A small update for ArcRacer is now live! Logos for each team have been added, and are visible in the team guide entries. Some teams also have a bit of extra background information added in their entries. To get the full picture, of course, you will need to cross-reference with the historical timeline. You've been reading the timeline entries, haven't you? A few more statistics that have been tracked since game launch are now finally exposed in the Records menu, including global totals for said stats. This is more of a curiosity than a big feature update, but I hope you enjoy it all the same. Finally, I wish to share with you the somewhat unfortunate news that due to external factors, ArcRacer will not be receiving any significant content and feature updates for some time. This is not to say that no new features will ever be added, and bugfixes/community support will continue as normal. Thank you so much for playing ArcRacer!
[ 2024-08-11 05:12:11 CET ] [ Original post ]
This is a small update to address some input oversights and bugs.
- Broke out separate steering/pitch actions to let them be bound to truly anything.
- F11 actually toggles fullscreen now.
- And some other assorted glitches.
[ 2024-03-26 01:27:14 CET ] [ Original post ]
Another requested feature is here: ArcRacer now supports the full Steam Input API. Besides fixing some lingering input issues and irregularities, gamepad controls can be fully remapped! Steer with gyro controls if you so desire. Future updates will focus on improving the track editor, but if there's a missing feature you're dying to see in ArcRacer, share your thoughts! More tracks? A grand prix mode? [strike]Multiplayer?[/strike] The world is full of wonder.
[ 2024-03-18 08:53:13 CET ] [ Original post ]
Steam Workshop support is released in update 1.4. Custom courses can now be uploaded and shared, so get creating! Changelog:
- Added Steam Workshop support
- Pre-existing terrain maps can now be used for editor courses
- Added (lenient) build limits to courses to prevent potential issues with custom content
- Improved AI pathfinding to handle less-optimal waypoint layouts
- Bugfixes
[ 2024-02-09 04:26:12 CET ] [ Original post ]
Changelog:
- Added two new music tracks, including one for the editor
- Somehow, more bugfixes
[ 2024-01-29 04:33:26 CET ] [ Original post ]
Changelog:
- Courses now unlock in free race mode if any campaign race has been completed on them, regardless of whether a medal was earned.
- Initial release of the track editor, available from the main menu.
- Bugfixes
[ 2024-01-24 22:05:52 CET ] [ Original post ]
Some minor balance improvements:
- Player now starts at the back of the starting grid in Time trial and Speed lap modes
- Shield is refilled up to half of maximum on new laps in Speed lap mode
[ 2023-11-02 05:41:30 CET ] [ Original post ]
Hello everyone! This update contains a number of fixes and improvements, including:
- Increased viability of combat during races
- Added several accessibility options
- Added accelerate-by-default option (under accessibility)
- Fixed collision issues when racing at very high speeds (S+4 and beyond)
- Tweaked damage received at high speeds
- Added the ability to (very) briefly brake during Zen mode
- Re-rebalanced opponent AI
- Added more energy pickups to Pipeline
- Many bugfixes and text cleanups
[ 2023-10-21 04:32:19 CET ] [ Original post ]
- Rebalanced AI racers, again
- Added cooldown for boost
- Added brightness slider
- Tweaked internal camera view
- Bugfixes
[ 2023-09-25 05:02:23 CET ] [ Original post ]
- Improved cockpit camera view
- Added resolution scaling options
- Rebalanced and reduced the difficulty of AI racers
- Bugfixes
[ 2023-09-24 04:15:54 CET ] [ Original post ]
General system stability improvements to enhance the user's experience.
[ 2023-09-23 16:33:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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So What's In the Box?
- Twelve unique courses to race on
- Eight ships with distinct playstyles
- A full campaign with hand-crafted progression
- No multiplayer!
- Custom race mode configuration
- In-game tutorial and manual with tips
- Pixel-perfect Y2K-inspired artstyle
- Love
- Jukebox mode, soundtrack TBD
- Graphics: OpenGL 3.3
- Storage: 150 MB available space
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