Our January patch brings fixes for some of the biggest issues players have been experiencing, most notably the “slow move speed after being knocked back” issue and the “being pushed through walls by enemies” issue, as well as some further fixes against save file corruption.
LOCALIZATION
- Escape characters parsed correctly again in lore logs.
- Mote counter now displays value immediately after changing language.
FIXES
- Player can no longer have their movement speed temporarily capped after being knocked back by an enemy attack.
- Levels will no longer fail to load if corrupt save data is present.
- Potshots in the Howling Chasm can no longer fail to acquire the player as a target.
- Fixed one of the Two-handed Hammer Meretian attacks not playing its animation correctly.
- Enemies will no longer push into the player at close distances, making it less likely that the player will be pushed through walls.
- Button sprites in tutorial dialogues are back to changing to represent the currently active input method (just like the other button sprites do)
IMPROVEMENTS
- Enemies are now more likely to walk backwards away from their target when they’re closer than they’d like to be, making it less likely that the player will be pushed through walls.
[ 2017-01-26 07:21:14 CET ] [ Original post ]
Our January patch brings fixes for some of the biggest issues players have been experiencing, most notably the slow move speed after being knocked back issue and the being pushed through walls by enemies issue, as well as some further fixes against save file corruption.
LOCALIZATION
- Escape characters parsed correctly again in lore logs.
- Mote counter now displays value immediately after changing language.
FIXES
- Player can no longer have their movement speed temporarily capped after being knocked back by an enemy attack.
- Levels will no longer fail to load if corrupt save data is present.
- Potshots in the Howling Chasm can no longer fail to acquire the player as a target.
- Fixed one of the Two-handed Hammer Meretian attacks not playing its animation correctly.
- Enemies will no longer push into the player at close distances, making it less likely that the player will be pushed through walls.
- Button sprites in tutorial dialogues are back to changing to represent the currently active input method (just like the other button sprites do)
IMPROVEMENTS
- Enemies are now more likely to walk backwards away from their target when theyre closer than theyd like to be, making it less likely that the player will be pushed through walls.
[ 2017-01-26 07:19:43 CET ] [ Original post ]
Hey Warden fans! Our newest game just landed on Steam, it's pretty different to Warden, but if a little puzzle game about adorable dogs sounds interesting, check it out! http://store.steampowered.com/app/578430/
[ 2017-01-21 01:51:40 CET ] [ Original post ]
Hey Warden fans! Our newest game just landed on Steam, it's pretty different to Warden, but if a little puzzle game about adorable dogs sounds interesting, check it out! http://store.steampowered.com/app/578430/
[ 2017-01-21 01:51:40 CET ] [ Original post ]
1.3 is here, bringing a slew of fixes and our first community-translated language, German! The Warden Deluxe Edition is also out now, check out the store page for more info: http://store.steampowered.com/app/536380/
LOCALIZATION
- The first version of our community translation for German is now in the game. Huge thanks to our German contributors for helping this happen. If youd like to contribute to the community translation project please check out the forum thread here: https://steamcommunity.com/app/338310/discussions/0/343786195658503263/
FIXES
- Options dropdowns (Language, Quality, Resolution etc) now show existing values correctly when options are opened for the first time.
- Wardens on main menu now blink instead of just staring into the abyss!
- Meretian Soldiers tweaked so their feet dont slide as much when they walk.
- Fixed a situation where the Climb Calling achievement wouldnt be unlocked straight away. (Thanks Steam user donGuri!)
- Player can no longer still control cranks after being knocked off them by enemy attacks.
- Fixed the summon bone weapon in the Witch House having the wrong icon and being lost when quitting the game.
IMPROVEMENTS
- Steam Cloud save file syncing has been enabled on Mac and Linux!
