Evil greetings and satanic salutations! The most occult and evil time of year is finally upon us, what better time to launch Soccer with Satan than right now? 'Cause that's what we're doin'! So, if you are a very specific type of person, one who wishes for a demonic soccer RTS to play with your friends during this spooky holiday then you have come to the right place. Soccer with Satan has been a long journey, and though we recognize that the game is, well... kinda weird, has some bugs still (just reframe them as fun little features in your mind while you play) and might not be for everyone, we still think there must be someone out there who finds this interesting enough to give it a try. So, with that truly ringing endorsement, hope everyone has fun playing Soccer with Satan with your friends this most spooky time of year! Yours spookily Christer and Alex Studio Gauntlet
Consider this the final omen! Soccer With Satan is bursting out of hell and releasing version 1.0 on the 22nd of October! Contrary to popular unbelief the date is 22nd OF OCTOBER and not the 1st of October. Why would anybody think that? Maybe because we, the developers, said so? Well, we were wrong! Fate wanted it otherwise and due to powerful and mysterious forces outside of our control we had to postpone the date for the release. The entity that caused this disruption cast a spell of silence on us and our reasons for postponing the release cannot be uttered by us, lest we be dragged over the coals (legally speaking (figuratively speaking)). Anywas: Prepare for the spookiest and most occult, though only second most evil soccer game to launch this fall. It's RTS, it's soccer, it's blood and gore like you've probably seen before, just not on the football field. Get out there and kill your way to victory! It has been a long journey and we are eager to finally ship 1.0 just in time for Halloween! Thank you for reading Evil and occult greetings Christer
Transition of app from A Bad Game Of Football to Soccer With Satan. New things:
- Headless coach trainer
- Randomized trainer option
- Achievements
- Credits
- Visual feedback on attacks
- Bugfixes
- On rare occations minions jump around the scene due to network issues
- On very rare occations, minions get negative health due to network issues, and become immortal. This is a cursed bug that I have tried fixing four separate times, but that still comes back. It is a part of the game now. I am not happy about but, but I am at peace with it. Namaste.
TLDR; The game is no longer called A Bad Game Of Football. The new title is Soccer With Satan! We think it is better, and we hope you agree! So why did we change it? For a long time, the title A Bad Game Of Football has not sat right with us. The old title did not describe the gameplay very well, nor did it in any way refer to the fact that the game is set in Hell. It felt imprecise, clumsy to use in conversations, and also the vibe of it too jokey - as if we were trying too hard to be funny. The old title actually made us feel a bit embarrassed talking about our own game. And you dont want that when you spent two years making something and should be its main advocate. The title should reinforce your game. A.B.G.O.F. did not. Time for change We have played around with ideas for new names for some time, but we had yet to experience the magical feelong of Thats it!!! I mean, Hellball, Goreball, FOBA - Football Online Battle Arena, Ball of Duty - Better, maybe, but not magical - Not good enough to warrant a full name change process and all that it entails in terms of in-game implementation, back-end stuff and yada yada yada. But as we started to see the light in the end of the development tunnel, the idea of spending time on a name change felt more feasible - and still embarrassed about the old name, it would be really nice to find a name that we could stand proudly behind. Then, one day, three short words appeared in the clouds on the horizon. Soccer With Satan This is the one. We both feel it. Playful, succinct and easy to communicate. The T in Satan even spells an upside down cross! Is this (un)divine intervention? Whatever it is, we think Soccer With Satan is easier to say, it is more descriptive, and the associations we get from this title is more in line with what the game is actually about - unserious soccer, played violently. We hope you agree, and find this new name more appealing. So yeah, there you have it. Our casual Soccer + RTS experiment is near complete, and we can honestly say that we are proud to present: Soccer With Satan! Soccer With Satan is set to release on October 1st this year. Occult regards Alex
A Bad Game Of Football will take the step out of Early Access and into Full Release on October 1st! That's October 1st, everyone, October 1st! The final version of the game will sport 3 arenas, 5 trainers (+1 randomize option), and as always - fast paced RTS-like PvP action. We look forward to release day, the day the world will see that real time micro management with a mouse and keyboard is the future of sports gaming. We hope players will appreciate our little innovation - whether they be sports fans or not. Expect more updates leading up to the release! See you soon! Occult regards Alex
Linux Platform Support
Linux users can go to Hell, finally! That's right, A Bad Game of Football now runs on Linux. If you or a friend want to try it out, buy it during the Steam Sports Fest for a 40 % discount (or read till the end to learn how you can get a couple of free beta keys for you and/or a friend). The game supports cross-play between Linux and Windows users. That means Quick Play (matchmaking) will match Windows and Linux users alike, and also that you can challenge those friends of yours who only use Linux/Windows
Known issues
- Cursor bug - The in-game cursor is buggy on Linux. Therefore the OS cursor remains visible after booting the game. Press "C" any time to toggle OS cursor visibility.
