- Added a threat level cap to each wormhole based on the distance from the start - Changed the threat level increase from killing hostiles to be less so that it takes longer to reach the cap.
- Bugfix - If you change the colour of adjacent wormhole on the map, it will now update the connection as well. - Bugfix - Fixed an issue with cancelling planned routes. - Bugfix - If you save in a combat instance all data is now saved so you can reload inside a combat instance. - Bugfix - Fixed an issue where after respawn the station types would sometimes change.
1.1 - Content Update - Added Basic, Advanced and Elite scanner modules. - Added Fog of War that can be cleared with scanners. - Added setting to stop Fog of War regenrating. - Added Nebula wormholes that render scanner modules useless while in the wormhole. - Added a ship hanger at home station after docking unlocked. - Added a feature to allow the removal of modules/weapon and leave the slot empty. - Added Explorer class ships. - Added Hauler class ships. - Added Dronebay module to allow you to store drones ready for launch during combat. - Added Combat, Defence and Repair drones to assist you in combat. - Added setting to change save frequency. - Added hover panel for Lootpods to see thier contents. - Added a system to generate a limited amount of loops within the map. - Bug Fix - if you are on a station docking ring on load, it will now show the dock button. - Bug Fix - Dock button will now show after respawn or recovery. - Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering. - Bug Fix - Hover panels will now correctly resize to the text they contain. - Bug Fix - If you fast travel to a location on planned route, route will be replanned from new location. - Bug Fix - If you end turn before the hostile death animation is finished it will no longer bug out the next hostile. _ Changed the game over panel to show the seed, if permadeath and the FOW setting. - Changed the available mission header to show the current mission level and the number of missions to the next level. - Changed the hover panel to show how many station cargo slots are used. - Changed the hover panel to show information relevent to the scanner level. - Changed the map to only show connection that you have uncovered from the Fog of War. - Changed the map hover panel to only show things you have uncovered from the Fog of War. - Changed ship and station storage to be sorted by item type and then by item name. - Changed the settings for dead space generation for the map to make smaller areas, that are more scattered. - Changed the ore distribution so there is a small chance to get lithium and uranium sooner. - Hostile ships will now only activate once they are within scanner range. - Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes. - Enabled save conflict correction for ships from old version saves.
Hello Adventurers, Firstly I would like to thank everyone that has purchased the game and extra thanks to all that have left a review or giving me feedback directly, the reviews and feedback are what have driven this update to improve the game and I am very excited to now confirm the upcoming update will be released on April 3rd at 1300 hrs(UTC). Most of the update is now complete with 1 more major task which is improving the AI combat tactics which I hope to have completed next week, Below I have included the change log so far, this will give you a good idea of what to expect, With all these new update a new trailer will be made and published before release so look out for that also. Please let me know what you are most excited about in the coming update 1.1 - Content Update Change Log - Added Basic, Advanced and Elite scanner modules. - Added Fog of War that can be cleared with scanners. - Added setting to stop Fog of War regenerating. - Added Nebula wormholes that render scanner modules useless while in the wormhole. - Added a ship hanger at home station after docking unlocked. - Added a feature to allow the removal of modules/weapon and leave the slot empty. - Added Explorer class ships. - Added Hauler class ships. - Added Drone bay modules to allow you to store drones ready for launch during combat. - Added Combat, Defence and Repair drones to assist you in combat. - Added setting to change save frequency. - Added hover panel for Loot pods to see their contents. - Bug Fix - if you are on a station docking ring on load, it will now show the dock button. - Bug Fix - Dock button will now show after re-spawn or recovery. - Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering. - Bug Fix - Hover panels will now correctly resize to the text they contain. - Changed the hover panel to show information relevant to the scanner level. - Changed ship and station storage to be sorted by item type and then by item name. - Hostile ships will now only activate once they are within scanner range. - Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes. - Enabled save conflict correction for ships from old version saves.
- Fixed an issue where if you undocked and instantly docked again it would treat it as the player station.
