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Rift's Cave Now on Mac OSX!

Hello everybody, We're proud to present that Rift's Cave is now supporting Mac. If you would like to test, just launch the game while using an OSX! We're very happy to finally release Rift's Cave on all three operating systems and we hope you will like more of our updates that are coming in the future! If you would like to report any bugs, please go here! Thank you all for supporting Rift's Cave! Andrea Marinelli Frost Earth Studio


[ 2015-03-28 01:01:27 CET ] [ Original post ]


Rift's Cave Now on Mac OSX!

Hello everybody, We're proud to present that Rift's Cave is now supporting Mac. If you would like to test, just launch the game while using an OSX! We're very happy to finally release Rift's Cave on all three operating systems and we hope you will like more of our updates that are coming in the future! If you would like to report any bugs, please go here! Thank you all for supporting Rift's Cave! Andrea Marinelli Frost Earth Studio


[ 2015-03-28 01:01:27 CET ] [ Original post ]


Mac Version Just Around the Corner!

Hi everybody! We released a build of Rift's Cave for Linux a while time ago and now we're happy to announce a Mac version is also coming! We have almost finished testing and finalizing optimization. It's great to be one of the few publishers with Oculus Rift games that support all three different operating systems! We are also working on the next version (2.8) that will be available very soon! Our first goal is to solve all the current knows bugs and in the same time start to re-create some character dialogue and voice acting since a lot of people have said that some recordings weren't so good. I hope that our new voice recordings will be better for you all! Thanks! Andrea Marinelli CEO Frost Earth Studio


[ 2015-03-23 14:21:09 CET ] [ Original post ]


Mac Version Just Around the Corner!

Hi everybody! We released a build of Rift's Cave for Linux a while time ago and now we're happy to announce a Mac version is also coming! We have almost finished testing and finalizing optimization. It's great to be one of the few publishers with Oculus Rift games that support all three different operating systems! We are also working on the next version (2.8) that will be available very soon! Our first goal is to solve all the current knows bugs and in the same time start to re-create some character dialogue and voice acting since a lot of people have said that some recordings weren't so good. I hope that our new voice recordings will be better for you all! Thanks! Andrea Marinelli CEO Frost Earth Studio


[ 2015-03-23 14:21:09 CET ] [ Original post ]


Rift's Cave Updated (13/03/15)

Rift's Cave has now been updated to RC_Alpha v2.7 Bug Fixes: - Improved camera position - Changed and polished some animations - Fixed some pop-up issues, in which the winter map in particular should be completely fixed from them now - Fixed a bug that allowed you to go into the Winter map before you've explored the Desert map - Fixed a bug that restart the Cave's intro after you come back from the desert. - The key inside the master's home is now a bit more visible New Features: - Added a text to remember to recenter the Oculus Rift orientation at the beginning of each map Developer Notes: We're currently working really hard to optimize everything for Rift's Cave! We've got reason to believe that some problems are being caused such as CPU bottlenecking but don't worry, we will be fixing this as soon as possible. We don't want to spoil everything yet! But something that we can say that we're working on is we are trying to currently implement the latest 3D Audio SDK from Oculus VR, so be sure to see it in the coming updates! If you wish to report a bug, please visit here.


[ 2015-03-13 22:28:17 CET ] [ Original post ]


Rift's Cave Updated (13/03/15)

Rift's Cave has now been updated to RC_Alpha v2.7 Bug Fixes: - Improved camera position - Changed and polished some animations - Fixed some pop-up issues, in which the winter map in particular should be completely fixed from them now - Fixed a bug that allowed you to go into the Winter map before you've explored the Desert map - Fixed a bug that restart the Cave's intro after you come back from the desert. - The key inside the master's home is now a bit more visible New Features: - Added a text to remember to recenter the Oculus Rift orientation at the beginning of each map Developer Notes: We're currently working really hard to optimize everything for Rift's Cave! We've got reason to believe that some problems are being caused such as CPU bottlenecking but don't worry, we will be fixing this as soon as possible. We don't want to spoil everything yet! But something that we can say that we're working on is we are trying to currently implement the latest 3D Audio SDK from Oculus VR, so be sure to see it in the coming updates! If you wish to report a bug, please visit here.


