Greetings!
The penultimate Deck of Souls Early Access update is ready! We're almost at the finish line, and the game will soon enter its full release.
This is your last chance to grab Deck of Souls at a devilish discount, as the price will increase after this update. Do you have what it takes to close the gates of Hell?
The latest update will include:
- The fourth story chapter;
- A new boss with two phases;
- Two smaller bosses;
- New locations specific to Chapter 4;
- 6 new combat encounters;
- 7 new random events.
Greetings! Deck of Souls has a brand-new bumper update! We combined the second and fourth stages of our roadmap into one release. We've listened to players and have implemented the option to change the card placed under an enemy. Now, the card will return to your hand and the spent stamina used to play it will be returned accordingly. However, you can only do this three times per battle, so choose wisely. Here's what else is new in the latest update:
- Added difficulty modifiers, which players will unlock by completing the third act.
- Added the ability to permanently improve the hero's stats between runs. This option will become available at level 5. If you have already reached this level, you will need to replay it to unlock the new feature.
- Added 3 new cards.
- Added 3 new passives.
Greetings! We've implemented all of the changes and we're finally ready to unveil the first Early Access update for Deck of Souls! What's new:
- Three new enemies in the city;
- Two new backgrounds with visual effects for the city;
- Five new relics.
We have also prepared a number of QoL improvements based on your feedback:
- Provided clarity on the order in which cards are played. We hope there will be no more issues with this.
- Accelerated animations. You can now select the speed in the game settings.
- Added description of the conditions to unlock new classes.
- Removed the need to select a class after finishing the tutorial.
- It is now clear which items can and cannot be upgraded..
- Updated the localization for several languages.
- And several other changes.
Greetings! Firstly, we want to thank everyone who supported Deck of Souls during the Early Access release. Your feedback, suggestions, and comments are really valuable to the team. We are currently working on the first update, which will contain:
- Three new enemies in the city;
- Two new backgrounds in the city;
- Five new relics.
We have also prepared a number of QoL improvements based on your feedback:
- Provided clarity on the order in which cards are played. We hope there will be no more issues with this.
- Accelerated animations. You can now select the speed in the game settings.
- Added description of the conditions ton unlock new classes.
- Removed the need to select a class after finishing the tutorial.
- It is now clear which items can be upgraded and which cannot.
- And some other changes.
Hello, friends! We are glad to share the stunning new roguelike deck-builder about a gnome uprising Union of Gnomes! https://store.steampowered.com/app/2097030/Union_of_Gnomes/ Join a warband of gnomes to stand up against Snow White's tyranny and storm Gnomontanomo. Put an end to gnome trafficking and stop their brothers' oppression! [previewyoutube=hUkMF_3Lw0s;full][/previewyoutube] Discover the dark side of characters from your favorite fairy tales, fight them in tense battles, and make the most of your squad's abilities and talents. Combine different cards and create unusual and spectacular combos to defeat the enemy with minimal losses. Don't miss out on a great offer! Buy a bundle with two card games at once with a nice discount! https://store.steampowered.com/bundle/43268/Herocraft_PC_Deck_Building_Bundle/ Play Union of Gnomes, write reviews, make videos, and share the game with your friends!
Greetings! We're excited to announce that Deck of Souls is finally available in Early Access. Thank you to everyone who added the game to the Wishlist and supported us during the development. We hope you enjoy the game and have a lot of fun fighting the forces of Heaven and Hell. Your feedback and comments are very welcome they will help us to continue making Deck of Souls better and more interesting. [previewyoutube=0-0eWh-Ov18;full][/previewyoutube] Want to know what we'll add to the game before the full release? Check out our plans for the game's development time in Early Access.
Early Access
Deck of Souls' Early Access will contain:
- 3 hero classes: Holy Lich, Divine Knight, and Saint Talon including numerous cards for each. There will be 77 cards for Holy Lich, 61 cards for Warrior, 64 cards for Saint Talon, and 32 neutral cards;
- 3 incredible story chapters to replay over and over again;
- 3 deadly bosses, each with the challenging two-stage battles;
- 3 different merchants;
- Unique items for each class, consisting of 28 items for the Holy Lich, 19 for the Saint Talon, 28 for the Warrior, 9 neutral items, and 7 relics;
- 55 unique combat encounters, including bosses and random events;
- 83 different nodes that treasure-filled glory or deadly combat encounters;
- Over 140 different passives, but you'll have to play the game to uncover all of them!
Update 1
We plan to add new hero equipment and enemies. We will also implement a number of QoL improvements based on feedback from players.
Update 2
The most important changes in this update:
- In-between-run upgrades: permanently improving hero stats, gaining new skills, and more.
- Run difficulty modifiers.
- New cards.
- New passives.
Update 3
The following additions will become available:
- The fourth chapter of the story.
- New biome: the Castle.
- A new boss.
- New random events.
- More enemies.
- As well as two new sub-bosses.
Update 4
While Deck of Souls is in Early Access, we'll read and consider all of the comments, reviews, and feedback from players. Feel free to share your ideas for the game with us, and we'll add the most relevant ones during this update. In addition, we will add:
- New events.