[ 2016-11-22 10:15:05 CET ] [ Original post ]
1.3 is here, bringing a slew of fixes and our first community-translated language, German! The Warden Deluxe Edition is also out now, check out the store page for more info: http://store.steampowered.com/app/536380/
LOCALIZATION
- The first version of our community translation for German is now in the game. Huge thanks to our German contributors for helping this happen. If you’d like to contribute to the community translation project please check out the forum thread here: https://steamcommunity.com/app/338310/discussions/0/343786195658503263/
FIXES
- Options dropdowns (Language, Quality, Resolution etc) now show existing values correctly when options are opened for the first time.
- Wardens on main menu now blink instead of just staring into the abyss!
- Meretian Soldiers tweaked so their feet don’t slide as much when they walk.
- Fixed a situation where the Climb Calling achievement wouldn’t be unlocked straight away. (Thanks Steam user donGuri!)
- Player can no longer still control cranks after being knocked off them by enemy attacks.
- Fixed the summon bone weapon in the Witch House having the wrong icon and being lost when quitting the game.
IMPROVEMENTS
- Steam Cloud save file syncing has been enabled on Mac and Linux!
[ 2016-11-22 10:15:05 CET ] [ Original post ]
Can't get enough of Warden? We've just launched a Deluxe Edition add-on which gives you access to:
- A full-length two-disk original soundtrack including bonus and unreleased tracks, from 3 artists.
- A 127-page digital PDF book filled with concepts and behind-the-scenes looks at the art and making of Warden.
You can grab it right here on Steam, get in quick to secure the release discount! http://store.steampowered.com/app/536380
[ 2016-11-22 02:08:55 CET ] [ Original post ]
Can't get enough of Warden? We've just launched a Deluxe Edition add-on which gives you access to:
- A full-length two-disk original soundtrack including bonus and unreleased tracks, from 3 artists.
- A 127-page digital PDF book filled with concepts and behind-the-scenes looks at the art and making of Warden.
You can grab it right here on Steam, get in quick to secure the release discount! http://store.steampowered.com/app/536380
[ 2016-11-22 02:08:55 CET ] [ Original post ]
(This patch also brings the changes from 1.2.220 to Mac and Linux!)
FIXES
- Fixed a regression from the previous patch that could cause some of the music in the game to not play. (Thanks Steam user unwaveringresolve!)
- Player can no longer get stuck in vines left over after the Gryvana boss fight.
- An invisible wall can no longer stay active after the Goliath boss fight.
- Fixed an issue that could allow the player to move around during cutscenes.
- Player can no longer get stuck while getting knocked back through the air.
- Several bottomless pits and transitions in the Factorum have been fixed so the player is always reset correctly after falling/walking into them.
- Meretian Soldiers can no longer be used to jam pressure plates down and skip puzzles. ;)
- Addressed stability issues with the sliding block waterfall puzzle in the Final Climb.
- Many other smaller fixes!
IMPROVEMENTS
- The Load Saved Game and Read Lore Logs screens are now split into pages, rather than a single, long scrolling list. This makes them much easier to navigate with a controller!
- The whole game has had an optimization pass, but the largest improvements are in our worst performing levels: The opening cutscene, introduction sequence and Pyramid Stacks all perform significantly better.
- Some of the distant trees in the game (notably in the opening cutscene and Factorum exterior) have been replaced with new assets that better reflect the art style of the game and have increased performance.
[ 2016-10-08 14:28:14 CET ] [ Original post ]
(This patch also brings the changes from 1.2.220 to Mac and Linux!)
FIXES
- Fixed a regression from the previous patch that could cause some of the music in the game to not play. (Thanks Steam user unwaveringresolve!)
- Player can no longer get stuck in vines left over after the Gryvana boss fight.
- An invisible wall can no longer stay active after the Goliath boss fight.
- Fixed an issue that could allow the player to move around during cutscenes.
- Player can no longer get stuck while getting knocked back through the air.
- Several bottomless pits and transitions in the Factorum have been fixed so the player is always reset correctly after falling/walking into them.
- Meretian Soldiers can no longer be used to jam pressure plates down and skip puzzles. ;)
- Addressed stability issues with the sliding block waterfall puzzle in the Final Climb.
