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Update 1.1.4 |
Added a threat level cap to each wormhole based on the distance from the start
- Changed the threat level increase from killing hostiles to be less so that it takes longer to reach the cap.
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[ 2024-04-04 15:15:06 CET ] [ Original post ] |
Hotfix 12 |
Bugfix - If you change the colour of adjacent wormhole on the map, it will now update the connection as well.
- Bugfix - Fixed an issue with cancelling planned routes.
- Bugfix - If you save in a combat instance all data is now saved so you can reload inside a combat instance.
- Bugfix - Fixed an issue where after respawn the station types would sometimes change.
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[ 2023-04-18 14:49:59 CET ] [ Original post ] |
Update 1.1 - Release Day |
.1 - Content Update
- Added Basic, Advanced and Elite scanner modules.
- Added Fog of War that can be cleared with scanners.
- Added setting to stop Fog of War regenrating.
- Added Nebula wormholes that render scanner modules useless while in the wormhole.
- Added a ship hanger at home station after docking unlocked.
- Added a feature to allow the removal of modules/weapon and leave the slot empty.
- Added Explorer class ships.
- Added Hauler class ships.
- Added Dronebay module to allow you to store drones ready for launch during combat.
- Added Combat, Defence and Repair drones to assist you in combat.
- Added setting to change save frequency.
- Added hover panel for Lootpods to see thier contents.
- Added a system to generate a limited amount of loops within the map.
- Bug Fix - if you are on a station docking ring on load, it will now show the dock button.
- Bug Fix - Dock button will now show after respawn or recovery.
- Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering.
- Bug Fix - Hover panels will now correctly resize to the text they contain.
- Bug Fix - If you fast travel to a location on planned route, route will be replanned from new location.
- Bug Fix - If you end turn before the hostile death animation is finished it will no longer bug out the next hostile.
_ Changed the game over panel to show the seed, if permadeath and the FOW setting.
- Changed the available mission header to show the current mission level and the number of missions to the next level.
- Changed the hover panel to show how many station cargo slots are used.
- Changed the hover panel to show information relevent to the scanner level.
- Changed the map to only show connection that you have uncovered from the Fog of War.
- Changed the map hover panel to only show things you have uncovered from the Fog of War.
- Changed ship and station storage to be sorted by item type and then by item name.
- Changed the settings for dead space generation for the map to make smaller areas, that are more scattered.
- Changed the ore distribution so there is a small chance to get lithium and uranium sooner.
- Hostile ships will now only activate once they are within scanner range.
- Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes.
- Enabled save conflict correction for ships from old version saves.
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[ 2023-04-03 15:10:33 CET ] [ Original post ] |
Update 1.1 is coming soon |
Hello Adventurers,
Firstly I would like to thank everyone that has purchased the game and extra thanks to all that have left a review or giving me feedback directly, the reviews and feedback are what have driven this update to improve the game and I am very excited to now confirm the upcoming update will be released on April 3rd at 1300 hrs(UTC).
Most of the update is now complete with 1 more major task which is improving the AI combat tactics which I hope to have completed next week, Below I have included the change log so far, this will give you a good idea of what to expect, With all these new update a new trailer will be made and published before release so look out for that also.
Please let me know what you are most excited about in the coming update
1.1 - Content Update Change Log
- Added Basic, Advanced and Elite scanner modules.
- Added Fog of War that can be cleared with scanners.
- Added setting to stop Fog of War regenerating.
- Added Nebula wormholes that render scanner modules useless while in the wormhole.
- Added a ship hanger at home station after docking unlocked.
- Added a feature to allow the removal of modules/weapon and leave the slot empty.
- Added Explorer class ships.
- Added Hauler class ships.
- Added Drone bay modules to allow you to store drones ready for launch during combat.
- Added Combat, Defence and Repair drones to assist you in combat.
- Added setting to change save frequency.
- Added hover panel for Loot pods to see their contents.
- Bug Fix - if you are on a station docking ring on load, it will now show the dock button.
- Bug Fix - Dock button will now show after re-spawn or recovery.
- Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering.
- Bug Fix - Hover panels will now correctly resize to the text they contain.
- Changed the hover panel to show information relevant to the scanner level.
- Changed ship and station storage to be sorted by item type and then by item name.
- Hostile ships will now only activate once they are within scanner range.
- Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes.
- Enabled save conflict correction for ships from old version saves.
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[ 2023-03-03 15:05:08 CET ] [ Original post ] |
Hotfix 11 |
Fixed an issue where if you undocked and instantly docked again it would treat it as the player station.
