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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, We've seen that many people are struggling with the recycling count softlock issue, and we have just put out a fix for the excavators that were causing it. The fix will only work on new maps after the update, not on maps in progress. Please continue to let us know if you encounter issues. - Free Lives
Terra Nil is 50% Off!
Reclaim the wasteland during Devolvers December Sale till the 2nd of January!
A Heatwave is Coming to Terra Nil!
A heatwave is coming to Terra Nil soon.
Stay cool, more details next year
Hi all, just some small bugfixes:
Small patch to address some building unlock issues:
Hi folks, this patch adds full localization for all of the text that was added in the past few weeks. Changelog:
Hi all, this is another patch to address some fixes for issues you've raised. Thank you again for your feedback. Changelog:
Hi all, This is just a quick hotfix for an issue with monorail pylon recyclers that has been reported with the last patch. - Free Lives
Hi all, we've just released another patch with some changes and fixes for things you've raised. Thank you for all the feedback, it's really helping us make the game more robust. Changelog:
Hi everyone! We just wanted to let you know that after the last patch, you will need to double check your difficulty settings, especially if the costs of your buildings look wrong. A side effect of the last patch was that people's difficulty settings got changed, so if things are feeling too easy or too difficult, please have a look and adjust accordingly. Thanks Free Lives
Hi everyone, we've just released patch v1.1.6 with a number of fixes and QoL improvements. This version adds a few more strings that are English only. We are in the process of localization and will have them fully localized soon. Please note! We've had reports that with our adding Monk (zen mode) as a starting difficulty option, this inadvertently shifting the difficulty in existing saves. Please double-check your difficulty settings if you notice numbers looking off. Sorry about that! Full changelog:
Hi everyone, we noticed some players reporting frogs in the Tropical Caldera causing errors that would block progress. We're mainly pushing this patch out to address that bug since it blocks progress, but we also worked on some other animal UI-related issues while we were there. Changelog:
Hi everyone, we've just released patch 1.1.4 which addresses a lot of the issues with the new animal system and reintroduces the animal observatory as a way to relocate animal herds. Full patch notes below. This update contains text changes that currently only support English - full localization will follow but we wanted to get the changes out asap. Changelog:
This micro-patch fixes a bug that was causing the screen to hang when taking full map screenshots. We're also working on more patches. You can see our progress and opt-in to the beta branch for early access here: https://steamcommunity.com/app/1593030/discussions/0/4414172802930154865/
We're happy to share that the second Vita Nova patch is available right now! Changelog:
We've been working hard to patch some of the biggest issues with the Vita Nova update, and we're happy to share that the first patch is available right now! Changelog:
Were thrilled to announce that Vita Nova, a free content update for Terra Nil, is now available! [previewyoutube=4qHI5xBa5q0;full][/previewyoutube]
We are delighted to announce that we will be releasing our first major update, Vita Nova on Monday, June 24th!
In this free update, we've added a herd of new content, features, and improvements, to enhance your eco-reclamation adventures.
Heres a sneak peek at what you can expect:
Hey everyone, we figured Earth Day would be the perfect occasion to touch base!
We're pleased to report that the new content & systems we've been working on
with the Clockwork Acorn team are shaping up beautifully.
Your enthusiasm and support means the world to us and we can't wait for you to explore all the new content.
Here is a taste of some new elements from the next planned update :
We sincerely thank all our fans for their unwavering support and patience as we continue to enhance the Terra Nil experience for everyone.
That being said, with your help, weve donated over $100k towards The EWTs ongoing conservation efforts!
Here's to the next chapter!
We have a new beta build with the new animal system on the Tropical Island level. There are definitely things we plan to improve, but we wanted to get this in front of folks to look at over the holiday period.
Changes
- Animals for tropical island
- Remove territory penalty for non-ideal animals, and rebalance
- Boost animal territory size for harder difficulties by a bit to make them more doable
- QoL: when placing multiple buildings with shift, keep current rotation
- Fix some bugs with animals in zen mode
- Fixes for animal migration oscillations
- Better mouse selection of animals when there are multiple in vicinity
- Fix: clicking on animal group icons opens info panel
- Button for sorting animal groups in the dock
- Quick animations for animal dock
- Fix: don't hover over animals when game is won and launch button is pressed
- Add little arrow below animal need indicator
- Reduce time between animal spawning from 30s -> 20s
- Animals can have slightly worse initial happiness with higher difficulties
- Other minor tweaks and improvements
Let us know what you think over on the Free Lives Discord
As we find Terra Nil nominated in TWO categories at The Game Awards, we're overwhelmed with gratitude for each and every one of you who've supported us on this incredible journey.