- Many other smaller fixes!
IMPROVEMENTS
- The Load Saved Game and Read Lore Logs screens are now split into pages, rather than a single, long scrolling list. This makes them much easier to navigate with a controller!
- The whole game has had an optimization pass, but the largest improvements are in our worst performing levels: The opening cutscene, introduction sequence and Pyramid Stacks all perform significantly better.
- Some of the distant trees in the game (notably in the opening cutscene and Factorum exterior) have been replaced with new assets that better reflect the art style of the game and have increased performance.
[ 2016-10-08 14:28:14 CET ] [ Original post ]
The Warden Localization Project (WarLoc) is now live! If you’re fluent in multiple languages, you can now help us crowdsource translations for Warden: Melody of the Undergrowth! How do I participate? Easy! Step 1: Open the Google Sheet linked below in your browser of choice and read the cover page. Step 2: Email us per the instructions on that sheet, so we can add you as a collaborator. Step 3: Contribute corrections and confirmations to the translations in your fluent languages! Access the Warden Localization sheet here Which languages are being targeted? We’re starting with priority for French, Italian, German, Spanish and Japanese, but we can support translation into any languages we get enough interest in! If you’d like to register your interest in a language, follow the instructions in the Google Sheet linked above. Why are you crowd sourcing translations? We're a very small team who only speak English, and Warden has a LOT of text and dialogue. It would be prohibitively expensive for us to use a paid localization service, but we've had a lot of fans eager for the game to be localized so we wanted to find a way that this can still happen! What do I get in return? Once we officially launch a translated language, anyone who contributed to the translations into that language will be added to the credits of Warden. Can I test the game with the translations before they’re finished? Yes! You can opt into the Beta version of Warden on Steam the same way you opt into any game’s beta. In the Beta version you will find an option under the Gameplay Settings to change the language. This Beta version will be updated every couple of weeks with any changes and new languages that have been added. (Please note Japanese hasn’t been added to the Beta version yet due to Unicode font requirements) Instructions for opting into game betas here: http://steamcommunity.com/sharedfiles/filedetails/?id=182912431 (Scroll down to the section on "Product Betas") Where can I discuss this more? On-going discussion regarding Warden Localization can happen in this thread in the Warden Steam Forums: http://steamcommunity.com/app/338310/discussions/0/343786195658503263/
[ 2016-09-09 02:54:33 CET ] [ Original post ]
The Warden Localization Project (WarLoc) is now live! If youre fluent in multiple languages, you can now help us crowdsource translations for Warden: Melody of the Undergrowth! How do I participate? Easy! Step 1: Open the Google Sheet linked below in your browser of choice and read the cover page. Step 2: Email us per the instructions on that sheet, so we can add you as a collaborator. Step 3: Contribute corrections and confirmations to the translations in your fluent languages! Access the Warden Localization sheet here Which languages are being targeted? Were starting with priority for French, Italian, German, Spanish and Japanese, but we can support translation into any languages we get enough interest in! If youd like to register your interest in a language, follow the instructions in the Google Sheet linked above. Why are you crowd sourcing translations? We're a very small team who only speak English, and Warden has a LOT of text and dialogue. It would be prohibitively expensive for us to use a paid localization service, but we've had a lot of fans eager for the game to be localized so we wanted to find a way that this can still happen! What do I get in return? Once we officially launch a translated language, anyone who contributed to the translations into that language will be added to the credits of Warden. Can I test the game with the translations before theyre finished? Yes! You can opt into the Beta version of Warden on Steam the same way you opt into any games beta. In the Beta version you will find an option under the Gameplay Settings to change the language. This Beta version will be updated every couple of weeks with any changes and new languages that have been added. (Please note Japanese hasnt been added to the Beta version yet due to Unicode font requirements) Instructions for opting into game betas here: http://steamcommunity.com/sharedfiles/filedetails/?id=182912431 (Scroll down to the section on "Product Betas") Where can I discuss this more? On-going discussion regarding Warden Localization can happen in this thread in the Warden Steam Forums: http://steamcommunity.com/app/338310/discussions/0/343786195658503263/
[ 2016-09-09 02:36:31 CET ] [ Original post ]
(Please note this update is currently only available for Windows)
FIXES
- Rewrote jumping mechanic to improve consistency between different hardware platforms and frame rates. There should no longer be any issues with not being able to make jumps, if you encounter any please let us know on the forums.
