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Name

 orbit.industries 

 

Developer

 LAB132 

 

Publisher

 Klabater 

 

Tags

 Strategy 

 

Singleplayer 

Release

 21st April 2022. Wishlist now! 

 

Steam

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1668130 

 
Public Linux depots

 Spectacular Sparky 32bit [2.42 G] 




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Steam Strategy Fest Starting Today

Looking to put your strategic thinking to the test? Look no further!

The Steam Strategy Fest is here to celebrate the art of planning and outsmarting the odds. Explore discounts on a range of current and upcoming strategy games... not to mention we are glad to be included among supreme strategic titles.

[h3]Enjoy it with us and an -60% off on orbit.industries[/h3]

Event Duration: August 28 at 10:00 AM PDT (UTC-7) to September 4 at 10:00 AM PDT (UTC-7)

Don't forget to check out our streams for added excitement. Don't miss the chance to grab your favorite games and share the news with your moonshining friends!


Let the strategist in you thrive and explore the deal starting today!

https://store.steampowered.com/app/1668130/orbitindustries/


[ 2023-08-28 15:52:19 CET ] [ Original post ]

Steam Base Builder Fest!

Hello Engineers and Space Pioneers.

We're over the moon to let you know that orbit.industries is featured among other great titles during this year's Steam Base Builder Fest.

As many developers grab their hammers, saws, and measuring tapes and prepare to get dusty during the festival, we've once again entered the space station and set the modules for this opportunity.



[h3]On this occasion, orbit.industries is featuring a neat -40% discount throughout the entire event. [/h3]

Time limitation: Steam Base Builder Fest - runs January 23 at 10:00 AM PST (UTC-8) to January 30 at 10:00 AM PST (UTC-8).

This is also the perfect way to start a New Lunar Year.

Enjoy the photo of a slim crescent moon as seen from the International Space Station.



Happy Lunar New Year to all those who celebrate!


[ 2023-01-24 14:53:45 CET ] [ Original post ]

STEAM AUTUMN SALE || Featuring: Steam Awards

[h2]Hello Friends! Two important pieces of news today for you![/h2]

Firstly, it's this time of the year again! An awesome time of the Steam Autumn Sale with a plethora of discounts for truly amazing titles, among which is your favorite space station simulator - orbit.industries!

Get the game and tell your friends that right now orbit.industries is available with a 35% discount!
Only until Nov 29th!

https://store.steampowered.com/app/1668130/orbitindustries/

And secondly...

[h2]THE STEAM AWARDS! [/h2]

It is time again to convene the Steam Award Selection Committee, whose sole task is to nominate the best and brightest of the year. This esteemed committee is composed of those most qualified to judge: you!

For this reason, we highly encourage YOU to buckle up and vote for orbit.industries in the category of Sit Back and Relax Award! We believe that even though space missions could work your mind to the bone, the perspective of reaching the stars as a space commander balancing on the edge of the universe could bring even the most hardened, the inner zen of floating and developing endlessly whatever you want in the unbounded modes!

It's up to you what would you choose!

Thank you for your choice!


[ 2022-11-23 17:13:20 CET ] [ Original post ]

Console PATCH 1.0.4

Space Pioneers!
[h3]
A new console PATCH 1.0.4 is on the horizon.[/h3]

Within this newest update, expect a huge improvement, including balancing, fixes, and voice localization on your Xbox, PlayStation, and Nintendo Switch.



[h3]Check the console Patch Notes:[/h3]

Improvements:


  • Deactivateable Systems: Systems can now manually be deactivated and re-activated again (will not produce resources while deactivated, but will also cost no maintenance)
  • Several new resource colors for wires in ASL (Liquid Gas, Water, Temperature)
  • Localized AI: Spoken texts by AI voice are now available in multiple languages instead of just English (adjustable via the settings menu)
  • Improved System Placing: Players can now place multiple systems of the same kind in succession on the ASL grid


Balancing:

  • Adjust interest rates for banks
  • Decreased atmosphere needs for HCA and CAB workforce modules
  • Decreased workforce requirement for unlocking LPI research project from 600 to 550
  • Slightly adjusted project rewards for all 3 difficulty settings
  • Reduced overall error probabilities


Bugfixes:

  • Made the collider of A2B2 connector a bit smaller so they can be built next to each other
  • Fixed erroneous sorting of project research hints
  • Fixed unlocking threshold for achievement Architect / Fixing stat updates for when progress-based achievements get unlocked
  • Fixed faulty display of required mission systems in mission project requirements


[ 2022-11-04 15:11:12 CET ] [ Original post ]

PATCH 1.1.10690.0 is now live!

