In this update I finally added Achievements to the game. I added 38 Achievements to reward you for getting various levels, skill levels, meeting NPCs, and beating bosses in the game.
[ 2023-05-02 14:41:29 CET ] [ Original post ]
Change Log:
Added: Ability to save volume controls
Changed: Fixed bug where you could accidentally use an item when the game is paused
Changed: Fixed bug where a user could scroll the quick bar when the game is paused
Changed: Fixed bug that would sometimes cause world generation to mess up
Changed: Removed placeholder button
Changed: Updated Game Engine
[ 2023-03-27 17:00:22 CET ] [ Original post ]
Change Log:
Added: Malgantous Boss
Added: Malgantous Quest
Changed: Fixed Bug where flying creatures would not be able to fly over objects.
[ 2023-03-14 16:53:00 CET ] [ Original post ]
Change Log:
Changed: Improved ability to select skin, hair, eye, and colors with a controller
Changed: Volume of wind effect
Changed: Volume projectile hits
Changed: Fixed issue where xp orb audio would play very loudly
[ 2023-02-28 19:11:51 CET ] [ Original post ]
Change Log:
Added: Albert Wakefielde NPC
Added: Albert Wakefielde Quest
Changed: Added ability to enter the 4th dungeon
Changed: Fixed map icons for home town
[ 2023-02-13 19:42:05 CET ] [ Original post ]
Change Log:
Changed: Updated Game Engine
Changed: Added Icon for player stashes in Overworld when the stash is not in the Overworld
Changed: Removed the requirement that you have to craft all sub items in a crafting quest
Changed: Adjusted XP Per Kill
[ 2023-02-03 14:49:39 CET ] [ Original post ]
Change Log:
Added: Different starting weapon types for different classes
Changed: Increased the maximum amount of arrows and bolts that can be found in chests
Changed: Decreased the cost of projectiles at shops
Changed: Increased the amount of arrows and bolts you get from crafting
Changed: Increased the amount of throwing weapons you get from crafting
Changed: Area effect for some dagger type weapons
Changed: Fixed a bug where the dialog would sometimes not show up when you try to talk to a quest giver
Changed: Added a minimum energy cost for energy weapons
[ 2023-01-22 18:44:40 CET ] [ Original post ]
Change Log:
Added: Desert Spruce
Added: Scorpion
Added: Large Scorpion
Added: Centagon Desolis Dungeon Boss
[ 2023-01-13 15:59:03 CET ] [ Original post ]
Change Log:
Added: Lana Osgold Knife Quest
Added: Lana Osgold Light Throwing Axe Quest
Added: Lana Osgold Fletching Table Quest
Added: Lana Osgold Spinning Wheel Quest
Added: Lana Osgold Short Bow Quest
Added: Lana Osgold Feather Quest
Added: Lana Osgold Arrow Quest
Added: Lana Osgold Gemstone Key Quest
Added: Lana Osgold Goregon Quest
Changed: Fixed misspelling of Fletching Table
Changed: Fixed skill level for crafting Two Handed Sword Parts
Changed: Fixed skill level for crafting Dagger Parts
Changed: Fixed skill level for crafting Throwing Knife Parts
Changed: Fixed bug when you try to drop an item from a craft slot
[ 2023-01-02 16:13:37 CET ] [ Original post ]
Change Log:
Added: Lana Osgold NPC
Added: Throwing Knife Hilt craft profile
Added: Light Throwing Knife craft profile
Added: Light Throwing Axe craft profile
Added: Shuriken craft profile
Changed: Increased the amount of arrows that are crafted to 10
Changed: Increased the amount of bolts that are crafted to 10
Changed: Increased the amount of projectiles and throwing weapons that you can find in chests
[ 2022-12-20 21:00:22 CET ] [ Original post ]
Change Log:
Added: Samson Cromwells Chest Quest
Added: Samson Cromwells Sickle Quest
Added: Samson Cromwells Grass Quest
Added: Samson Cromwells Torch Quest
Added: Samson Cromwells Grass Bed Quest
Added: Samson Cromwells Magus Quest
Added: Day Night Cycle that activates after the Grass Bed Quest
Changed: Updated energy attack audio levels
Changed: If you sleep in a Grass Bed Day Night Cycle will be set to daytime
Changed: Updated Maguses attack behavior
Changed: Tool Harvest Rate
[ 2022-12-12 14:14:41 CET ] [ Original post ]
Change Log:
Added: Samson Cromwell NPC in the Enchanted Woods Townhall
Added: Samson Cromwells Portal Quest
Changed: Fixed a bug where enemies would sometimes not drop XP
Changed: Eyewood Creature Level
Changed: Fixed a bug where an NPCs text could get stuck on the screen
Changed: Fixed a bug where an item would sometimes show up in the craft list when you didn't have the required resources to craft it
Changed: Adjusted Skill XP Rate
Changed: Tool Harvest Rate
[ 2022-12-05 11:18:39 CET ] [ Original post ]
Change Log:
Added: Grass Bed
Added: Ability to craft Grass Bed
Changed: Fixed bug with Area Gate when only one Area Gate was placed