- If you miss the first health crystal (in the Sewer Canals) the first time it spawns, you can now return to collect it later.
- Fixed an issue that could cause saved Look Sensitivity setting to not be loaded on game launch.
IMPROVEMENTS
- Added initial support for new controllers: Logitech Dual Action and Sony DualShock 3. Also improved generic/unknown controller support, if you still have issues with any particular controller please let us know on the forums.
- You can now invert the horizontal camera movement from Gameplay Options.
- Look Sensitivity has had its maximum value greatly increased.
- Graphics Option: Light & Shadow Quality has been converted into a dropdown list, making the screen much easier to navigate with a controller.
- Improved performance when on Very Low setting of Light & Shadow Quality, as more effects are disabled (such as Heat Distortion).
[ 2016-09-02 04:22:53 CET ] [ Original post ]
(Please note this update is currently only available for Windows)
FIXES
- Rewrote jumping mechanic to improve consistency between different hardware platforms and frame rates. There should no longer be any issues with not being able to make jumps, if you encounter any please let us know on the forums.
- If you miss the first health crystal (in the Sewer Canals) the first time it spawns, you can now return to collect it later.
- Fixed an issue that could cause saved Look Sensitivity setting to not be loaded on game launch.
IMPROVEMENTS
- Added initial support for new controllers: Logitech Dual Action and Sony DualShock 3. Also improved generic/unknown controller support, if you still have issues with any particular controller please let us know on the forums.
- You can now invert the horizontal camera movement from Gameplay Options.
- Look Sensitivity has had its maximum value greatly increased.
- Graphics Option: Light & Shadow Quality has been converted into a dropdown list, making the screen much easier to navigate with a controller.
- Improved performance when on Very Low setting of Light & Shadow Quality, as more effects are disabled (such as Heat Distortion).
[ 2016-09-02 04:22:53 CET ] [ Original post ]
FIXES
- Fixed rare inventory issue that caused weapons to become unequippable and potentially corrupt save data.
IMPROVEMENTS
- Adjusted platforms in Factorum Central Chamber so theyre easier to jump on.
- Tweaked timings on Meretian Soldier attack animations.
- Improved Beetle enemy death animation, attack damage and weapon collider.
[ 2016-06-16 08:31:48 CET ] [ Original post ]
FIXES
- Fixed rare inventory issue that caused weapons to become unequippable and potentially corrupt save data.
IMPROVEMENTS
- Adjusted platforms in Factorum Central Chamber so they’re easier to jump on.
- Tweaked timings on Meretian Soldier attack animations.
- Improved Beetle enemy death animation, attack damage and weapon collider.
[ 2016-06-16 08:31:48 CET ] [ Original post ]
https://shop.spreadshirt.com/cardboardkeep/ Want to wear Warden on your body? The official Cardboard Keep Merch Store has launched! After a different design or product type? Let us know what you'd like to see!
[ 2016-06-13 00:48:21 CET ] [ Original post ]
https://shop.spreadshirt.com/cardboardkeep/ Want to wear Warden on your body? The official Cardboard Keep Merch Store has launched! After a different design or product type? Let us know what you'd like to see!
[ 2016-06-13 00:48:21 CET ] [ Original post ]
1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =)
FIXES
- Shops now spawn high cost weapons with correct likelihood.
- Adjusted trigger zones to make several events and conversations easier to trigger.
- Adjusted Meretian soldier charge attack to fix unforgiving animation.
- Some signs in the Fire Shrine werent making typing noises.
- Reduced some camera shake intensities to prevent clipping through geometry.