Hello Engineers,

Recently we have released a Patch & New Content Roadmap indicating the next steps in reaching the stars of perfection.

Though it suggested an extensive Project Overhaul update, we involved our engineers who, incentivized by players' additional feedback, also took care of supplementary corrections.

As the result, we have a bigger and more advanced update, including fixes and improvements, that we want to introduce today!



[h3]Check out the PATCH NOTES:[/h3]

Improvements:
Deactivateable Systems: Systems can now manually be deactivated and re-activated again (will not produce resources while deactivated, but will also cost no maintenance)
Several new resource colors for wires in ASL (Liquid Gas, Water, Temperature)
Localized AI: Spoken texts by AI voice are now available in multiple languages instead of just English (adjustable via settings menu)
Improved System Placing: Players can now place multiple systems of the same kind in succession on the ASL grid

Balancing:
Adjusted interest rates for banks
Decreased atmosphere needs for HCA and CAB workforce modules
Decreased workforce requirement for unlocking LPI research project from 600 to 550
Slightly adjusted project rewards for all 3 difficulty settings
Reduced overall error probabilities
Reduced the size of the collider of A2B2 connector, so they can be built next to each other

Bugfixes:
Fixed erroneous sorting of project research hints
Fixed unlocking the threshold for achievement Architect
Fixed stat updates for when progress-based achievements get unlocked
Fixed required mission systems' faulty display in mission project requirements


Be sure to let us know how the current changes work for you and stay tuned for the next updates!


[ 2022-09-09 14:20:04 CET ] [ Original post ]

CONSOLE PATCH 1.0.3

Space Pioneers!

A new console Patch 1.0.3 is now LIVE!

Expect great improvements in your orbital stations on Xbox, PlayStation, and NintendoSwitch!



Console Patch Notes:

- SMI / Procurement fixes and improvements:
raised the maximum digits count per system in project progress fields
changed project button text when complete to "Confirm" and hide the Delete button to avoid accidental deletion of finished projects
changed mission names displaying system in project progress fields

- Fixed placement of attachment position of S5W connector, preventing building closed structures with it

- Improved project provision system, aiming to make availability of new projects more complex and individual to the station progress

- Several ESV build menu improvements:
building menu stays open after building a module and remembering the last module that was placed
disabling the "Confirm" button when the module is blocked

- Improved position, size, and text wrapping of temporary notifications decreasing save game size

- Balanced various values throughout the game:
Setup cost, upkeep cost, workforce needs, input needs, and output values for several modules/systems, making higher level resource modules and workforce modules more profitable


[ 2022-06-27 16:29:32 CET ] [ Original post ]

PATCH 1.1.10109.0 AND ROAD MAP!

Hello Engineers,

Today we have not one but two pieces of important news for you!

Not only do we have an extensive list of fixes and changes but also something unearthly, with which you'll know what to anticipate from orbit. industries in the near future!

[h3]A PATCH & NEW CONTENT ROADMAP .. or should we call it a star map here?[/h3]


orbit.Industries Patch & New Content Roadmap


A first small step is done, as you can see, the recent console patch and today's PC fix are already released.

Another expected amelioration of your orbital stations is planned for August and September.
But what exactly has changed today?


[h3]PATCH[/h3]
Within today's patch, a number of fixes and improvements were implemented into the game. Most of them you'll be able to experience right after you'll start your routine orbital management.

Be sure to read the PATCH NOTES:

- Several SMI / Procurement fixes and improvements, like raising the maximum digits count per system in project progress fields, changed project button text when complete to "Confirm" and hide Delete button to avoid accidental deletion of finished projects, and correctly display mission system names in project progress fields
- Fix placement of attachment position of S5W connector, which prevented building closed structures with it
- Improved project provision system, aiming to make availability of new projects more complex and individual to the station progress
- Several ESV build menu improvements, like build menu staying open after building a module and remembering the last module that was placed, and disabling the "Confirm" button when module is blocked
- Improved position, size and text wrapping of temporary notifications, mainly to decrease save game size
- Balancing of various values throughout the game, like setup cost, upkeep cost, workforce needs, input needs and output values for several modules/systems, aiming to make higher level resource modules and workforce modules more profitable

[hr][/hr]

We were able to secure today's update thanks to all your feedback and reports. It's an invaluable source of information! So, as always, be sure to let us know how the current changes work for you!.