[ 2022-11-28 16:57:27 CET ] [ Original post ]
Change Log:
Added: Area Gate
Added: Ability to craft a Area Gate
Added: Ability to drag to place objects in the world
Changed: Fixed problem where you could place objects in water
Changed: Fixed problem where you could place structure parts in water
Changed: Durability will now decrease more slowly when using an item
Changed: Object use level
[ 2022-11-17 10:07:56 CET ] [ Original post ]
Change Log:
Added: Changed the message the show how many resources that you need in a crafting quest
Changed: Fixed problem where quest text would sometimes overflow below the cancel quest button
Changed: Fixed bug that would sometimes show the wrong amount of resources that you need
Changed: Crafting recipe for Blacksmith Table
Changed: Fixed status text for one of Godwin Ironforge's quests
[ 2022-11-08 19:05:48 CET ] [ Original post ]
Change Log:
Added: Dungeon quest mini map marker
Added: Repair Bench
Added: Crafting recipe for Repair Bench
Changed: Fixed a bug where skill xp was scaling with player level instead of the skill level
Changed: Fixed a bug where some crafted items would give the wrong skill xp
Changed: Added material level for crafting items
Changed: You will now get 4 String instead of 1 String when crafting String
Changed: You will now get 2 Rods instead of 1 Rod when crafting Rods
Changed: You will now get 2 Plates instead of 1 Plate when crafting Plates
Changed: You will now get 2 Slabs instead of 1 Slab when crafting Slabs
[ 2022-11-02 14:11:07 CET ] [ Original post ]
Change Log:
Added: Mini map icon for newly created player stashes
Changed: Changed mini map icons
Changed: Fixed a bug where quest mini map icons would not show up after game start
Changed: Fixed a bug where resources could not be added to a workbench when it have a different grade type
Changed: Increased collision box for when harvesting resources
Changed: Fixed bug where player would sometimes spawn inside a wall when exiting a cave door
Changed: Changed it so if you get stuck in a wall you will get teleported back to a spawn spot
Changed: Updated Unity
[ 2022-10-25 11:13:44 CET ] [ Original post ]
Change Log:
Added: Dungeon system maps for navigating dungeons
Changed: Smelting will now give you 3 ingots instead of 2 ingots
Changed: Fixed crafting of gemstone keys
Changed: Fixed smelting of brass and bronze ingots
Changed: Adjusted wind magic effect to allow some movement in the direction you are trying to move
Changed: Adjusted rock and ice magic effect to allow some movement when under effect
Changed: Fixed a bug where a creature status effect glows would render behind ground layers
Changed: Made it easier for player to use tools when using a controller
Changed: Fixed a bug where you sometimes could not select an item slot using a controller
Changed: Fixed a problem where sometimes a player could not open a door that is below the player while using a controller
Changed: Fixed a bug where you could trigger shears audio when in a menu while using a controller
Changed: Fixed a bug where a cookers fuel would be removed when you click on a craft item
Changed: Fixed a bug where you could not stack craft items
[ 2022-10-21 21:08:11 CET ] [ Original post ]
Change Log:
Changed: Fixed problem where craft buttons would not update items when the crafting bench already had items in it
Changed: Added black bars to screen for ultra wide monitors
Changed: Modified how dungeon generation works
Changed: Fixed a problem in Lucidious Arkwright's quests
[ 2022-10-17 16:18:34 CET ] [ Original post ]
Change Log:
Added: Controls Menu
Changed: Player is now invincible for 4 seconds when world is loaded
Changed: Player is now invincible for 4 seconds when they respawn after a death
Changed: Important NPCs can no longer take damage
Changed: Hostile entities will be de-spawned in a chunk that is loaded near by the starting town
Changed: Fixed Problem where boss protection would not work right
[ 2022-10-12 19:52:17 CET ] [ Original post ]
Change Log:
Changed: Improved ability to click on doors
Changed: Improved ability to click on crafting benches and work stations
Changed: Added ability to eat food by left clicking while in hot bar
Changed: Added ability to drink potions by left clicking while in hot bar
[ 2022-10-11 20:52:36 CET ] [ Original post ]
Change Log:
Changed: Fixed bug where you could not craft a short sword blade
Changed: Fixed problem when switching between controller and mouse/keyboard controls
Changed: For new worlds house doors in Lanshire Sanctuary will always be generated unlocked
