story focused than the first title. It is a visual novel with puzzle mini-games. To see if it suits your tastes, please feel free to try out the demo first. I am able to tell a deeper narrative in this format, so I hope you will enjoy the journey ːpxː.

Please note an Unhack 1 + 2 bundle is also available:

http://store.steampowered.com/bundle/1542/

Thank you, dear unhacker ːneonyaː!


[ 2017-01-12 19:08:17 CET ] [ Original post ]

Unhack 2 page store up



Hello again everyone. I want to let you know the Steam page of Unhack 2 is now up:

http://store.steampowered.com/app/444170/

Hope to see you on the community boards there! I only realized recently you can subscribe to boards for games you like. Yeah, embarrassing :blush:.

I wanted Unhack 2 to feature password mini-games, but I replaced them with puzzle gameplay in the end. With that said, I can't stress enough that Unhack 2 is a visual novel first and foremost. I hope you will find the story to be much more in depth compared to the original.

There is a new demo up on the website, so please feel free to try it out and get a feel of the new structure:

http://unhack2.invertmouse.com

Thank you! Failure or success, I look forward to it.


[ 2017-01-08 09:35:28 CET ] [ Original post ]

Unhack 2 page store up



Hello again everyone. I want to let you know the Steam page of Unhack 2 is now up:

http://store.steampowered.com/app/444170/

Hope to see you on the community boards there! I only realized recently you can subscribe to boards for games you like. Yeah, embarrassing ːblushː.

I wanted Unhack 2 to feature password mini-games, but I replaced them with puzzle gameplay in the end. With that said, I can't stress enough that Unhack 2 is a visual novel first and foremost. I hope you will find the story to be much more in depth compared to the original.

There is a new demo up on the website, so please feel free to try it out and get a feel of the new structure:

http://unhack2.invertmouse.com

Thank you! Failure or success, I look forward to it.


[ 2017-01-08 09:35:28 CET ] [ Original post ]

Unhack 2 coming next week



Hello everyone! I wish you all the best as we arrive in 2017.

Unhack 2 is the most challenging project I have produced, but at last, I am happy to announce the game will be released next week on the 12th. The unhacker, with next gen AI Neonya by his side, will battle Program X and her army of clones. I hope you will find the journey worthwhile.

Thank you, and see you in Unhack 2!


[ 2017-01-07 07:22:26 CET ] [ Original post ]

Unhack 2 coming next week



Hello everyone! I wish you all the best as we arrive in 2017.

Unhack 2 is the most challenging project I have produced, but at last, I am happy to announce the game will be released next week on the 12th. The unhacker, with next gen AI Neonya by his side, will battle Program X and her army of clones. I hope you will find the journey worthwhile.

Thank you, and see you in Unhack 2!


[ 2017-01-07 07:22:26 CET ] [ Original post ]

Gameplay returns in Unhack 2



Hi everyone ːweedywowː! Hope you are doing all right. Well, I imagine just about everyone will be happy with this piece of Unhack 2 news—I have decided to replace the password segments with proper minigames.

In games like Portal 2, there are easter eggs that require you to look up websites, decipher audio clips etc. They are so cool to me, and that was when I wanted to aim for. The problem is, I was unable to make it fit into the narrative. It just made no sense. Also, having to constantly leave the game is annoying, and when you do find that passcode, it does not feel rewarding at all. For the past few months, I have tried several different approaches, but they have all failed. Although I still have plans to explore this idea again in a different form, I have decided Unhack 2 is not the place to be doing that.

So yes, I will be bringing back minigame segments, but I want to manage expectations as well. Unhack 2 is still more narrative focused than the first game, so the gameplay this time around will be more basic. Unhack 1, despite its short length, actually took a significant number of hours to produce.

The truth is, Unhack 2 is hindering my big picture plans in so many ways. The subject matter turned out to be fairly complex, so I had to do tons of rewriting and edits, not to mention more research than I had anticipated (even though it is still entertainment above all else). That, combined with all the game design failures I have struggled through, mean other projects are falling behind as well. If I want to keep producing games, I think it will be best for me to get used to this process. As long as I am working every day, I can live with the setbacks I keep stumbling into.

I will most likely release a new demo of Unhack 2 before the official release, so players will have a chance to check things out then. At worst, a demo should be launched on Steam alongside the full game. The script has been heavily revised in the past six or so months, so even if you have already played the demo, I highly recommend checking out the updated version when that becomes available.

Thank you ːweedyː!


[ 2016-11-02 19:46:48 CET ] [ Original post ]

Gameplay returns in Unhack 2



Hi everyone :weedywow:! Hope you are doing all right. Well, I imagine just about everyone will be happy with this piece of Unhack 2 newsI have decided to replace the password segments with proper minigames.

In games like Portal 2, there are easter eggs that require you to look up websites, decipher audio clips etc. They are so cool to me, and that was when I wanted to aim for. The problem is, I was unable to make it fit into the narrative. It just made no sense. Also, having to constantly leave the game is annoying, and when you do find that passcode, it does not feel rewarding at all. For the past few months, I have tried several different approaches, but they have all failed. Although I still have plans to explore this idea again in a different form, I have decided Unhack 2 is not the place to be doing that.