[ 2022-06-07 10:08:53 CET ] [ Original post ]

PATCH 1.0.2 for Xbox, PlayStation and Nintendo Switch

Hello, Space Engineers!

Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch!

[h3]Weve prepared an extensive Patch 1.0.2, with fixes, new features, and adjusted balancing!

Suit up for the new adventure! [/h3]



PATCH NOTES

FIXES:
- Fixed available projects crashing
- Fixed crash related to placing systems
- Fixed crash during production simulation
- Fixed crash related to moving systems
- Fixed A16M connector module attachment point not working as expected
- Fixed performance issues on very large monolithic ASL structures
- Fixed crash related to wire particle effects
- Fixed Space Tourism trophy not being unlocked when meeting the requirements
- Fixed Social Distancing trophy unlocking too early
- Fixed Multi Tasker trophy not being unlocked when meeting the requirements
- Fixed Architect trophy not being unlocked when meeting the requirements


UPDATES:
- Added hints for next research projects inside Procurement view
- Highlighted flight vector of modules when in build mode if colliding with other modules
- Enabled Station Reports of AI in Endless game mode
- Implemented wire efficiency display
- Updated PlayStation controller images
- Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial
- Fixed rendering issues with docking ships
- Added drone spawning to DRS
- Projects now display each resource progress individually in the project details

Whats been adjusted:
- Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system
- Increased upkeep of HCA (Habitat Capsule) module/system
- Decreased workforce output of HCA (Habitat Capsule) module/system
- Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system
- Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system
- Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100

ATTENTION:
Regarding PlayStation: only the bolded fixes apply.

Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!


[ 2022-06-01 16:40:27 CET ] [ Original post ]

Update 1.1.9711.0 / 1.1.9712.0

This update updates the Windows version to 1.1.9711.0 and Linux to 1.1.9712.0, respectively.

General


  • Fixed crash on Linux when selecting FSR
  • Fixed crash related to available projects
  • Fixed crash related to placing systems
  • Fixed crash during production simulation
  • Fixed crash related to moving systems
  • Fixed Achievement Architect
  • Fixed Achievement Multi Tasker
  • Fixed mouse being moved out the window on Windows once and repeatedly on Linux builds.
  • Add time control hotkeys
  • Default binding for time pause toggle is now spacebar




Balancing

  • Removed Liquid Gas resource input from EXSY module/system
  • Increase upkeep of HCA
  • Decrease workforce output of HCA
  • Increase workforce output of CAB and QAT
  • Decrease upkeep of CAB and QAT
  • Removed tech dependency from BUHA and raised workforce requirement by 100



[ 2022-04-26 13:17:22 CET ] [ Original post ]

Hotfix Windows 1.1.9652.0


  • Mitigated a performance issue on very large stations with 200 or more interconnected systems in a large single circuit. Further optimization will follow in future patches, but this should revert the performance on such stations to acceptable levels for now.


Another update with more Quality of Live improvements will follow soon so stay tuned guri_happy


[ 2022-04-25 00:44:07 CET ] [ Original post ]

Hotfix Windows 1.1.9572.0/ Linux 1.1.9574.0

This update fixes a few problems we encountered since launching the game


  • Fixed a rare crash when placing a system inside the ASL view
  • Fixed Space Tourism achievement not unlocking
  • Fixed Social Distancing Achievement unlocking too early


Thanks to everyone sending us the crash reports via the Crash Reporter!


[ 2022-04-21 22:43:15 CET ] [ Original post ]

Hotfix for Linux

Fixed a crash preventing the Linux Version from Starting


[ 2022-04-21 20:27:09 CET ] [ Original post ]

We're on PAX EAST 2022!

Pioneers!

The final countdown to the big release is underway - were taking off tomorrow on all platforms!

And were doing it at the start of PAX East 2022 - on the first day of the show, where we are promoting two more of our games! To celebate, we've prepared the on-going showcase stream with all 3!

Join us at Booth 15019 within Indie Games Foundation Poland in Boston if you are in town, and say hi!




Cheers, and safe travels Pioneers!

https://store.steampowered.com/app/1668130/orbitindustries/


[ 2022-04-21 04:30:28 CET ] [ Original post ]

orbit.industries is shining bright among the YouTubers!

Hello friends!

The nebula outside the crew deck window is truly a display today.
However, what we want to show you and draw your attention to is not some space phenomenon right now. It is the growing number of the awesome YouTubers and content creators showcasing orbit.industries!

The videos we're coming across are honestly gathering a plethora of viewers enjoying what one could create playing the various game modes.