- Adjusted mushroom puzzle to have clearer colours and better timing.
- Fixed summon weapons firing when switching Wardens.
- Adjusted final riddle answer.
- Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around.
- Improved stability of player falling long distances and voiding out, should no longer repeat sounds or flicker screen.
- The wearable Potshot hat is no longer targetable, shoots more reliably and plays sounds.
- On completion Factorum Kitchen garden puzzle now correctly alerts the player to return later.
- Moving platforms on which the Warden would think they were falling have been fixed so they stand normally.
- Needlenose enemies now display correct hit effects when receiving a killing blow.
- Polto enemies now display their stun animation correctly.
- Dozens of platforming, positioning and collision issues fixed.
- Adjusted scaling mode so UI displays better on 21:9 ultrawide aspect ratio screens.
- Fixed several issues with Tavians sling:
- No longer resets stun cooldown when used on a sling target.
- Easier to fire directly forward in self-targeting mode.
- Can no longer create floaty ghost balls if you stop targeting mid-shot.
- Sling bullet is no longer blocked by some shiftable objects.
- Tsarr Duelists in the Pyramid Stacks are less likely to clip through walls.
- AUDIO: Voice was missing from Dark Spirits, has been added.
- MAC: Switched full-screen mode back to Fullscreen Window as there were incompatibilities with some setups.
- MAC/LINUX: Light shafts are now disabled by default on these platforms due to high chance of being unsupported, but can be enabled from the graphics settings.
IMPROVEMENTS
- Added a new hat at the entrance of the final riddle, as a discovery reward.
- Tweaked combat difficulty of the giant beetle enemies.
- Tweaked timings on the Factorum boss.
- Tweaked animations on the Grove boss.
- Altered speed and durability on the wooden club weapon.
[ 2016-05-13 09:13:09 CET ] [ Original post ]
1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =)
FIXES
- Shops now spawn high cost weapons with correct likelihood.
- Adjusted trigger zones to make several events and conversations easier to trigger.
- Adjusted Meretian soldier charge attack to fix unforgiving animation.
- Some signs in the Fire Shrine weren’t making typing noises.
- Reduced some camera shake intensities to prevent clipping through geometry.
- Adjusted mushroom puzzle to have clearer colours and better timing.
- Fixed summon weapons firing when switching Wardens.
- Adjusted final riddle answer.
- Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around.
- Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen.
- The wearable Potshot hat is no longer targetable, shoots more reliably and plays sounds.
- On completion Factorum Kitchen garden puzzle now correctly alerts the player to return later.
- Moving platforms on which the Warden would think they were “falling” have been fixed so they stand normally.
- Needlenose enemies now display correct hit effects when receiving a killing blow.
- Polto enemies now display their stun animation correctly.
- Dozens of platforming, positioning and collision issues fixed.
- Adjusted scaling mode so UI displays better on 21:9 ultrawide aspect ratio screens.
- Fixed several issues with Tavian’s sling:
- No longer resets stun cooldown when used on a sling target.
- Easier to fire directly forward in self-targeting mode.
- Can no longer create floaty ghost balls if you stop targeting mid-shot.
- Sling bullet is no longer blocked by some shiftable objects.
- Tsarr Duelists in the Pyramid Stacks are less likely to clip through walls.
- AUDIO: Voice was missing from Dark Spirits, has been added.
- MAC: Switched full-screen mode back to Fullscreen Window as there were incompatibilities with some setups.
- MAC/LINUX: Light shafts are now disabled by default on these platforms due to high chance of being unsupported, but can be enabled from the graphics settings.
IMPROVEMENTS
- Added a new hat at the entrance of the final riddle, as a discovery reward.
- Tweaked combat difficulty of the giant beetle enemies.
- Tweaked timings on the Factorum boss.
- Tweaked animations on the Grove boss.
- Altered speed and durability on the wooden club weapon.
[ 2016-05-13 09:13:09 CET ] [ Original post ]
FIXES
- Fixed a crash in the Pyramid when speaking to Nyona as Tavian. (Thanks Steam user Servant!)