- Still not playable on Mac
Disclaimer/Confession:
I'll admit it. I'm not a Linux user myself. In order to test that the game worked properly on Linux, I installed Ubuntu on an old laptop of mine, and that worked surprisingly well (except for some pretty nasty graphical bugs that probably has more to do with the fact that the GPU in the test laptop is toast (see a screenshot of the bug below).
Behind the scenes image of a graphical bug while testing on laptop with broken GPU Aaanyhow, what I'm trying to say is: The Linux version is not rigorously tested yet. For that, I need you, real people, in the real world, to test it, and report any bugs should you find them. I pray that any Linux related issues will be reported in our Discord. If you've read all the way down here, and would like to test the game on Linux before you buy it, I have a few beta keys available that I can hand out. DM me on Discord (joelspeanuts). See ya! XOXO666O Alex
New stuff
- Stamina completely regenerates for the team that scores a goal (Thank you Oliver @Riddlebit for the suggestion)
- New logo. It's burning now. It's awesome.
Changed stuff
- Grass is not green it hell. It's blue
- Hooligan Hollow has become less cemetery-y, and more halloweeny
- Explosion visuals
- VFX on headbutt and sliding tackle
- VFX on goal scored and annihilation
- More force on most explosions
- Minor UI tweaks.
Fixes
- No more empty crates on battlefield
- CPU training team is a little less "Let's all do the exact same thing"-y
Known issues
- Minion positions - sometimes before a new kick-off, they reset to the wrong place
- Loading fails - sometimes when loading the gameplay scene, one of the player's minions will not spawn and the player immediately lose by elimination
- Goal effect bug - Sometimes the goal lightning effect does not appear
- Negative Health - Sometimes a minion will get negative health,
- Landmine network lag - When kicking the mine while moving towards it, minions tend to walk straight into the mine before the mine has started moving, causing it to explode, even though you successfully kicked it.
- Artwork does not reflect the visual changes done to the stadiums
NEW CONTENT
- New arena - The Battlefield Inspired by a world war that shall remain un-enumerated. The Battlefield features airdrops containing Energy Potions, HP-kits and landmines
- New arena - Holigan Hollow Inspired by Plants vs Zombies and the local cemetery. Is that weird? Anyways, Hooligan Hollow features coffins that rise from the ground and spawn zombies if disturbed. Zombies will follow and attack nearby minions
- Hell Stadium now has a bit more stadium-like vibe
- Minions now have hair and more equipment
MAJOR CHANGES
- One button chargeable kick. We combined the two kick buttons into one. Hold the kick button to charge up a kick that goes longer and higher. To avoid running around with a constant charged kick, selected minions walk slower while charging. This also makes it easier to perform precision kicks.
- Shape of the playing field. We've cut away some dead space around the corners of the arena, and angled them so that the ball more often ends up in places affording interesting gameplay.
- Wall bounce. The ball bounces off the wall with a bit more force than it entered with.
- Ball drag. As long as the ball is kicked around, it moves fast and nimble. If the ball is not not kicked for a while, it wil increase it s drag and come to a halt, making it easier to catch up with.