We'd like to present to you a few of them:

Raptor:
[previewyoutube=LHugUntFCVY;full][/previewyoutube]

Dan Field:
[previewyoutube=eCrNfK-bhEA;full][/previewyoutube]

The Scarlet Seeker:
[previewyoutube=mzR3DyXT3xk;full][/previewyoutube]

Game com Cincia:
[previewyoutube=Do9ebRdVAk4;full][/previewyoutube]

Docent is playing!:
[previewyoutube=lAD-p8ePNX0;full][/previewyoutube]

[hr][/hr]

We hope you love them as much as we do! If, after checking out the videos you decided you also can't wait for the premiere (which is on April 21st), remember that you can try the DEMO right now!

Add the game to your wishlist and join our other social media to always stay tuned.

TW: https://twitter.com/orbit_thegame
FB: https://www.facebook.com/orbit.industries.game
DS: https://discord.gg/uWfsBAggx4

https://store.steampowered.com/app/1668130/orbitindustries/


[ 2022-04-07 13:33:30 CET ] [ Original post ]

BUILD. MANAGE. PROSPER. orbit.industries launches on April 21st!



Greetings, Space Pioneers!

Fasten your seatbelts because we have huge news to announce today!

[h2] orbit.industries will launch on April 21st! [/h2]

Put your space boots on and explore the far reaches of the cosmos with your uniquely built and managed orbital station. Enjoy the true scope and breadth of the game, from deep space exploration 360-degree station planning to resource management and more!



Thanks to your recent feedback from Open Beta gathered over the past few weeks throughout the Steam Playtests, the game will launch with an improved Tutorial, additional AI voice-acting implemented in its Campaign mode, and other fixes and changes.


On this occasion, weve also created a brand new gameplay trailer for you to feel the atmosphere of the upcoming space adventure:

[previewyoutube=lJtTrzNwA2w;full][/previewyoutube]

The possibilities are endless!
You can focus on making the station yield the most significant profit in the most efficient way possible, or do you want to focus on making it visually pleasing to the eye? The choice is all yours!

[hr][/hr]

[h2] WISHLIST NOW [/h2]

https://store.steampowered.com/app/1668130/orbitindustries/

In the meantime, join our other Social Media channels:

TW: https://twitter.com/orbit_thegame
FB: https://facebook.com/orbit.industries.game

DISCORD: https://discord.gg/uWfsBAggx4


[ 2022-03-23 16:25:10 CET ] [ Original post ]

The sky is the limit only for those who aren't afraid to fly!

[h3]Hello again! Today we are concluding our series of first game insights about orbit.industries by taking a closer look at the third of the 3 main pillars of the game - the Economy![/h3]

You have your module/system combination fully installed and resources are flowing without hindrance. What now?

Well, if you want to be a proper station manager, then you will need to start earning money! All modules/systems cost a certain amount of Credits (the in-game currency) for upkeep and the sum of all upkeep costs is taken from your wallet each Tick (the in-game measurement of time).

And like in real-life - you gotta work in order to progress and reap your rewards!



Find the Procurement view inside the Station Management Interface (SMI) - that will help you manage your resources. Remember that you can manually switch between the 3D, 2D, and the management-focused views of your station at any given moment in time while playing. Inside Procurement, you will find a list and most needed information about the different projects available for you to complete.

Projects are contract work or jobs you can accept in order to earn one of 3 kinds of rewards:


  • Money, so you can maintain and build your station
  • New technology in the form of new modules available for building
  • Progress in your overall mission and the Campaign at large

Projects generally appear at certain points during gameplay, so be sure to check out Procurement regularly to find out whether a new job has opened up. A notification message will also appear while in ESV or ASL if an interesting job has been added to your list of available projects.

All projects require a certain type and number of service modules to be installed on the station before they can be started. Service modules need several input types and resources in order to function but have no resource outputs themselves. Instead, they provide a kind of service to the station, which means they are able to take on projects in order to earn money for the station. Different projects need different numbers of particular modules and particular categories of those.



Taking on projects and fulfilling their requirements is also a great way to learn more about the world around your orbital station, and get deeper into the in-game landscape.

Its best to try out different combinations of Projects and fulfill the tasks set before you - hope you have fun learning and getting more experienced the more complex and longer Projects you take on - the harder your task to fulfill, the better the reward, as in real life!
[h3]
This concludes our first deep dive into orbit.industries. [/h3]

[h2]Thank you so much for following along so far and stay tuned for more blog posts![/h2]

https://store.steampowered.com/app/1668130

Follow us on our social media channels:
TW: https://twitter.com/orbit_thegame
FB: https://facebook.com/orbit.industries.game
DISCORD: https://discord.gg/uWfsBAggx4


[ 2022-03-04 17:15:20 CET ] [ Original post ]

Our Open Beta is Live from Today!