[ 2015-03-13 22:28:17 CET ] [ Original post ]


Rift's Cave Future Updates

Hi everybody, Andrea Marinelli here! I've personally read and learned about issues reported in some of the most recent bad reviews we've collected on Steam and we're definitely taking those in consideration to improve the game in the next updates. This is what we're working and try to fix right now:

  • 1. We're working hard to make the occlusion and pop-up environments much better in the next release.
  • 2. We are going to make more polished animations and center the camera even better with the 3D avatar. Also we'll probably add a re-center warning message at the start of each level to remind the user to re-center the position of the camera pressing F12, and soon after that we'll make it automatically center the view.
  • 3. We'll try to re-make some records to have more high-quality dialogues.
  • 4. We'll try to improve the movement and look into any possible way to reduce the motion-sickness.
  • 5. We're going to add the latest levels of the game with the finale of the plot. This should make a more fluent atmosphere in the story of the game and give you more areas to find some cool secrets within!
This is just a part of what we're doing and what we're trying to fix/adjust. We've also planned to add some small hidden chambers within every map that will allow you to explore some other cool little worlds, but for now I won't reveal anything else! Hope that makes excited who are enjoying Rift's Cave but also who haven't enjoyied it yet, and that some of the updates we're going to makes we'll bring some more people on the Rift's Cave world! Thanks for your continuous support, don't stop to trust in us, we're putting a lot of effort in the game everyday! Andrea Marinelli CEO (Chief Executive Officer) Frost Earth Studio


[ 2015-02-06 08:09:07 CET ] [ Original post ]


Rift's Cave Future Updates

Hi everybody, Andrea Marinelli here! I've personally read and learned about issues reported in some of the most recent bad reviews we've collected on Steam and we're definitely taking those in consideration to improve the game in the next updates. This is what we're working and try to fix right now:

  • 1. We're working hard to make the occlusion and pop-up environments much better in the next release.
  • 2. We are going to make more polished animations and center the camera even better with the 3D avatar. Also we'll probably add a re-center warning message at the start of each level to remind the user to re-center the position of the camera pressing F12, and soon after that we'll make it automatically center the view.
  • 3. We'll try to re-make some records to have more high-quality dialogues.
  • 4. We'll try to improve the movement and look into any possible way to reduce the motion-sickness.
  • 5. We're going to add the latest levels of the game with the finale of the plot. This should make a more fluent atmosphere in the story of the game and give you more areas to find some cool secrets within!
This is just a part of what we're doing and what we're trying to fix/adjust. We've also planned to add some small hidden chambers within every map that will allow you to explore some other cool little worlds, but for now I won't reveal anything else! Hope that makes excited who are enjoying Rift's Cave but also who haven't enjoyied it yet, and that some of the updates we're going to makes we'll bring some more people on the Rift's Cave world! Thanks for your continuous support, don't stop to trust in us, we're putting a lot of effort in the game everyday! Andrea Marinelli CEO (Chief Executive Officer) Frost Earth Studio


[ 2015-02-06 08:09:07 CET ] [ Original post ]


Rift's Cave Updated (05/02/15)

WE STRONGLY SUGGEST YOU DELETE ALL PREVIOUS SAVES IN ORDER TO PLAY THE GAME FROM THE START PROPERLY Rift's Cave has now been updated to RC_Alpha v2.6.1 Bug Fixes: - Fixed height of tunnel in main menu (You can now see the credits from here.) Changes: - All portals in the main menu are now locked again - Each portal now has a number Notes: It is now possible switching between two movement modes - Standard Mode: You walk where you're seeing - Tank Mode: You walk and see freely. That means you can walk forward while you're seeing everywhere. If you wish to report a bug, please visit here.


[ 2015-02-05 14:19:08 CET ] [ Original post ]


Rift's Cave Updated (05/02/15)

WE STRONGLY SUGGEST YOU DELETE ALL PREVIOUS SAVES IN ORDER TO PLAY THE GAME FROM THE START PROPERLY Rift's Cave has now been updated to RC_Alpha v2.6.1 Bug Fixes: - Fixed height of tunnel in main menu (You can now see the credits from here.) Changes: - All portals in the main menu are now locked again - Each portal now has a number Notes: It is now possible switching between two movement modes - Standard Mode: You walk where you're seeing - Tank Mode: You walk and see freely. That means you can walk forward while you're seeing everywhere. If you wish to report a bug, please visit here.


[ 2015-02-05 14:19:08 CET ] [ Original post ]


Rift's Cave now on Linux!