- New items.
- More QoL improvements.
Update 5
In the final update, we'll release:
- Final chapter and end of story.
- Final boss.
- New biome: Hell.
- New enemies.
- 4 new sub-bosses.
Greetings! Get ready for the battle between Heaven and Hell when Deck of Souls releases into Early Access on June 20th! Arm yourself by watching the game's release trailer. [previewyoutube=bzCopKJIGa8;full][/previewyoutube] Deck of Souls' Early Access will contain:
- 3 classes of heroes - Holy Lich, Divine Knight, and Saint Talon, including numerous cards for each of them. There will be 77 cards for Holy Lich, 61 cards for Warrior, 64 cards for Saint Talon, and 32 neutral cards.
- 3 incredible story chapters to replay over and over again.
- 3 deadly bosses, each with two unique stages and challenging two-stage battles.
- 3 different merchants.
- Unique items for each class, consisting of 28 items for the Holy Lich, 19 for the Saint Talon, 28 for the Warrior, 9 neutral items, and 7 relics.
- 55 unique combat encounters, including bosses and random events.
- 83 different nodes that treasure-filled glory or deadly combat encounters.
- Over 140 different passives, but you'll have to play the game to uncover all of them!
Greetings! Thank you to everyone who supported Deck of Souls and played our new demo. We'd love to read about your impressions and ideas, so feel free to post your thoughts in the discussions on Steam or in our Discord. We've updated the demo a bit, improving some mechanics and fixing a few bugs.
- Stealth will allow you to avoid debuffs;
- All-round improved map generator;
- Replaced the final node icon on the map;
- Fixed Chinese localization issues;
- Fixed an issue where debuff icons would still display after the previous battle;
- Made minor balancing changes to cards.
Greetings!
Deck of Souls will be a part of this year's PAX East event, taking place March 2124 in Boston! In honor of this event, we have prepared a brand new Deck of Souls demo for you to enjoy.
Help the brave hero defeat demons, angels, and monsters while restoring humanity to its rightful place in the universe.
The new demo will feature:
- Completely updated graphics and interface!
- The first chapter of the story, including the boss and two mini-bosses.
- Two classes, along with cards of other classes to choose from during runs.
- New enemies: Skeleton-Wheel, Small Mushroom, and Big Mushroom.
- Over 150 different cards with different properties to diversify gameplay.
Join the exciting adventure in the Deck of Souls deckbuilding game! Play, stream, and share your impressions of the game here or on Discord. Regards, Deck of Souls Team
Greetings!
Over the last few months, we've been hard at work making Deck of Souls the best-looking game it can be. Today, we want to talk about a few of these graphical changes.
Firstly, we were tasked with creating a dungeon, which is no simple task. It's an unusual location and requires a thick atmosphere with eye-catching features.
We started with a few basic shapes to define the floor and dingy walls.
After the preliminary sketches, we decided to add some variety by including a ruined wall.
The wall still looked a bit too clean (even with a big hole in it!). The brickwork was a bit dull, even after we added in a few more accessories, like a door, flags, torches, and grates.
And then we thought about a cave or a grotto. After sketching out a cave rift, we decided to add a crystal mine as a background feature. It not only adds depth and atmosphere to the area but reveals a bit more lore of the game.
It's not just a mine it's the ancient temple of the fallen angel who imbued the crystals with magic. Each crystal is a piece of the angel's soul, imbuing it with extraordinary power. Centuries later, instead of honoring the powerful being, people began to mine the crystals, and the ancient temple was rebuilt as a prison.
That's not all! In fact, more locations, the appearances of heroes and enemies, and the cards are all receiving visual updates. Additionally, we continue to tweak the balance and add new enemies and new cards. The game will look completely different in the next demo!
Thank you for supporting Deck of Souls. Join our Discord to share your impressions, and chat with other players and the developer.
Regards,
Deck of Souls Team
Greetings!
The development of Deck of Souls is well underway and progressing smoothly. The Book of Souls is almost complete and will show players an overview of their card collection and overall game progress.
We have also added brand new cards, a discard pile, starter decks for the Rogue and Warrior classes, and four new starter decks for the Caster class (bringing it up to six!).
And we have started work on improving the interface. If you have already played the Deck of Souls demo, we would love to hear your thoughts and ideas about the interface it will greatly help us.
There are also several changes to card mechanics:
- Stealth is now lost when dealing damage;
- Snack Attack makes the card instant when in stealth;
- Rush cards are now automatically applied if they are added to the deck and if the Rush value this turn allows it.
- You can no longer draw the same card twice. Once the deck is completely drawn, it will recharge from the discard pile. It's possible to have an empty deck and draw no cards.
- Added new cards;
- Cards now display the class they belong to;
- Added mechanics that enable players to discover and search for cards in the deck;
- An indicator to show player damage increases;
- Added effects for cards.
Greetings! We just pushed an update for the Deck of Souls demo that made it more varied and captivating. Heres whats new:
- 4 more starter decks for the Caster class have been added, now it is 6 of them.
- A few cards have been added.
- A few cards have been changed.