Hello there, Space Pioneers!

We are very excited to share the big news - our Open Beta is launching today and it's a great occasion for you all to have a go at the demo, play through the two missions we've prepared for your enjoyment and share your feedback.

We've very curious to hear what you like best, what could use a polish or two, and which elements of the game spoil the much-needed fun when exploring the deep space.



Here's the link to the survey online, if you'd like to share your thoughts later.

We wish you many great adventures and great technological feats inbuilding the station of your dreams!


[ 2022-02-17 15:49:29 CET ] [ Original post ]

When offered a seat on a spaceship, don't ask where. Just get on!

Greetings, Space Pioneers!

[h3]In orbit.industries, players can experience two separate game modes: external 3D space building view called the ESV and internal view focused on the production setup and maintenance called the ASL.

Our todays blog post is about the latter so-called ASL view (Abstract System Layer) - its basically your orbital space stations interior design circuit board". If you want to learn more about the External Station View (ESV), check out our last post: Exterior Station View (ESV).[/h3]



The first important note is that the interiors of your space station arent realistically visualized - instead, they are presented in a symbolic, more engineered way to simplify the flow of resources over hundreds of production lines and modules.

ASL's initial concept was to give it a blueprint-like look as if players were to make 2D plans of their production lines. The final ASL mixes 2D and 3D graphics; the camera can be navigated almost free if you keep above the grid plane.

Players can manually switch between ESV and ASL views at basically any time. All resource-producing modules in the ESV have their counterpart in the ASL under the guise of systems.



Systems look very much like computer chips and may be placed freely on the circuit grid. Each system has up to 4 input possibilities, either no or 1 output port and they start being fully operational as soon as they are fully connected by Players who draw or drag wires between the corresponding ports. Wires and their corresponding ports have different colors depending on the resource that is produced and transported. Electricity, for example, is represented with the color yellow, all systems from the Defense category are represented with the color red, systems from the category Research are represented with the color green, and so on. A given systems output may range from 0 to 100%, depending on its input values. If there arent enough resources to feed the cycle, efficiencies may drop below 100%.

The ultimate Player challenge is to, essentially, form production cycles that operate as efficiently as possible, operating at its peak capacity. You are free to place everything as neatly as possible, drawing clean and beautiful wire arrangements. Still, you are also free to focus on efficiency only, making placement and cleanliness less of a priority. Your station will function any way but it may be tricky to oversee everything the bigger the station gets over time.



As per the usual principle of life, it cant always be sunshine and rainbows - and progress slowing errors may occur on your station. There are 4 different error types, each of them based on specific risk values and probabilities and all of them may negatively impact the output of individual systems and, further down the line, also the overall efficiency of a given production cycle. Furthermore, some errors may spread along their connective wires to other methods and systems! Keep this fact in mind when planning out your circuits, especially cross-disciplinary ones.

In our next blog post, we will cover the last central pillar of the game the economy and the procurement systems. Well go into detail on how to earn money for your station, how to unlock new technologies, and how the ESV/ASL views are interconnected with the economy of orbit.industries.

[hr][/hr]

[h2]Wishlist the game to stay tuned for more![/h2]

https://store.steampowered.com/app/1668130/orbitindustries/

Follow us on our social media channels:
TW: https://twitter.com/orbit_thegame
FB: https://facebook.com/orbit.industries.game

DISCORD: https://discord.gg/uWfsBAggx4


[ 2022-02-09 15:54:08 CET ] [ Original post ]

All the best during The New Lunar Year of the tiger!

Greetings, Space Pioneers.

[h3]A new year has come! New challenges arise and new hopes fill the hearts of all our brave explorers. [/h3]

And yes, it is February 1st, 2022 today. This means the beginning of the New Lunar Year, the year of the Tiger in terms of the Chinese lunar year!

As Marshal McLuhan said, there are no passengers on spaceship Earth - we are all crew. Bearing in mind these words, let us wish you all the best on our great blue marble of a planet where we all dream of our next big space adventures.

[h3]Chinese New Year Greetings[/h3]

To celebrate the occasion, the Chinese National Space Administration welcomed the new year with truly breathtaking views of Earth taken by the cameras positioned outside China's Tiangong space stations new Tianhe station module.