Changed: For new worlds cave trap doors in Lanshire Sanctuary will always be generated unlocked
Changed: Mitigated a problem where the starting town would spawn to close to harder biomes
Changed: Fixed a Bug where a dungeon was sometimes inaccessible
[ 2022-10-10 15:55:15 CET ] [ Original post ]
Change Log:
Changed: Added Energy Regeneration when player is fully nourished
Changed: Increased Toughness property on newly created quest Hatchet to 2000%
Changed: Increased Toughness property on newly created quest Pickaxe to 2000%
Changed: Increased Toughness property on newly created starting sword to 1000%
Changed: Fixed bug where quest items would sometimes spawn with low durability
Changed: Doubled the amount of ingots you get from smelting
Changed: Adjusted Blacksmith Table crafting profile
Changed: Fixed bug where Lucidious Arkwright would sometime spawn in water
[ 2022-10-08 15:23:46 CET ] [ Original post ]
Change Log:
Changed: Workstations now shows up in the info panel
Changed: Shop Points now shows up in the info panel
Changed: Added KeepOnDeath property on newly created quest Hatchet
Changed: Added KeepOnDeath property on newly created quest Pickaxe
[ 2022-10-05 14:53:16 CET ] [ Original post ]
Change Log
Changed: Fixed bug where controller could not select Face Type in charterer creation menu
Changed: Fixed bug where wall sliding wasn't working
[ 2022-09-29 19:31:38 CET ] [ Original post ]
Change Log
Added: Royal Scepter
Added: Royal Scepter Head
Added: Holy Wings Spell
Added: Holy Arrow Spell
Added: Holy Cross Spell
Added: Holy Circle Spell
Added: Holy Lattice Spell
Added: 3rd Dungeon Boss
Changed: Fixed effect area of heavy swords
[ 2022-09-23 17:24:28 CET ] [ Original post ]
Change Log
Added: More facial hair types for NPC in the game
Added: Facial hair types in character creation screen
Added: Onion crop to the game
Added: Cucumber crop to the game
Added: Squash crop to the game
Added: Gourd crop to the game
Added: Asparagus crop to the game
Added: Chili Pepper crop to the game
Changed: Fixed harvesting level of farmable crops
Changed: Fixed growth level of of crop seeds
Changed: Fixed watercan XP
Changed: Farming growth rate and evaporation rate
[ 2022-09-14 20:02:20 CET ] [ Original post ]
Change Log
Added: More hair types for NPC in the game
Added: Hair types in Character Creation Screen
Changed: Adjusted Lucidious Arkwrights spawn position
[ 2022-09-04 15:31:59 CET ] [ Original post ]
Change Log
Added: More skin tones and hair colors for NPC in the game
Added: Character Creation Screen when stating a new game
Changed: Fixed bug where Lucidious Arkwright is would sometimes spawn inside a house
[ 2022-08-27 04:48:05 CET ] [ Original post ]
Change Log
Added: A cancel quest button in the quest menu
Added: A new type of quest where a group of enemies spawn in a given area
Changed: Now Lanshire Sanctuary has side quests once the main quest line has gotten far enough
Changed: Fixed a bug where houses would sometimes get blocked from being accessed
Changed: Fixed a bug where house doors would sometime generate on walls incorrectly
Changed: the Enchanted Forest biome has now been changed to the Enchanted Woods biome
Changed: Fixed bug where quest keeper would sometimes not return reward
[ 2022-08-13 18:04:32 CET ] [ Original post ]
Change Log
Added: Crystal Rocks that you can mine in caves in newly created worlds
Added: A 4th level to some caves in newly created worlds
Added: new Book Item
Added: new Page Item
Added: Procedural generated books that using a markov chain
Added: Text items that can be found in bookshelves in newly created areas
Changed: Improved other area generation speed
Changed: Screen UI resolution for Ultra wide monitors
Changed: Fixed a bug where dialog menu would show up in the wrong place
[ 2022-07-29 17:14:32 CET ] [ Original post ]
Change Log
Added: Randomly placed graveyards in the overworld for newly created worlds
Added: Pipe fences as a new object type
Added: Ability to craft a pipe fence
Changed: Crafting a pole fence will now give you 4 fences instead of 2
[ 2022-07-18 01:26:20 CET ] [ Original post ]
Change Log
Added: Randomly placed ruins in the overworld for newly created worlds
Added: Randomly placed houses in the overworld for newly created worlds
Added: Randomly placed farms in the overworld for newly created worlds
Added: New house layouts to the game
Changed: Fixed bug where ranged humanoid enemies would not be able to target the player correctly
Changed: Fixed Bug where Humans would not spawn in Houses
[ 2022-07-11 21:43:57 CET ] [ Original post ]
Change Log
Changed: Updated the saving and loading of save game file.