[ 2016-05-05 11:16:13 CET ] [ Original post ]
In case you missed the previous announcement, Steam Trading Cards were also added to Warden this week!
FIXES
- Talking to Belchy again after completing his puzzle can no longer glitch the game.
- Fixed an issue that could prevent the player from crawling through the crawlspace into the Factorum.
- At 4:3 resolutions the logo in the opening cutscene will no longer have the sides cut off.
- Occlusion culling issue fixed in the Factorum Lava Wing.
- Player can no longer get stuck under a pile of boxes in the Town Hub. (Thanks Steam user Yoseppy!)
- The hammer given to you by the Merchant no longer disappears if you quit and re-load the game before picking it up. (Thanks Steam user LemanRuss!)
- Addressed some missing death zones in the Factorum Atrium. (Thanks Steam user Bectrox!)
- AUDIO: The looping sound during Bitt’s Fire Jet Warden ability can no longer get stuck on if you mash the cancel button.
- AUDIO: Dialogue between the Wardens spirits at campfires didn’t play voice bleeps for some lines.
IMPROVEMENTS
- Dialogue for Witch side quests has been updated.
- 3 new weapon icons added for weapons that were using duplicate icons.
- Minor content tweaks in the Great Tree Grove.
- Cave in the Factorum exterior has been made darker.
ACHIEVEMENTS
- “Screw This” achievement is now correctly awarded when the Adjunct puzzle is completed.
[ 2016-04-26 10:15:57 CET ] [ Original post ]
Trading cards, emoticons, profile backgrounds and badges have been added for Warden: Melody of the Undergrowth! Start building your collection today! ːtavianː
[ 2016-04-23 04:38:33 CET ] [ Original post ]
FIXES
- Fixed save games on the main menu not being clickable with the mouse. (Thanks Steam user Twix!)
[ 2016-04-15 12:16:26 CET ] [ Original post ]
FIXES
- Fixed main menu control inconsistencies between mouse and controller.
- Cursor is now hidden during opening cutscene.
- FLOURISH FLOWERS: Adjusted collision mesh so they line up better with the flower art.
- AUDIO / FLOURISH FLOWERS: Fixed growing sound so it doesn’t sometimes continue playing even when the flower isn’t growing.
- Fixed game not running in fullscreen mode by default.
- MAC: Switched full screen mode to Capture Display as it was reported the Dock Bar was obscuring the game view.
IMPROVEMENTS
- Added Vsync option to the Graphics Settings.
- COMBAT: You can now begin targeting during an attack.
[ 2016-04-15 02:25:41 CET ] [ Original post ]
1.1 is here, bringing more fixes and many improvements based on player feedback!
FIXES
- Fixes have been introduced for the “stuck in sliding” bug, which should no longer appear.
- Boss wave attacks can no longer insta-kill the player in some situations.
- Corrected some speed and timing issues in the Grove Boss encounter.
- Occlusion culling has been rebaked in all levels to eliminate some edge cases of render flickering.
- Corrected a single spelling mistake in the game’s dialogue! Let us know if you can find any others =)
- Adjusted timings and readability of the credits sequence.
IMPROVEMENTS
- AUDIO: Dozens of sounds have been re-balanced and/or enhanced.
- COMBAT: Target searching has been re-designed to make exact acquisition of player-intended targets more intuitive.
- COMBAT: Due to player feedback we’ve decided to remove player attacks being cancelled if they hit a wall. (This is experimental and may be reverted.)
- COMBAT: Weapon hitboxes have been readjusted to reduce likelihood of attacks inadvertently missing.
- COMBAT: Improved feedback when striking an enemy with a holdable object.
- You can now leave look mode by pressing B.
- Enemies will ignore the player when sitting at a campfire.
- Dying during the final boss fight now skips the pre-fight dialogue sequence for subsequent attempts.
ACHIEVEMENTS
- The player must now strike an enemy at least once before their defeat will be tallied for the purpose of earning achievements.