Hello everybody, We are proud to present Rift's Cave now supports Linux OS! If you would like to test with us, just log into Steam from a Linux OS then download and play Rift's Cave! All bugs should be reported here. We are working very hard to continue adding more support for each system in the future so that more users are able to experience our game! Please be patient and we will eventually have more support for more systems in the future. Thank you all for supporting Rift's Cave! -Chris Frost Earth Studio


[ 2015-01-22 19:24:06 CET ] [ Original post ]


Rift's Cave now on Linux!

Hello everybody, We are proud to present Rift's Cave now supports Linux OS! If you would like to test with us, just log into Steam from a Linux OS then download and play Rift's Cave! All bugs should be reported here. We are working very hard to continue adding more support for each system in the future so that more users are able to experience our game! Please be patient and we will eventually have more support for more systems in the future. Thank you all for supporting Rift's Cave! -Chris Frost Earth Studio


[ 2015-01-22 19:24:06 CET ] [ Original post ]


Rift's Cave Updated (16/01/15)

Rift's Cave has now been updated to RC_Alpha 2.6 Bug Fixes: - Added some more missing gamepad actions - Solved some graphical bugs - Adjusted view height on the latest map - Reduced loading time New Features: - Added multiple intros with a narrator to improve the fluency and the comprehensibility of the plot - Added/adjusted some post-processing effects to better fit an arctic atmosphere in the winter map If you wish to report a bug, please visit here.


[ 2015-01-16 21:28:47 CET ] [ Original post ]


Rift's Cave Updated (16/01/15)

Rift's Cave has now been updated to RC_Alpha 2.6 Bug Fixes: - Added some more missing gamepad actions - Solved some graphical bugs - Adjusted view height on the latest map - Reduced loading time New Features: - Added multiple intros with a narrator to improve the fluency and the comprehensibility of the plot - Added/adjusted some post-processing effects to better fit an arctic atmosphere in the winter map If you wish to report a bug, please visit here.


[ 2015-01-16 21:28:47 CET ] [ Original post ]


Message regarding Monitor Support

Hello everybody, Here at Frost Earth Studio, we have noticed that some of you who have purchased our product through the IndieGala bundle are unhappy that our game does not support monitors. I do have to personally apologize as it is on my part when I did not make the message clear that this game does not currently support monitors. The reason why we do not have monitor support at the current time is because this games environments and gameplay is designed for the Oculus Rift, and it is also currently early in development. Adding a monitor version would ruin the immersion of the game and make it seem rather dull. We would really hate for our users to experience that first-time purchasing. I again apologize for not making it absolutely clear that Rift's Cave does not support monitors. I have updated the Store page showing that the game is only playable by the Oculus Rift DK2. I would please have to ask you to refrain from giving negative reviews if you have not yet played our product. We will be working hard to fixing bugs and making the game more enjoyable so that we can add monitor support in the future. And again, my sincerest apolgies, thank you for reading. -Chris Frost Earth Studio


[ 2015-01-12 18:33:52 CET ] [ Original post ]


Message regarding Monitor Support

Hello everybody, Here at Frost Earth Studio, we have noticed that some of you who have purchased our product through the IndieGala bundle are unhappy that our game does not support monitors. I do have to personally apologize as it is on my part when I did not make the message clear that this game does not currently support monitors. The reason why we do not have monitor support at the current time is because this games environments and gameplay is designed for the Oculus Rift, and it is also currently early in development. Adding a monitor version would ruin the immersion of the game and make it seem rather dull. We would really hate for our users to experience that first-time purchasing. I again apologize for not making it absolutely clear that Rift's Cave does not support monitors. I have updated the Store page showing that the game is only playable by the Oculus Rift DK2. I would please have to ask you to refrain from giving negative reviews if you have not yet played our product. We will be working hard to fixing bugs and making the game more enjoyable so that we can add monitor support in the future. And again, my sincerest apolgies, thank you for reading. -Chris Frost Earth Studio


[ 2015-01-12 18:33:52 CET ] [ Original post ]


Rift's Cave Updated (10/01/2015)

Rift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the fal in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard. Notes: You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!). We strongly reccomend you make a "new game" from the main menu and reset all the saves, this should fix every issue with some checkpoints. Please try to Reset the Oculus Rift Orientation by pressing F12 between each map. It should avoid animations interpolations or make the scale a bit better. News on the next update: The next update will be focussed on adding some new features of Rift's Cave other than fixing bugs. So stay tuned! We can't wait to share it with you! If you wish to report a bug, please visit here.