- Respawning logic. After a minion is eliminated, the minon slot enters a cooldown period. As soon as the cooldown is finished, you ar able to buy back the minion instantly.
- Final Goal. When the time runs out, the game will continue until a final goal is scored. If that final goal makes the game tied, the game continues to a final round.
- Armageddon. If a player has a >2 goal lead when the timer runs out, their goal is closed during the final goal phase. This forces the player with fewer goals to go for the only way they can win: Annihilating the opponent team
- Hit-stop. To give attacks and interactions more oomph, we added a hit-stop effect, freezing minions and objects for a short time while interacting. This feature is not stress tested in a real world network setting. Please post error reports in our Discord.
BALANCING AND MINOR CHANGES
- Base move speed increased by 25 %.
- Vlad's run like hell ability has been replaced by a jump ability.
- Camera shake on all kicks and explosions.
- Camera focus on goal scores and final kill - still a work in progress
- Changed the names of 'Satan Lord of Darkness' and 'The Dictator 2.0' to 'Lucifer Lord of Darkness' and 'The Rebooted War Machine'.
- Loading screens with gameplay tips between menu and gameplay scene - Still a work in progress.
- Updated menu UI and styling
- Updated In Game UI and styling
- Level selection is now on a separate screen, following trainer selection.
- Updated flame visuals
- Updated explosion visuals
- Training mode now uses same trainer selection interface as online play modes.
- Added imps to the main menu that can be clicked in order to play dialogue. Still a work in progress.
- Quick Play now attempts to match players of similar rank. This can cause quick play to become slow play, if there is only players with high rank differences around (expect 5 seconds of search time per difference in rank)
BUG FIXES
- Fixed a bug where minions would sometimes get negative health and become invincible.
- ++
KNOWN ISSUES
- Artillery projectiles can get stuck on top of non-minion objects.
- Sometimes air drops on the battlefield are empty
- The Connection menu window does not show a Quick Play search animation while searching for mathces.
- When failing to connect/losing connection to a lobby and then trying to reconnect, or when playing over an extremely bad network conenction, bad stuff tend to happen. Please post reports in our Discord, and restart the game.
It's been two months since our last update.
During this time, we have died (downsized our team drastically), gone to hell (moved to a new office space), and been reborn (reworked the base gameplay and committed to it)!
Having finally landed the fundamentals of the game feels really nice. Before, we were trying to piggy-back off current events, trying to make our game appear super nice, but without a super nice game as a foundation, it felt like cheap tricks to trick people into buying an unfinished game. Halloween updates and and Qatar 2022-themed trainers sounds fun and all, but in the end it felt like we sprinkled candy on top of a cake shaped poop, not a real cake.
Sorry for trying to make you eat poop.
Regarding the game:
Yesterday we tried playing it for the first time in many weeks, and to our relief: It was hysterical!!!
The game is now a proper cake :D It was a confidence boost I sorely needed, and it inspired me to break the silence and write this update! We have worked on the game's underlying systems for so long, we had almost lost sight of why we were doing anything. Playing the game reassured us that our ridiculously violent arcade football RTS deserves to exist, and that it contributes with something new and fresh in the realm of gaming.
And to all you early accessors out there, expect an update late next week featuring revamped level designs, new ball behaviour, zombies, air-drops and other delicious work-in-progress stuff.
Stay tuned for more updates about the development and the soon to be announced date for the full release.
Thank you for your patience <3
See you in hell.
-Alex
Image description: Christer (left) and Alex (right) sitting in front of their desks in the current Studio Gauntlet office. They are clearly working really hard, and really good.