- Fixed issue where dropping loot on your beacon would stop you ever docking again. - Fixed the issue where a delivery mission from the player station wouldn't remove from available list. - You can no longer go into debt taking delivery missions. - If hostile dies on scrap, the scrap will now be added to the lootpod. - Crafting list now in alphabetical order. - Changed formatting for save names so that longer names use a smaller font size. - Increased the stack size of bed to 10 from 1. - Increased the stack size of chair to 20 from 5. - Reduced the amount of display screens and replicators in the final stage to 50.
Hotfix 9 - Your can no longer buy more fuel from a station that your ship can carry. - Fixed an issue that meant you could hand a delivery mission in without the required items. - Added a mine button so that you can mine from lootpod panel if lootpos on asteroid.
- Fixed the issue of incorrect pixel perfect camera size when going from windowed to fullscreen, and vice versa. - Corrected a spelling error in Exploring space missions. - When docked and viewing missions, complete ones now show green and incomplete ones show orange.
Hotfix 7 - Increased the maps click & drag area. - Changed when UI hover panel will change position based on mouse position. - Change the central UI to say "press ESCAPE to stop mining" when mining. - When entering freeroam in a wormhole, any missions for that wormhole now move to the top of the list in the right mission display. - Added panel to view change log in game.
Hotfix 6 - Fixed a issue of hostiles still rotating when not needed. - HUD panel frame now remains active when closing HUD. - HUD now opens and closes as same speed irrelevant of framerate. - Updated the settings panel to stop the confirm new settings appearing when opening. - Fixed a issue when restarting universe you would still have some fast travel timer from previous run. - Fixed a issue where after dying in a combat instance you would damage yourself after respawn. - Added 3 new station names. - Corrected a spelling error on game over screen. - Added rebuild station achievement.
Hotfix 5 - Fixed an issue where the map was clipping on drag - Added missing audio slider for ship explosions - Fixed hostile rotation issues that causes them to spin and face the wrong direction.
Hotfix 4 - Fixed an issue with the pixel perfect camera not remembering settings. - Corrected some spelling errors in missions.
Hotfix 3 - Add Note in hover panel about Buy/Sell all. - Added new introduction on spawn. - Added some extra protection to stop animation of ship being in the wrong rotation.
Hotfix 2 - Changed audio settings to show blue to the left of slider. - Added a hover panel to asteroids to show type and remaining. - Added total mined to combat log. - Added mouse drag to map screen. - crafting recipes with some available resources now show yellow.
Hotfix 1 - Fixed issue where after tutorial some UI elements were still active. - fixed some spelling errors. - stopped game saving on death, so you can now reload from your last save. - you can now press escape to close settings panel. - End turn now flashes when you have no moves left during combat. - shields now show recharged when existing combat. - Player and hostile ships can now traverse scrap and lootpods.
Come and see the developer play as part of a test for steam next fest
Explore the wormhole network, defeat the hostiles, mine and craft to rebuild your space station. customize your ship to your playstyle. During the livestream I will be showcasing the demo as well as taking questions from the viewers
Explore the wormhole network, defeat the hostiles, mine and craft to rebuild your space station. customize your ship to your playstyle. During the livestream I will be showcasing the demo as well as taking questions from the viewers
Wormhole Adventurer
Lakea Games
Lakea Games
2022
Strategy Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
Positive
(17 reviews)
https://fruitbasket.games
https://store.steampowered.com/app/1959940 
One Hell of a Week Depot [278.5 M]
MIne - Mine the asteroid to get various minerals needed for crafting.
Combat - Defeat the hostile ships, in turn based combat, and take their loot.
Craft - Craft items and ship modules.
Customize - Customize your ship to your playstyle, will you be a fighter, a miner or maybe a bit of both.
Rebuild - The main goal of the game is to rebuild your station to its former glory.
- OS: Ubuntu 16.04 or above
- Processor: x64Memory: 1 GB RAMStorage: 100 MB available space
- Memory: 1 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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