[h3]Watch it here: [/h3]

[previewyoutube=-Zk9N1ViGjc;full][/previewyoutube]


All the cameras were set up by astronauts during their spacewalks so that we could see the two full circles of the station taken around the Earth. The footage showcases various landmarks of our planet, such as clouds, oceans, and landforms, as well as Tianhes docking hub hatch for extravehicular activities, the stations solar arrays, and the docked Shenzhou 13 crew spacecraft.
With this space piece of trivia, we want to once again wish you all the best of luck during this new, Tiger Lunar Year!

Klabater and LAB132 team




[ 2022-02-01 15:57:19 CET ] [ Original post ]

Astronauts Day

[h3]In the entire history of space exploration, there was always one crucial piece in this pursuit, without which no operation would have a real name. [/h3]


This piece we are talking about is the human element. All the astronauts who bravely took risks and become real heroes, broadening the horizon of human cognition. And today we will pause to remember all of them who did not make it to their homes.

As NASA Administrator Bill Nelson said today: "NASA's Day of Remembrance is an opportunity to honor members of the NASA family who lost their lives in our shared endeavor to advance exploration and discovery for the good of all humanity".

This year's edition coincides with the 55th anniversary of the Apollo 1 fire of Jan. 27, 1967. The following six days include two other somber anniversaries: the Challenger shuttle disaster of Jan. 28, 1986 and the Columbia shuttle accident of Feb. 1, 2003.



We encourage you to check the video prepared by NASA: https://videos.space.com/m/FCaAtCmr/nasas-fallen-heroes-remembered-challenger-columbia-and-apollo-1?list=9wzCTV4g

In the orbit.industries, you will safely command the mission on your own space station, virtually fighting with time and obstacles.

https://store.steampowered.com/app/1668130/orbitindustries/

Remember that if you want to join the mission and become one of the space pioneers in orbit.industries - right now you can follow our channels and stay tuned for future testing updates.
FACEBOOK
DISCORD
STEAM



[ 2022-01-28 13:58:53 CET ] [ Original post ]

Space, it says, is enormous. So big.

[h3]In the second episode of our series, ORBIT.NEWS we wanted to talk about the outside view of the space station in orbit.industries the so-called Exterior Station View (ESV). It is one of the three primary interfaces and the first one once you start or load a (new) game. So the ESV may also be described as the close view of the game.[/h3]

Lets get to the basics and the looks first before diving a bit deeper into the gameplay. The ESV prominently shows your space station elementary and tiny still at the beginning in the middle of your screen in orbit around a planet or other astronomical phenomena.



The game tries to use the three-dimensionality of space, where there is no absolute up or down, which is why players can rotate the camera manually in basically every direction. The camera is always locked on one of the stations modules (where well get to more depth in the section below) and rotates around it in all directions. A completely free camera was also in discussion at several points during development. Still, we want players to concentrate on their station and dismiss the possibility of getting lost in space somewhere.

The ESV is where pretty much all the building and construction aspects occur. Therefore, the game aims for realistic 3D graphics and style apart from the obligatory User Interface displays.

[h3]Alright, lets head into the exact gameplay using the ESV view what are you able to do, and what are your tasks and possibilities?[/h3]

You can expand your space station with so-called modules in the described view. Those modules are all elements that may be built onto your station in the ESV, no matter what their size or purpose is. The functionality of a module may range from simply connecting other pieces (e.g., a bridge or an adapter), generating specific resources (e.g., a Tritium Battery or a Water Synthesizer) to kind of providing a service for the station and employment for workers (e.g., a Laboratory). In this fully 3D gameplay, you can build in basically every direction by placing and/or rotating different modules one at a time.



There are two types of connectors in orbit.industries, blue ones, and orange ones. You can build different modules at each of these two connectors, so be sure to make enough corresponding switches to have everything available for building. In the beginning, you start with a limited set of modules available. Then, the build menu can be opened by selecting any open blue or orange connector. Inside the build menu, there are different categories of modules available for building for example, the Main Grid offers low-level modules that generate and provide essential resources needed for almost all bigger and more complex modules. The list of available modules grows larger and larger as you progress through the game and the mission!

There are three main branches of more extensive modules that provide the already mentioned services for the station, which also make up three build menu categories: Research, Commerce, and Defense. The three main missions, selectable when starting a new game, also focus on one of these main branches, with different ultimate mission goals. In all missions, all main branches are available for building in the ESV, though, not to limit players in their construction plans for their station. Depending on the mission you have chosen to play this day, you will also get access to immense, complex, mission-specific modules available inside the ESV build menu.