From the depths of Hell we wish you a merry christma- ARGHHH!... *sigh* erh, we mean: Happy holidays! Our unholy best wishes to all your kin and a happy new year! Thank you to everyone who has bought the game and/or supported us as we have been making one of the weirdest and most hardcore soccer games ever (maybe?). We are happy with the game so far but at the same time we also feel that there are some key things still missing. So what is going on right now: We were well on our way towards a Christmas Update but have decided to take a step back and focus on making the gameplay even tighter, making the current content even more awesome and generally just making BGoF the best 2-player football brawler possible. Not being able to push new content is always a bummer but we feel that in the long run this is the right decision for the game. Okay, what's planned for next year: There will be a series of gameplay revamps and tweaks, we hope you bear with us as we focus the first updates on just tightening the core experience. The reward afterwards will be a series of content updates featuring awesome new maps, each with a unique mechanic and new trainers with a set of sick new moves. Great, anything else? Expect a final launch date to be announced as soon as winter break is over! We are determined to get the game out of Early Access next year and we are currently ironing out the details of the final stages of development. A roadmap will be provided as soon as we have nailed down everything. Happy holidays once again from everyone here and see you all next year Sincerely The Studio Gauntlet team
NEW CONTENT
New Master of Puppets champion.
- He has a Bribe ability allowing him to persuade more minions to join his team at once.
- He then uses his army of minions to blow 'Clean Up' the opponents by making his own minions blow up.
- His minions don't respawn over time.
MAJOR CHANGES
- You can now win the game by killing the entire enemy team.
- Minions can no longer be bought back after dying except for when playing Master of Puppets.
- Changed where the minions spawn when respawning. They now appear inside your goal instead of the top of the field.
BALANCING AND MINOR CHANGES
- The Alchemical Arsonist is now called The Bloodthirsty Impaler
- Team Boost ability is now called Run Like Hell and it has been moved from Satan to The Impaler.
- Some abilities have been swapped around:
- Fire Kick now belongs to Satan himself.
- The Bloodthirsty Impaler has a new Impale ability.
- Satan's Jump ability is now a Headbutt meaning it deals damage when hitting a minion or upsetting the Referee if you hit him.
- Added a new Announcer in the form of Satan's voice.
- Improved feedback when kicking the ball or being attacked.
- Improved feedback when using Run Like Hell.
- The sound of the Artillery has been changed to (hopefully) be less annoying to listen to.
- Changed the color picking menu to force you to pick different colored teams for the sake of visibility in game.
- Changed some falloff curves for when the ball is kicked with more than one minion.
- The Fire Kick now has a pentagram as it starts.
- The main menu visuals has started to get a little more hellish. Still a work in progress.
PERFORMANCE FIXES
- Massively improved performance on laptops with integrated graphics cards for all quality settings.
- Made the ultra low quality setting "Qatar Human Rights" even more performant.
BUG FIXES
- Fixed a bug where XP wouldn't be awarded correctly.
- Fixed a bug where the Training CPU would sometimes stop moving if one of its team-mates were killed.
- Fixed a bug where the Artillery would sometimes deal damage twice.
- Fixed a bug where the trails behind the minions after using Run Like Hell would stay for the rest of the match.
- Fixed a bug where the Referee would stop getting mad at people doing bad stuff within his view area.
- Many other bug fixes, performance updated and QoL updates.
KNOWN ISSUES
- A jarring sound when opening the game where the Music is at full volume for a split second.
- There are some funky things going on when failing to connect/losing connection to a lobby and then trying to reconnect. Please post reports in our Discord.
- The Artillery projectiles sometimes hit each other in the air if placed fast enough resulting in them moving a bit before they land
We are at Spillexpo 2022, to be found in the indie corner!
If you're there say hi!
Fixed a game breaking bug where client side minions would die and not respawn. This was related to the other bug that is fixed: Ability icons not appearing in the UI for the client player. ESC-button now toggles in game options menu. Writing on mobile. No formatting. Deal with it.
Fixed a bug where sfx would play really loud sometimes.
Still bad football. Now set in hell.
Additions:
- Satan
- Hell visuals
- Hell music!!!