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[ 2022-12-03 19:28:49 CET ] [ Original post ] |
Hotfix 10 |
Fixed issue where dropping loot on your beacon would stop you ever docking again.
- Fixed the issue where a delivery mission from the player station wouldn't remove from available list.
- You can no longer go into debt taking delivery missions.
- If hostile dies on scrap, the scrap will now be added to the lootpod.
- Crafting list now in alphabetical order.
- Changed formatting for save names so that longer names use a smaller font size.
- Increased the stack size of bed to 10 from 1.
- Increased the stack size of chair to 20 from 5.
- Reduced the amount of display screens and replicators in the final stage to 50.
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[ 2022-11-30 14:07:21 CET ] [ Original post ] |
Hotfix 9 |
Hotfix 9
- Your can no longer buy more fuel from a station that your ship can carry.
- Fixed an issue that meant you could hand a delivery mission in without the required items.
- Added a mine button so that you can mine from lootpod panel if lootpos on asteroid.
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[ 2022-10-28 13:30:17 CET ] [ Original post ] |
Hotfix 8 |
Fixed the issue of incorrect pixel perfect camera size when going from windowed to fullscreen, and vice versa.
- Corrected a spelling error in Exploring space missions.
- When docked and viewing missions, complete ones now show green and incomplete ones show orange.
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[ 2022-10-23 08:58:21 CET ] [ Original post ] |
Hotfix 7 |
Hotfix 7
- Increased the maps click & drag area.
- Changed when UI hover panel will change position based on mouse position.
- Change the central UI to say "press ESCAPE to stop mining" when mining.
- When entering freeroam in a wormhole, any missions for that wormhole now move to the top of the list in the right mission display.
- Added panel to view change log in game.
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[ 2022-10-21 19:23:04 CET ] [ Original post ] |
Hotfix 6 |
Hotfix 6
- Fixed a issue of hostiles still rotating when not needed.
- HUD panel frame now remains active when closing HUD.
- HUD now opens and closes as same speed irrelevant of framerate.
- Updated the settings panel to stop the confirm new settings appearing when opening.
- Fixed a issue when restarting universe you would still have some fast travel timer from previous run.
- Fixed a issue where after dying in a combat instance you would damage yourself after respawn.
- Added 3 new station names.
- Corrected a spelling error on game over screen.
- Added rebuild station achievement.
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[ 2022-10-20 13:01:45 CET ] [ Original post ] |
Hotfix 5 |
Hotfix 5
- Fixed an issue where the map was clipping on drag
- Added missing audio slider for ship explosions
- Fixed hostile rotation issues that causes them to spin and face the wrong direction.
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[ 2022-10-19 11:15:29 CET ] [ Original post ] |
Hotfix 4 |
Hotfix 4
- Fixed an issue with the pixel perfect camera not remembering settings.
- Corrected some spelling errors in missions.
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[ 2022-10-18 18:04:14 CET ] [ Original post ] |
Hotfix 3 |
Hotfix 3
- Add Note in hover panel about Buy/Sell all.
- Added new introduction on spawn.
- Added some extra protection to stop animation of ship being in the wrong rotation.
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[ 2022-10-17 15:46:40 CET ] [ Original post ] |
Hotfix 2 |
Hotfix 2
- Changed audio settings to show blue to the left of slider.
- Added a hover panel to asteroids to show type and remaining.
- Added total mined to combat log.
- Added mouse drag to map screen.
- crafting recipes with some available resources now show yellow.
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[ 2022-10-16 17:48:29 CET ] [ Original post ] |
Hotfix 1 |
Hotfix 1
- Fixed issue where after tutorial some UI elements were still active.
- fixed some spelling errors.
- stopped game saving on death, so you can now reload from your last save.
- you can now press escape to close settings panel.
- End turn now flashes when you have no moves left during combat.
- shields now show recharged when existing combat.
- Player and hostile ships can now traverse scrap and lootpods.
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[ 2022-10-15 14:44:18 CET ] [ Original post ] |
Developer livestream #2 |
Explore the wormhole network, defeat the hostiles, mine and craft to rebuild your space station. customize your ship to your playstyle.
During the livestream I will be showcasing the demo as well as taking questions from the viewers
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[ 2022-09-28 14:55:50 CET ] [ Original post ] |
Developer livestream |
Explore the wormhole network, defeat the hostiles, mine and craft to rebuild your space station. customize your ship to your playstyle.
During the livestream I will be showcasing the demo as well as taking questions from the viewers
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[ 2022-09-28 14:51:14 CET ] [ Original post ] |