Changed: Improved Boss Room layouts for newly created worlds.
[ 2022-07-03 16:06:53 CET ] [ Original post ]
Change Log
Changed: Fixed a bug where your body and weapon would glitch around when you use a controller
Changed: Fixed a bug with the screen transition when you move to another area
[ 2022-06-27 16:09:56 CET ] [ Original post ]
Change Log
Changed: Camera will now move in the direction that the player is looking when using a controller
Changed: Added a crosshair when using a ranged weapon, throwing weapon, or energy weapon and using a controller
Changed: Fixed bug where the sound of magic effect didn't work correctly
Changed: Made it so energy weapons will activate at the crosshair position when using a controller
Changed: Made it so you could close the death menu when with the action button when using a controller
[ 2022-06-20 22:46:03 CET ] [ Original post ]
Change Log
Changed: Improved cursor movement when using a controller
Changed: Cursor will now turn invisible when not moving and using a controller
Changed: Cursor selection will now default to above the player when using a controller
Changed: Containers will now show up in the info panel when selected.
Changed: Made it so doors won't keep opening and closing when using a controller
[ 2022-06-17 22:02:15 CET ] [ Original post ]
Hello everyone, Today I have finally released the demo for Hallowlands on Steam. Please check it out if you are interested. I also updated the demo to 0.5.8.
Here is the Change Log for the 0.5.8 update:
Added: Map Menu when you press tab or RB for a controller.
Changed: Character menu Button to Select for Controllers.
Changed: Fixed bug where house doors would sometimes get blocked for newly created worlds.
Changed: Fixed bug where a part of a cave would sometimes get disconnected from the rest of the cave system for newly created worlds.
Changed: Improved the reachability for areas in cave systems for newly created worlds.
[ 2022-06-14 16:33:23 CET ] [ Original post ]
Hello everyone, over the last month or so I have been working hard on a demo for Hallowlands. Today I finally released the first build on itch.io. I do want to get a build of the demo up on Steam eventually, but for now I just got it up on itch.io if you want to check it out. Also If you do try out the demo any feedback is welcome as well.
Link to the Demo:
https://revolutionaryinteractive.itch.io/hallowlands
I also relaunched my Kickstarter Campaign for Hallowlands if you want to check that out as.
Link to Hallowlands Kickstarter:
https://www.kickstarter.com/projects/revinteract/hallowlands-a-procedurally-generated-rpg-adventure
Thanks alot,
Chris Johnson
[ 2022-05-10 17:57:15 CET ] [ Original post ]
Hello everyone, Today I just launched a kickstarter campaign for Hallowlands. If this campaign is successful if would help me to make Hallowlands into the best game that it can be.
In the campaign there are rewards that include early beta access to the game. Also there are rewards where custom items could be added to the game, including gravestones, custom weapons, NPCs, and Legendary Hero shrines.
If you are interested please check out the kickstater page:
https://www.kickstarter.com/projects/revinteract/hallowlands
[ 2022-03-30 16:08:32 CET ] [ Original post ]
🎮 Full Controller Support
- WeakWood Throne Content [136.21 M]
- Open world exploration
- Procedural generated world with mulple biomes
- RPG mechanics/systems
- Harvesting resources
- Crafting, Building, and Farming systems
- Numerous weapon classes
- Numerous magic types
Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 4 gb video memory. OpenGL 3.0+
- Storage: 400 MB available space
[ 6109 ]
[ 994 ]