- God damn festive Jack-o-Lanterns
- Custom minion designs for each Champion
- New and improved Trainer Selection Screen
- Super simple "How To Play"
- Controller overview (at the end of the "How to Play"-sequence)
- Battlefield map (Will return shortly after being redesigned)
- Tighter in game UI
- We now refer to Coaches as Champions instead
- We now refer to Units as Minions instead
- Balancing on some of the Champions
- Sound effects occasionally turn very loud
- Minions sometimes stop moving during online gameplay, and won't move again until game is reset
- Referee sometimes stop registering fouls
- Every once in a while minions manage to escape the playing field (just walk back in, or use the tiny red button in the minion overview to get them back in play)
The spooky season even exists in the realm of A Bad Game of Football (it sure is gruesome enough).
For the arguably best season of the year, we will upgrade A Bad Game Of Football with Halloween themed visuals and trainers - permanently!
Maybe you even recognize one or the other infamous persona amongst them.
(To be honest with you, Satan has taken control of the game, he wanted his own football world championship... well at least it's not cold in hell... right?)
Specifics about the update:
- One playable map (with a second one following soon)
- Three playable satanic trainers including the host of this hellishly hot event
- Unique minions for each trainer
- Updated main theme (sorry Jazz lovers)
HOTFIX: Can no longer spam jump button (or other abilities for that matter) during cooldown
A minor balancing patch for the 2022 Early Access World Championship.
Fixes:
- Units initial HP is correctly displayed on match start
Changes:
- The Colonel's max-stamina is lower
- Artillery strike is cheaper
- Respawn times are longer and more expensive
This friday we'll host the first ever World Championship in A Bad Game Of Football at Jotunheim E-Sport, a gaming bar in our home town Trondheim, Norway. So we've put together a little thing we like to call the Jotunheim Patch! Here are the highlights:
Visible stuff:
- Air strike - Colonel Sanders can now rain fire on the pitch
- Sliding tackle nerf - A little slower, and a little shorter
- Jump ability rework - Instead of launching into the air, you take a dive and faceplant
- UI - Coaches has different stamina bars
- Cursors - Coaches have their own cursor
- Trophy - Our glorious Trophy Of Death has found its way to the win screen
Invisible stuff:
- Improved quick matching - It should now be easier to find matches using quick play (tested and working, but not real-world conditions stress tested, so please report any bugs you find in our Discord)
- Coach balancing - Some unit HP and speed adjustments
- Stand mode - Hide disconnect buttons to avoid unintentional disconnects during an event
A mix of videos, streams and playtests from earlier iterations of the game.
we hope you enjoy these re-runs and that you joins us for future streams.
Follow us on our socials to get stream updates and behind the scenes content.
We are so happy to finally release A Bad Game Of Football into Early Access!
There is a lot to discover since the last available playtest some weeks ago.
We have added some really handsome trainers.
The UI got an upgrade and the locker room background (team customizer) actually has more colours than white now.
Each trainer will have special abilities and their own themed map. You will be able to pick any trainer - map combination you want and explore all their possibilities.
The referee is as angry as always though.
Go and get the game now, it is on sale for the first week!
Join our Discord if you want to set up matches with people, complain about how bad the game is, or want a chat with the devs.
The Coach Update
We finally added the option to choose from a set of team coaches! This makes the games asymmetric and allows you to try out different play styles and counters. Each coach come with their own special sets of abilities and stat boosts to help their LADS to victory! The trainers right now are:
Luigi from P.E.
A handsome gym teacher who enables you to sprint and leap forwards with your lads. With this pacifist set of ability, he represents the complete opposite of his brother, the oh so violent referee.
The Colonel
A military man who sends his lads into battle cleats first. His lads can perform sliding tackles, and have slightly higher HP.
O'Merlin the [strike]Arcenist[/strike] Alchemist
Merlin's unknown Scottish relative. He can summon an explosive fireball! His lads come with less HP than normal, but can run a little faster. Please report any bugs in our Discord :D
What's next?