[ 2015-01-10 12:05:07 CET ] [ Original post ]


Rift's Cave Updated (10/01/2015)

Rift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard. Notes: You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!). We strongly reccomend you make a "new game" from the main menu and reset all the saves, this should fix every issue with some checkpoints. Please try to Reset the Oculus Rift Orientation by pressing F12 between each map. It should avoid animations interpolations or make the scale a bit better. News on the next update: The next update will be focussed on adding some new features of Rift's Cave other than fixing bugs. So stay tuned! We can't wait to share it with you! If you wish to report a bug, please visit here.


[ 2015-01-10 12:05:07 CET ] [ Original post ]


Happy New Year from Frost Earth Studio and what's coming in 2015

Happy New Year from the team behind Rift's Cave and Frost Earth Studio! We've spent an epic 2014 developing Rift's Cave while experiencing the magic of Virtual Reality with the Oculus Rift. We're happy we have made a little community and we want to say a big thank you to all the Rift's Cave supporters. There are people that like it and people that don't like it, but we still thank all of you for the support! This includes the negative feedback that is honest, and helps us create an awesome and better game for everybody.

What you should expect from the 2015?


  • Secret chambers to find hidden within the maps of Rift's Cave
  • A new map available to play (this map includes the dragon that is visible in every cover of Rift's Cave!)
  • An ending to Rift's Cave
  • We're going to adjust A LOT the plot itself adding some cut scenes to better implement the story of Rift's Cave!
  • Graphical adjustments to the scenery and details of the game. Expect to see better landscapes and detail within the cave!
  • A bunch of bug fixes will be ready within the first weeks/months of 2015
You'll be able to play all the available maps without many issues at all! We've solved a lot of bugs on the first 4 levels, and have been working hard on fixing the levels beyond that, so don't worry, we will be implementing these to our Steam build soon! Hoping that this news will be exciting enough, and we would like to say again

HAPPY NEW YEAR!


Andrea Marinelli Founder Frost Earth Studio


[ 2014-12-31 19:42:48 CET ] [ Original post ]


Happy New Year from Frost Earth Studio and what's coming in 2015

Happy New Year from the team behind Rift's Cave and Frost Earth Studio! We've spent an epic 2014 developing Rift's Cave while experiencing the magic of Virtual Reality with the Oculus Rift. We're happy we have made a little community and we want to say a big thank you to all the Rift's Cave supporters. There are people that like it and people that don't like it, but we still thank all of you for the support! This includes the negative feedback that is honest, and helps us create an awesome and better game for everybody.

What you should expect from the 2015?


  • Secret chambers to find hidden within the maps of Rift's Cave
  • A new map available to play (this map includes the dragon that is visible in every cover of Rift's Cave!)
  • An ending to Rift's Cave
  • We're going to adjust A LOT the plot itself adding some cut scenes to better implement the story of Rift's Cave!
  • Graphical adjustments to the scenery and details of the game. Expect to see better landscapes and detail within the cave!
  • A bunch of bug fixes will be ready within the first weeks/months of 2015
You'll be able to play all the available maps without many issues at all! We've solved a lot of bugs on the first 4 levels, and have been working hard on fixing the levels beyond that, so don't worry, we will be implementing these to our Steam build soon! Hoping that this news will be exciting enough, and we would like to say again

HAPPY NEW YEAR!


Andrea Marinelli Founder Frost Earth Studio


[ 2014-12-31 19:42:48 CET ] [ Original post ]


Rift's Cave Updated (25/12/2014)

Rift's Cave has now been updated to RC_Alpha v2.4.1 Bug Fixes: - Added missing collisions in the cave map - Added missing collisions in the winter map If you wish to report a bug, please visit here.


[ 2014-12-26 00:29:48 CET ] [ Original post ]


Rift's Cave Updated (23/12/2014)

Rift's Cave has now been updated to RC_Alpha v2.4 Bug Fixes: - Added Gamepad animations - Changed flame power on gamepad (right trigger) - Changed Inventory button (B) - Added a fadeOut to all the teleports/loading times of the game to reduce the nausea - Unlocked all the teleporters in the main menu (Read Notes for more info) Notes: Since Rift's Cave is in Early Access, we want to give you the chance to test more of the maps we've made. You now don't need to unlock all the portals finding them in the Cave - of course if you want to play the game properly you can just go inside the portals following the maps and progress regularly. IMPORTANT: To follow the PLOT of the game regularly, please just follow the order of the portals. If you want just explore and test all the other levels, feel free to go inside any portal you wish. If you wish to report a bug, please visit here.