So yes, I will be bringing back minigame segments, but I want to manage expectations as well. Unhack 2 is still more narrative focused than the first game, so the gameplay this time around will be more basic. Unhack 1, despite its short length, actually took a significant number of hours to produce.

The truth is, Unhack 2 is hindering my big picture plans in so many ways. The subject matter turned out to be fairly complex, so I had to do tons of rewriting and edits, not to mention more research than I had anticipated (even though it is still entertainment above all else). That, combined with all the game design failures I have struggled through, mean other projects are falling behind as well. If I want to keep producing games, I think it will be best for me to get used to this process. As long as I am working every day, I can live with the setbacks I keep stumbling into.

I will most likely release a new demo of Unhack 2 before the official release, so players will have a chance to check things out then. At worst, a demo should be launched on Steam alongside the full game. The script has been heavily revised in the past six or so months, so even if you have already played the demo, I highly recommend checking out the updated version when that becomes available.

Thank you :weedy:!


[ 2016-11-02 19:46:48 CET ] [ Original post ]

Japanese translation patch released for Unhack

[/img]

Hello everyone. kagerou01gata over in Japan has kindly translated Unhack into Japanese for us! The patch is available .

[/img]

Without Within 1 and 2 were both translated by paid companies, so this is the first fan translation I have received, and I am really grateful for it. We are living in such a wonderful era, where gamers are able to support one another like this.

Thank you so much :weedy:!


[ 2016-02-25 11:05:53 CET ] [ Original post ]

Japanese translation patch released for Unhack

[/img]

Hello everyone. kagerou01gata over in Japan has kindly translated Unhack into Japanese for us! The patch is available .

[/img]

Without Within 1 and 2 were both translated by paid companies, so this is the first fan translation I have received, and I am really grateful for it. We are living in such a wonderful era, where gamers are able to support one another like this.

Thank you so much ːweedyː!


[ 2016-02-25 11:05:53 CET ] [ Original post ]

Unhack 2 announcement

Unhack was the first game I ever published on Steam. My inexperience from back then really shows, and there are a lot of things I regret about this title. Then again, every game should feel like that in retrospect. Thank you so much for being patient with me through the past two or so years.

In 2015, I produced Cursed Sight and Without Within 2. This morning, I have announced my first project for 2016, and it is one that you folks on this board deserve to hear about. Here is Unhack 2, a project I have been secretly brewing for about a year now:



Please click below to visit the website, which contains a demo version for you to check out:

http://unhack2.invertmouse.com

Trailer:
https://youtu.be/-Hh54RQog7M
Here is the Steam Greenlight page, which includes details on Unhack 2’s length, format etc. I hope you will consider leaving a vote as well. Thank you so much for your support:
http://steamcommunity.com/sharedfiles/filedetails/?id=602187066
And some screenshots to finish things up:



Thank you everyone!


[ 2016-01-22 21:24:52 CET ] [ Original post ]

Unhack - Digital Artbook released



Hello friends ːa2ː! Hope you have been doing great. I have put together an artbook for Unhack. Details on this DLC can be found here:

http://store.steampowered.com/app/374100





After playing Without Within, a few of you have kindly shown interest in supporting my efforts. I am really thankful guys, and I want to give you all some good stuff in return. Hopefully this artbook will be to your liking.

Thank you everyone ːthankyouː!


[ 2015-06-02 12:57:33 CET ] [ Original post ]

Merch store launched



Hello friends! I wanted to let you know that I have just launched a merchandise store over on Redbubble. Please feel free to take a look!

http://www.redbubble.com/people/invertmouse

I got a bunch of goods that I will be giving away on my social media channels. You can find out more here:

Facebook: facebook.com/invertmouse

Tumblr:
invertmouse.tumblr.com

Pinterest:
pinterest.com/invertmousegame

Thank you so much for supporting me m(_ _)m!


[ 2015-05-02 00:39:53 CET ] [ Original post ]

Unhack:Destruction released



Hello everyone. Hope you are all doing great!

Unhack:Destruction, a three episode prequel to the Unhack tale, has just been released as DLC on Steam. Please feel free to take a look and see if you are interested!

For those who have kindly purchased the game before, either through kickstarter support or as a direct purchase, I will be sending out keys via e-mail right after posting this announcement. Please be sure to check your inboxes! If you have not received a key after a day or so, just drop me a word and I can help you out.

Thank you! I very much appreciate all of your support ːthankyouː.


[ 2015-01-30 09:52:18 CET ] [ Original post ]

Unhack soundtrack up as free DLC



Hello everyone =). Composer Matt Hamm has kindly released Unhack's soundtrack for free, so I went ahead and uploaded onto Steam as a free DLC:

http://store.steampowered.com/app/343720/

Hope you like the new album art from Hybridmink as well. My treat ;).

Thank you =)!


[ 2015-01-19 19:41:09 CET ] [ Original post ]

Unhack released on Steam!



Hello everyone. Unhack has just been released on Steam!

http://store.steampowered.com/app/340800/

The above link is a possibility because of your voting and support. Thank you so much everyone m(_ _)m.

For those who already own a copy of Unhack through bundles, etc, it might be good to hold off on purchasing the game for now, because I will be looking through the list and sending keys to as many people as possible.

If you have played the game before, please consider dropping a review. It would help me out a lot. Thank you so much, all of you (^-^)!


[ 2015-01-09 22:01:59 CET ] [ Original post ]