The next few weeks, expect the following updates:
- An airstrike ability for the Colonel
- An arceny ability for the Alchemist
- A better presentation of the coach selection in the main menu (It's a bit bare bones right now UI-wise)
- A representation of the coach in the in-game UI
- Custom visuals for each coach's lads
- Balancing of abilities and stat buffs
A week-long celebration of the evolution of A Bad Game Of Football, including live gameplay.
Follow us on social media if you want more insights into the development of the game.
Join the devs as they play A Bad Game Of Football and get obliterated by their own game.
Follow us on social media for more insights into what's happening pre-Early Access.
The time has finally come!
The Early Access is releasing on Tuesday the 27th of September and guess what?! It will be cheaper than the finished game (unlike a certain other football game releasing their Early Access the same day as us, [strike]purposely scheduled by us[/strike] by pure coincidence).
Please Wishlist the game now if you haven't already to get notified when the Early Access goes live.
We'll be streaming on Twitch leading up to the release, so follow us on social media if you want extra insights & stream reminders.
The A Bad Game Of Football Playtest gets an extension!
Instead of ending on Friday the 2nd of September, the Playtest will be up and running throughout the weekend and will be closed on Monday the 5th.
It will be the last chance for you to play the game before the Early Access!
So grab a Friend to try the game with and leave some feedback in our Discord.
Wait what? Early Access? I never said such a thing.
Remember to join our Stream today at 2pm CEST!
You can join the Stream here on Steam or on YouTube.
If you want to play against us, join the Discord to challenge us to a match.
The playtest will go live next week Monday (29th of August) and stays until Friday (2nd of September).
Bring your buddies, siblings, grannies and neighbors. Everyone is welcome!
For some extra brownie points, join the Discord to leave us feedback.
Official stream as part of five days of Playtesting A Bad Game Of Football.
Join the Discord and use the "looking-for-match" channel to let us know if you want to play against us during the stream.
We are reaching a state in development where we believe it is time to playtest this [strike]abomination[/strike] creation of ours.
From the 22nd to the 26th of August you will be able to playtest A Bad Game Of Football. You are welcome to report bugs to us, share your thoughts on the game, or just generally talk to the devs on our official Discord.
We suggest bringing a friend to play with, or using the super new matchmaking feature, unless you want to extensively test our bots.
After a well deserved summer break we are back at the office and hard at work.
We are ready to tackle (heh) minor fixes, make major league additions, and, err...- decide some important decisions.
Just like this dude here...
This is our super cool, work in progress, sliding tackling animation.
Anyways, talking about important decisions...
We were thinking of launching in Early Access to get valuable community feedback as well as valuable community cash.
What do you think about that? Pretty neat, huh? Cuz if you hate it, now is the time to speak up!
Look at you! If you clicked on this announcement then that hopefully means you played the A Bad Game Of Football demo during the Steam Next Fest.
Well we hope you enjoyed it because itll be a looong time until the next playable version comes out. But If you really cannot wait until then, why dont you follow us on a social media of your choice?
And if that isn't enough, you can become an alpha tester on our official Discord, then you of course get to play our top secret alpha and beta builds when they come.
But seriously, we hope you had fun, maybe even so much that you are looking forward to the full release and wishlisted the game.
Second livestream during the Steam Next Fest. Make sure to tune in and maybe even play a round or two against us. Join our discord & send us a message if you'd like to try and obliterate the devs in their own game. The Stream should appear here once it's live, if not, click this link -> Super cool link to Stream
We can't wait to see you during this Steam Next Fest Stream! Join the Discord if you want to play against us (or others during the Steam Next Fest). We'll be nice, we promise.
What can you expect to find in this demo, you ask? (and even if you dont, heres the answer)
We think of this demo as sort of an Alpha test. Most of the core systems should be working fine, but still with some room for quality of life improvements, network stability optimizations and well, more content. Which is why this demo will disappear again after the Steam Next Fest (on the 22nd of June).