You can select modules for building inside the build menu by navigating it with the everyday actions on your input device (be it mouse and keyboard or a gamepad). When selecting a module for the selected connector, the to-be-placed module is shown with a ghost-like effect to set it apart from the modules already installed on your station. All modules can be rotated in 90-degree steps. In case the module you are about to build has one or more blue or orange connectors itself, you may also select the open connector where you want your module to be linked to the station. All built modules may, of course, be deleted again at any time. However, modules that are located somewhere between other elements can only be deleted once all their connected pieces are deleted, as well.

As already mentioned, almost all modules (except the connecting elements) produce an output in the form of a resource or a service. That also means that many modules also need the input of other factors to function. The bigger and more complex your module, the more inputs and resources it needs from others. To get an overview of all these details, you can always select an already built module in ESV at any time. A detailed view will appear in the UI, providing you with all the information you need to understand what the module needs and supplies and plan out your next steps. All modules cost an initial amount of money to be constructed, and they also cost a re-occurring amount of money to be maintained. Each tick, the in-game measurement of time, automatically deducts your total upkeep from your wallet. The maintenance consists of all the maintenance costs of all built modules, so be sure to keep an eye on that!

Try to keep an eye out for errors, as well. Errors may occur randomly, based on specific risk values and probabilities your modules bring with them. Each module has certain risk factors and may be more or less likely prone to the four different error types: Intelligent Attack, Thermal Incident, Technical Malfunction, and Microscopic Contamination. Errors slow down your progress and disrupt the game by negatively impacting the output and thus the efficiency of individual modules. Errors may also spread to neighboring modules, but they cannot eradicate them. All errors are temporary and dissolve over time.


(no, it wont look like that, explosions in space are quite different)

This is where the Infrastructure modules come into play! This is a particular category of modules available for building. Infrastructure modules serve the sole purpose of generating spatial effects that may counteract errors, like a bulkhead preventing fires from spreading. The long-term goal for players is to reduce the initial error probabilities and risks for errors further and further down.

After finishing building and constructing in the ESV, you should check out the two other main views of the game to set up and manage production pipelines as well as earn money for the further expansion of your station the Abstract System Layer (ASL) and the Station Management Interface (SMI). Both of these will be covered in separate articles very soon, so if youre interested in how you can manage your space station in orbit.industries, set up production pipelines, earn money, and unlock new technologies, be sure to look out for the upcoming insights!

Meanwhile, remember to join us on our new FB page, our DISCORD server, and, of course, WISHLIST THE GAME for future updates.

https://store.steampowered.com/app/1668130/orbitindustries/

See you next time, space engineers!
LAB132 and Klabater team


[ 2022-01-21 11:15:58 CET ] [ Original post ]

To boldly go where no man has gone before

Greetings, space pioneers. We want to greet you in the new series, where we will be shedding some light on our progress in creating Orbit.industries. We are happy to introduce our game, our team, inspirations, and the entire formula behind all of it.

[hr][/hr]

Orbit.industries is an economic simulation game with strategic elements set in space where players build and manage their space station in orbit of a planet or other astronomical phenomena. Its 3D graphics and fully 3D gameplay create an atmospheric Sci-Fi setting. This is Laura writing, co-founder and project manager at LAB132, and I wanted to talk a bit about where our ideas came from, what inspired us to develop our new game!

The initial theme for the game came from the personal interest of the Lead Designer. In his spare time, he is fascinated by astronomy and is very interested in all topics revolving around space exploration, Science Fiction movies, tv-series, and books.

[h3]That is why a lot of the game's inspiration is drawn from classic Sci-Fi literature and cinema, like Babylon 5, but most importantly the Star Trek franchise[/h3]



This tv series has the most influence on how the overall game looks and feels to players, especially regarding the technologies used and referenced.

Other than that, orbit.industries is, of course, also influenced by other games, from the looks as well as from a gameplay perspective. So we also got some inspiration from city building/city simulation games as well as (real-time) strategy games, like the Anno franchise for example. These games also happen to be all-time favorites of our Lead Designer. So if those are areas or games of interest to you, then you might just have a lot of fun with orbit.industries!

Then, the basic game idea was built onto that in a mixture of, again, personal interest and market analysis. We wanted to do a space simulation game and then realized that there aren't many simulation games set in space where players build and manage space stations. Similar games mainly focus on flying space ships or building a base on a foreign planet. But building up and managing a space station in orbit of a planet as the critical element and setting of the game is not as widely spread.



