Name | orbit.industries | ||
Developer | LAB132 | ||
Publisher | Klabater | ||
Tags | |||
Release | 21st April 2022. Wishlist now! | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Spectacular Sparky 32bit [2.42 G] |
Looking to put your strategic thinking to the test? Look no further! |
Hello Engineers and Space Pioneers. |
[h2]Hello Friends! Two important pieces of news today for you![/h2] |
Space Pioneers!
Balancing:
Bugfixes:
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Hello Engineers, |
Space Pioneers! |
Hello Engineers, |
Hello, Space Engineers! |
This update updates the Windows version to 1.1.9711.0 and Linux to 1.1.9712.0, respectively.
Balancing
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Another update with more Quality of Live improvements will follow soon so stay tuned guri_happy |
This update fixes a few problems we encountered since launching the game
Thanks to everyone sending us the crash reports via the Crash Reporter! |
Fixed a crash preventing the Linux Version from Starting |
Pioneers! |
Hello friends! |
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[h3]Hello again! Today we are concluding our series of first game insights about orbit.industries by taking a closer look at the third of the 3 main pillars of the game - the Economy![/h3]
Projects generally appear at certain points during gameplay, so be sure to check out Procurement regularly to find out whether a new job has opened up. A notification message will also appear while in ESV or ASL if an interesting job has been added to your list of available projects. All projects require a certain type and number of service modules to be installed on the station before they can be started. Service modules need several input types and resources in order to function but have no resource outputs themselves. Instead, they provide a kind of service to the station, which means they are able to take on projects in order to earn money for the station. Different projects need different numbers of particular modules and particular categories of those. Taking on projects and fulfilling their requirements is also a great way to learn more about the world around your orbital station, and get deeper into the in-game landscape. Its best to try out different combinations of Projects and fulfill the tasks set before you - hope you have fun learning and getting more experienced the more complex and longer Projects you take on - the harder your task to fulfill, the better the reward, as in real life! [h3] This concludes our first deep dive into orbit.industries. [/h3] [h2]Thank you so much for following along so far and stay tuned for more blog posts![/h2] https://store.steampowered.com/app/1668130 Follow us on our social media channels: TW: https://twitter.com/orbit_thegame FB: https://facebook.com/orbit.industries.game DISCORD: https://discord.gg/uWfsBAggx4 |
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Greetings, Space Pioneers! |
Greetings, Space Pioneers. |
[h3]In the entire history of space exploration, there was always one crucial piece in this pursuit, without which no operation would have a real name. [/h3] |
[h3]In the second episode of our series, ORBIT.NEWS we wanted to talk about the outside view of the space station in orbit.industries the so-called Exterior Station View (ESV). It is one of the three primary interfaces and the first one once you start or load a (new) game. So the ESV may also be described as the close view of the game.[/h3] |
Greetings, space pioneers. We want to greet you in the new series, where we will be shedding some light on our progress in creating Orbit.industries. We are happy to introduce our game, our team, inspirations, and the entire formula behind all of it. |
[h3]Hello, our friends![/h3] |
All right Space Pioneers! |
Hello explorers! |