- Some bugs were fixed
Greetings! We are proud to announce that you will be able to play the first demo of Deck of Souls during The Mix event on Steam. Join our hero on the quest of a lifetime! The Deck of Souls demo will feature:
- The first full chapter of the story.
- 31 unique pieces of gear for your hero.
- Battle against 18 distinct enemies, 1 boss, and 3 sub-bosses.
- Encounter 22 varied traversal nodes that may involve combat, treasure, and more.
- One class, along with cards from two future classes to choose from.
- Over 150 different cards with different properties to diversify gameplay.
Greetings!
We're happy to announce that the development on Deck of Souls is in full swing. There are so many details that we want to share with you, specifically how we are improving the card system, adding more randomness to the gameplay, more merchants, and reworking the classes. Here's an overview of our progress.
The Rarity of Cards
All cards will be divided into basic, rare, epic, and legendary types their rarity will depend on combat difficulty. For example, defeating two tough foes will grant you a choice of three rare cards, while you will be granted an epic card choice for defeating mini-bosses. As for legendary cards, well, you'll have to execute a boss to receive one of those.
Set of Souls
Souls are a currency that can be used in different ways to enhance your deck the game is called Deck of Souls, after all. There are three types of souls in the game: Dull, Bright, and Radiant. Dull souls can be obtained by defeating normal enemies, Brights are trophies from downing mini-bosses, and Radiant souls can only be obtained from executing bosses. Choosing to execute bosses will give you a legendary opportunity to craft exceptional cards or an amazing equipment upgrade. Card sets or enhancements can be acquired at one of the merchant's spots the Soul Chamber or Soul Blacksmith.
Widening of Classes
Instead of focusing on the quantity of classes, we decided to create a more in-depth class design, offering a diverse array of class types, builds, and varied playstyles. By reducing the total number of classes, focuses on several basic archetypes with huge room for improvisation.
Growing of Lore
Along with the game's mechanics and features, we'll also be expanding the lore! Deck of Souls will be more captivating and intriguing, but we can't give you any details just yet
Thanks for your huge support, it really helps us to create an amazing game!
Regards,
The Deck of Souls Team
Hello friends! Important news from our team! Firstly, the game changed its name to Deck of Souls, don't lose us. Secondly, watch our first trailer. Deck of Souls is a souls-like roguelite card game with RPG elements. Create your own hero, extract souls of your enemies and make cards out of them, break through tough battles, die, and go all over again... [previewyoutube=CwPWsqLhv3c;full][/previewyoutube] In Deck of Souls, you will:
- Turn your enemies' souls into your cards and mix different classes abilities to uncover your true power.
- Choose your heros capabilities and appearance, pick between several distinct classes, use the RPG elements and inventory system to your advantage, and take the proper outfit.
- Make choices and decide the bosses fate. Execute them for their sins or spare them, so that they will come to help.
We'll be fighting undead monsters with cards!
Hey guys! We'll be introducing our demo and showing off tips to people that may have problems fighting the bosses!
Come join us in the carnage! Judge your enemies and build your deck!
And remember to get the demo here: https://store.steampowered.com/app/2088770/The_Kynges_Gambit/
We'll be fighting undead monsters with cards!
Hey guys! We'll be introducing our demo and showing off tips to people that may have problems fighting the bosses!
Come join us in the carnage! Judge your enemies and build your deck!
And remember to get the demo here: https://store.steampowered.com/app/2088770/The_Kynges_Gambit/
The Kynge's Gambit
Bigboot Studios
Bigboot Studios
Early 2023
Strategy Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
Very Positive
(115 reviews)
https://store.steampowered.com/app/2088770 
In Kynge's Gambit, the cards pick you
Modify your character to unlock cards based on your stats. Buy different weapons to change the style of your card attacks, increase your stats to increase their strength, each card is tied to you as a skill rather than just a card with a fixed number. Polish and modify your deck between battles and mind the stats tied to them.Watch and Predict
Unlike other card games you must also look your enemies for its tells and postures that will tell if a strong attack is coming. Each enemy is strong in its own way and you will have to create a strategy. You may need to burst some monsters, or maybe take a defensive posture and endure while winning a battle of attrition. Never lose sight of your enemy, mind their charging tells.Judge your enemies
Judge the destiny of your opponents. Choose to spare or kill them.Fight, Die, Improve and Repeat
Every time you die you'll get better, wiser and may unlock different improvements to change or tweak your run like new starter items or cards.4 Classes
- Disciples of the Moon: They rely on spells and magical defenses to overpower their opponents. Main stat: Dissidence
- Lionheart Champions: These fearsome goliats rely on pure resolve by use of huge armors and recklessness to enemy attacks. Main stat: Flux
- Holy Inquisition: The Holy Inquisition uses Miracles and holy weapons to bring their opponents back into the fold. Main stat: Faith
- Church of the Forest: These worshipers of nature rely on brute weapons executing enemies in gruesome ways as an example to their allies. Main stat: Forte
- OS: Should work with most modern Ubuntus
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 850
- OS: Should work with most modern Ubuntus
- Processor: i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 850
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