Especially not on consoles, where the genres simulation and strategy aren't as present as on PC platforms, like Steam, anyway. But since our team at LAB132 had mostly done console games until then, we wanted to take on that challenge. Additionally, space station simulation/building games are often in 2D and/or offer a topdown or isometric view, and a lot of times, they are also kept in a comic-like style. Whereas orbit.industries offers 3D graphics, aiming for a realistic style, as well as fully 3D gameplay.

[h3]Another uniqueness of orbit.industries is the separation of the two main gameplay views the Exterior Station View (ESV) and the Abstract System Layout (ASL)[/h3]



These will be covered in other blog posts if you're interested in more details here. Early on in the conceptual phase, we realized that the management of the space station would get highly confusing if we wanted to keep it in the 3D outside view of the station. With the specific size and complexity of the player's space station, it would have gotten very chaotic to include all the production circuits and resource flows. So the task was to figure out somehow how to connect the outside view, where the station is built and extended, and the management part of the game, where players have access to the production circuits, transparently. So during the prototyping phase, we spent a lot of time testing how to simultaneously render and visualize two separate game worlds inside the Unreal Engine.

So one of those worlds would be the outside view for building, and one of those would be the inside view for management. Players needed to be able to manually and quickly switch between those views.

https://store.steampowered.com/app/1668130/orbitindustries/

Stay in touch for the next updates, posts, and DevBlogs. If you have any questions, feel free to leave your feedback here, or even better: JOIN OUR DISCORD CHANNEL. We will be happy to answer your questions.



And remember to WISHLIST the game! More updates soon!


[ 2022-01-12 15:26:50 CET ] [ Original post ]

THE BEST CHRISTMAS WISHES from Klabater!

[h3]Hello, our friends![/h3]



[h2]A truly magical time is coming, so we would like to wish you all the best during this Christmas. May all the dreams you are pursuing come true. No matter where you are, what mission you are on right now, and what research you are currently up to, may you spend this jolly season in the family circle, with happiness sparkling with the joyest Christmas carols heard even in the farest space stations radio receivers.

We wish you a lot of peace and serenity, so that you can prepare yourself for the new fascinating challenges during next year! May them be unearthly exciting and rewarding! Starting the new year, youll hear more about Orbit.industries!

With the best gaming wishes,
Klabater and LAB132 team![/h2]


[ 2021-12-21 14:17:41 CET ] [ Original post ]

Developer Stream on Next Fest

All right Space Pioneers!

[h2]It's time to prove you are trained enough to command the fully-functioning orbit station in some of the most distant parts of the galaxy. [/h2]

Steam Next Fest is in full swing and so does our streaming session. So why don't you join us today, interview our crew a bit, and have a spacewalk along what we're gonna build during today's broadcast?
Drop by at 11 am PDT (20 pm CEST) and watch as we show you the unique example of how to manage a space station of your own.
https://www.youtube.com/watch?v=15sGdshZ1Q4

[h2]Remember to wishlist the game and leave us your valuable feedback! [/h2]

https://store.steampowered.com/app/1668130/orbitindustries/


[ 2021-10-04 16:14:22 CET ] [ Original post ]

ORBIT.INDUSTRIES ON STEAM NEXT FEST

Hello explorers!

[h3]We would like to welcome you to your own orbital station which youll build from scratch and manage all by yourselves! Use your engineering skills, imagination, and plan all the economy to find out whether you have what it takes to be the real space pioneer! [/h3]

Thats for a brief presentation of what you can expect from orbit.industries!
To make it more legible and distinct we will seize the opportunity and show you some tidbits of the gameplay because STEAM NEXT FEST just kicked off!

Thats right! During this multi-day gaming celebration, orbit.industries found itself among the hottest upcoming titles on Steam. We cannot even imagine a better introduction of the game than giving you a lasting impression, by showing how all the mechanics actually work in the game! And there is a lot of that, so proceed through the decontamination chamber and watch facing the full management of the orbital station.

During these 7 days (which started today, and will last till October 7th), expect the team of developers from LAB132 to broadcast some nice pieces of the game, showing you procedures, mechanics, and all nuts and bolts.
[hr][/hr]


You can watch the streamings on the main page of the game or you can find us among other streamings on: https://store.steampowered.com/sale/nextfest

All the best,
Klabater and LAB132 team!


[ 2021-10-01 22:03:12 CET ] [ Original post ]