Expect a classic football field, an angry referee, and a simple team customizer. Invite your friends to play via Steam! If you don't have any friends, then join our Discord to find someone to play with. If you just want to complain about how bad the game is, voice ideas for improvements, or I dont know, lurk, you can do that too. (Or play against the devs during the official Steam Next Fest streams).
Heres the linktree to our other socials in case you like us for whatever reason.
What does that mean for you?
It means you get a chance to play our (limited time) Next Fest exclusive demo very soon. Lucky you!
How is the development going you ask? Well, just look at how hard we are working:
Join our discord if you want actual information on how development is going or follow this link if you just came for the funny videos.
A Bad Game Of Football
Studio Gauntlet
Studio Gauntlet
Coming Soon
Indie Strategy Casual Simulation Sports Singleplayer Multiplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
Positive
(11 reviews)
https://studiogauntlet.com
https://store.steampowered.com/app/1597610 
If you want a say in the future of this game then join our official Discord.
Take part in competitions for designing cosmetics!
Totally REAL reviews
“They were all blown to pieces. All of them. I now have crippling PTSD... but it was great!” - Former spectator
“No one wants me! They just keep kicking me back and forth! 0/10, I refuse to be a part of this anymore!” - The football
“I was trying to interview one of the players, but he wasn’t... all there.” - Totally REAL reporter
About the Game
Blue team takes the ball! Look at them go! But what is this?! A player of the Red team has found a baseball bat! A classic move, let us see how it plays out!
Football fan or not, having friends or not, this game is for you!
This fun, frustrating and pretty chaotic game is great to play with friends or through matchmaking. Stranger Danger
The Basics:
- Each team consists of three football players.
- Each stadium is different:
- On our old-school grassy pitch, a violent referee awaits to punish all fouls he sees, unlike real life football there is some actual violence worth going to the ground for.
- Everyone used to play football in someones backyard when they were young. Relive that experience in our garden stadium, full of annoying bugs, just like you remember it.
- Always wanted to experience the highlands? We got you covered, on our Scotland inspired pitch you’ll encounter more sheep than people, just like in real life.
- Have an overwhelming amount of friends to play with? Create a league with them all and battle to the last man standing.
- No friends at all? Play competitively in the matchmaking ranked mode on any of our premade playing fields, all requiring different tactics for you to carry away the victory.
- Leaderboards! Yes we have them. That extra bit of competitiveness for you to flex that you’ve made it into the top 10. Next to an all time leaderboard, you can hope to find your name on weekly leaderboards too.
The Fun:
- Whereas in ranked matchmaking the stadiums stay the way we made them, if you play the not so proper freestyle mode you get to choose from a wide range of modifiers to make your game extra spicy. - Want landmines and sheep in the garden stadium? You got it. Three referees obliterating your teams? Sure! Want two full 11 player teams to face off against eachother? Sounds intimate.
- Coaches! No team is complete without a coach. To add another layer of competitiveness (and also tacticery), you get to choose your team's trainer. Each has their own special ability for you to use to turn the game around in your favor.
- See your friend in a game and want to annoy them? Be a spectator! Join the people on the ranks and mess with your friends game by throwing bottles and fireworks onto the pitch (Old-school Stadium), distract unselected players by steering butterflies (Garden Stadium), anger sheep by poking them until they attack players (Highlands Stadium)
Anyone can play a game of football, but only badasses (nope, but something like that) play A Bad Game Of Football.
So you thought you mastered it…, we have one more card up our sleeves to keep things interesting:
Introducing Pay to Loose
Sick of pay to win? We are too.
Since our football players can handle a tackle, just like in the old days when players kept going despite a broken leg or two, this game comes with the option to acquire content that will make your life more difficult.
Everything from drunk, to injured, or hypochondriac players (if you like it realistic) are possible to acquire and encounter. Each comes with cosmetics for you to show off that you think this game is "too easy".
So if you feel the game isn’t challenging enough, then this is for you. Our very own interpretation of “Hard Mode”.
- OS: yes
- Processor: > 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: IntegratedNetwork: Broadband Internet connection
- Storage: 200 MB available space
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