[ 2014-12-23 22:52:59 CET ] [ Original post ]


Rift's Cave Updated (17/12/2014)

Rift's Cave has now been updated to RC_Alpha v2.3.1 Bug Fixes: - Changed some Gamepad keys - Updated the Hotkeys book with the new Gamepad keys If you wish to report a bug, please visit here.


[ 2014-12-17 11:06:22 CET ] [ Original post ]


Rift's Cave Updated (15/12/2014)

Rift's Cave has now been updated to RC_Alpha v2.3 Bug Fixes: - Fixed/added collisions and edges colliders in the Desert map - Fixed/added collisions to NPC's in the first map - Fixed/added collisions to buildings in the first map - Fixed/added collisions to numerous objects in the first map - Increased jump force - Blue orbs moved to a more visibile location - Added the interaction key (Gamepad) - Added some missing hotkeys for (Gamepad) *Not all hotkeys are added, please visit here for more information - Moved some dialogs to better timeline moments New Features: - Added hotkeys book for the Gamepad in the main menu. - Added objective list checkable pressing TAB or BACK everytime during the gameplay - Added Hotkeys book (both Keyboard+mouse & Gamepad) checkable pressing backslash () everytime during the gameplay - Added a warning text before going back to the main menu (Press backspace to cancel; Enter to confirm) when Escape is pressed - Added special vision in the Cave map If you wish to report a bug, please visit here.


[ 2014-12-15 21:25:37 CET ] [ Original post ]


Rift's Cave Update (05/12/14)

Rift's Cave has now been updated to RC_Alpha v2.2 Changelog: - New Oculus SDK (0.4.4) - Updated from Unity 4.5.5 to Unity 4.6.0 - Removed the Dialog box between levels if the Oculus mode is Extended Mode. - Added some missing audiotracks - Small other fixes If you wish to report a bug, please visit here.


[ 2014-12-05 20:38:15 CET ] [ Original post ]


Rift's Cave Updated (04/12/2014)

Rift's Cave has now been updated to RC_Alpha v2.1 Changelog: - Gamepad support fixed - Added the "Esc" button to came back to the Main Menu - Desert death bug fixed - Added some collisions - Far clipped planes fixed on the first map If you wish to report a bug, please visit here.


[ 2014-12-04 04:35:46 CET ] [ Original post ]



Rift's Cave
Frost Earth Studio
  • Developer

  • Frost Earth Studio
  • Publisher

  • 2021-09-09
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (79 reviews)


  • Review Score

  • http://riftscave.altervista.org/
  • Website

  • https://store.steampowered.com/app/335210 
  • Steam Store

  • The Game includes VR Support

    Standing

     1 

     

    Rift's Cave Linux Content [1.78 G]

  • Public Linux depots

  • THIS GAME REQUIRES THAT YOU OWN AN OCULUS RIFT DK2.

    Rift's Cave is an adventure/puzzle solving Virtual Reality game designed for the Oculus Rift.

    This game was inspired from beautiful, diverse environments and scenery - in Rift's Cave you'll be able to experience such inspirations for the first time in stereoscopic view.

    You'll live an epic adventure exploring fantasy landscapes, solving mysteries and using your magic skills to defend yourself from what lies within. Discover epic temples, deserts, snowy forests, giant caves and much more!

    Rift's Cave Alpha Features


    • Begin the adventure, find out who you are and why you're stranded in a mysterious cavern.
    • Use your magic skills to protect yourself against bloodcurdling ghosts, solve puzzles, or just turn a light when you can't see!
    • Explore for hours! You'll be projected into a new fantastic fantasy world for the first time in VIRTUAL REALITY!
    • Bizarre creatures that will be lurking around any corner.
    • Use your special view to relive ancient adventures and secrets including additional backstory on the cave itself!
    • A new level of immersion and some epic fantasy maps to explore, just dive in!

    Developer Notes

    If you have any questions about the development of Rift's Cave, please use this email at frostearthstudio@hotmail.com
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 570
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04
    • Processor: Quad-Core i5 or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 670
    • Storage: 4 GB available space
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