- Achievements have been revamped with several new and improved icons added.
[ 2016-04-14 03:46:09 CET ] [ Original post ]
Lots of stability fixes from today's work, enjoy! =) FIXES
- Fixed incorrect spawn point in the Factorum Furnace that caused player to spawn under the ground.
- Holding a holdable rock in some sequences such as cutscenes can no longer make the player unable to use other objects.
- Fixed reloading save files sometimes increasing the player’s max health.
- Fixed the Mushroom House’s unlock sequence.
- Improved the level collision surrounding the first Polto fight in the Abandoned Town to address an issue with them getting stuck behind walls.
- Fixed several possible issues with the Pyramid Boss Fight, including eyes sometimes spawning inside blocks and respawn points being set in the wrong place.
- Fixed several possible issues with the Final Boss Fight, including crystals not respawning, vulnerability stage not activating and restarting the fight causing issues.
- Fixed text rendering errors on the trio of Witch characters.
- Fixed a missing texture on the health pickup particle effect.
- Fixed an order issue with Nyona’s dream sequences that could cause the wrong conversation to take place.
- “Meet the Old Hoarder” achievement is now correctly hooked up.
- Boss Health Bar at the end of the Sewer Canals can no longer get stuck on.
- Improved clarity of the Duelist Chamber sequence in the Pyramid Stacks.
[ 2016-04-11 09:07:07 CET ] [ Original post ]
Day one hot fixes part 2! - Fixed an issue that could cause the final boss fight to not start correctly. - Fixed an issue that caused the Chef to play the wrong dialogue in one event. There is a known issue in the Furnace level inside the Factorum that we will be addressing early next week, along with other known issues. Thanks for your patience =)
[ 2016-04-09 07:23:50 CET ] [ Original post ]
Day one hot fixes! - Fixed a bug that caused you to respawn ahead of yourself in the Sewer Canals. (Thanks Steam user FafnirChaos!) - Improved flow of events for some puzzles and sequences in the Factorum. - Lowered volume of dialogue blips. (Thanks Steam user Dillon!) - Cleaned up how the player walks out of some level transitions. - Adjusted props in the Pyramid Exterior to look less repetitive. - Fixed an issue with one of the Factorum boss' attacks staying on too long.
[ 2016-04-09 04:22:11 CET ] [ Original post ]
🎮 Full Controller Support
- Warden: Melody of the Undergrowth Linux [1022.56 M]
- Warden: Melody of the Undergrowth - Deluxe Edition
Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined.
Players control all three protagonists as they explore an overgrown fantasy landscape, meet its strange and wonderful inhabitants, and overcome the ancient magic and puzzles protecting it. All this is wrapped in an interactive, non-linear story that challenges allegiances and true intentions.
In order to survive and bring balance to the forest, your combat, platforming and puzzle-solving skills will be put to the test!
Defining Features
- Switch between three playable characters, each with unique abilities, personalities and interactions
- Explore a colourful, hand-painted 3D world
- Full-length melodic soundtrack that varies for each level and area within
- Story-driven campaign spread across the world, that tells the tale of world and your place inside it
- Meet the friendly denizens making a living in the forest
- A vivid fantasy landscape to explore, filled with exotic creatures and terrifying monsters
- Over sixty different weapons with varying strengths and attack styles. Take any weapon a slain enemy used and manage your inventory as weapons lose durability and break
- Challenging puzzles, hidden secrets and mysterious riddles
- Windows, Mac and Linux support
- Supports Xbox 360, Xbox One, Dualshock 4 and Steam Controllers (Controller recommended)
- OS: Ubuntu 12.04 LTS or Latest SteamOS
- Processor: 2009 or newer dual-core Intel or AMDMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 5 GB available space
- OS: Ubuntu 14.04 LTS or Latest SteamOS
- Processor: 2011 or newer Intel i3. i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660 or Radeon HD 6850 or better
- Storage: 5 GB available space
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