We wanted to make a game that put the environment in the spotlight & since launch, with your help, weve donated over $100,000 to The Endangered Wildlife Trust
We're also super proud to be nominated in 2 categories at The Game Awards :
Games For Impact
Best Mobile Game
Cast your votes here : The Game Awards
Terra Nil has earned a nomination for a Unity Award in the "Best Social Impact Project" category. Voting is officially underway! Now is your moment to show your appreciation for Unity-driven creators and projects in the 15th Unity Awards. What is the Social Impact category? Celebrating strong social impact experiences in any format that align concept and creativity with U.N. Sustainable Development Goals. You can cast your vote at https://awards.unity.com/ until November 1st, 2023 Thanks to everyone that has voted thus far, the team appreciates the support.
Were excited to put out the first post-release update for Terra Nil. This is a small update focusing on some performance improvements, polish, bug fixes, and the much awaited native macOS and Linux builds. Were also working on some bigger, more exciting changes for upcoming updates that were looking forward to sharing with you more news on that coming later. Note: if you have trouble installing macOS/Linux builds, you may need to restart Steam. If you are having trouble with the native Linux build, you can try opting into using Proton as a temporary workaround.
As we ramp up on Terra Nil work again, were setting up a beta branch on Steam where well release patches and updates prior to them being officially approved and released publicly. Eventually these changes will make their way to the public build on Steam and other platforms, but if youd like to see the latest things were working on before everyone else, you can opt-in to this branch right now! Note: by opting in to this branch, you do so at your own risk. We test these builds internally, but not as thoroughly as the public builds, so there is a chance a game-breaking or save-corrupting bug sneaks in. We advise backing up your save games manually before using the branch. You can opt-in by right clicking on the game in the Steam client, selecting Properties, Betas, and then the beta branch. These builds will often only have English translations, with other languages coming later. We always value feedback, but were especially keen to get feedback on the beta branch builds. Wed love it if you can join our Discord and give us feedback on the beta in the #-terra-nil-public-beta channel. Well also post patch notes of the beta builds to Discord as we release new builds. Right now theres a slightly newer build on beta with some bug fixes and polish. Well be updating it more over the coming weeks as we have things to share :)
Hey all, We're back! We appreciate your patience and understanding while we took some very necessary time off to recover. Burnout is a real issue, and taking care of the mental health of developers is not typically something the games industry does very well. We're trying to do that better at Free Lives. Our team is ramping back up, and, to help us make Terra Nil even better, the amazing folks at Clockwork Acorn are going to be joining the team. To give you a rough idea of our current priorities, we're currently tackling bugs, optimization, and native Mac & Linux builds (we know you have all been waiting a long time). Thereafter, we're going to start experimenting with some new ideas that didn't make it into 1.0 and start figuring out what new content the game is asking for. Thank you all for coming along on this incredible journey with us, and we look forward to making Terra Nil even better together. Take care, Free Lives
Hey everyone! It's been a crazy week since launch. Terra Nil has had a wonderful response, much larger than we could have ever dreamed of! We're thrilled so many of you have enjoyed our unusual environmental game and are grateful for your feedback. We didn't anticipate that the game would resonate so deeply with so many people and are overwhelmed by the response. We wanted to share a little bit about the future of the game. We love Terra Nil, and it is extremely encouraging to see that many of you do as well. There's much more that we'd like to do with it, and we want to let you know that we intend to keep developing Terra Nil in the future. But first, we need to take a break. We are a really small team, and Terra Nil's team is just one of 3 different teams currently working under the Free Lives umbrella (the other two teams are working on Anger Foot and Stick It to the Stickman respectively). We pushed very hard to get to this point, and if we are honest we probably slightly overreached our capacity by targeting a simultaneous PC/mobile launch. The feedback provided by this community will be invaluable going forward, and will help us to focus on the features and content that will improve and expand the game. But we first need to take a break to get over the exhaustion of launch. We'll be making an effort to address bugs and performance issues as our first priority, then we can start thinking about new content updates. Thank you all for your engagement, feedback, and ideas. We're really excited to see where the future takes us! Take care and thanks for playing, Free Lives
Need to unwind?
Relax and indulge in a captivating hour of soothing music from Terra Nil's official soundtrack, crafted by the talented Meydan, and complemented by breathtaking visuals from the game itself.
[previewyoutube=yG1OGoyqDb0;full][/previewyoutube]
After years of development by our small team, we are overjoyed to announce that Terra Nil is launching on March 28. Next month, you can join us on this unique, strategic, and meditative experience of environmental restoration and biodiversity. [previewyoutube=wpX9MsuUmow;full][/previewyoutube]
We love the way this turned out - A completely restored former quarry level.
The Terra Nil team were excited to showcase some gameplay at Day Of The Devs this year. Check it out below! [previewyoutube=5Kd_URFTsoo;full][/previewyoutube]
Hi all,
So first things first, we're happy to announce that Terra Nil will be releasing on Steam in early 2023. We will have a more specific release date closer to release time.
With that out of the way, let's move on to our final region update :P
The city region pictured above is the final and most challenging region of reclamation. Instead of starting from an empty wasteland, you'll be beginning from a flooded former metropolis.
Dredge up earth to create land on which to grow your plants. Move vast quantities of dirt with your monorail networks. Recycle skyscrapers and use their frames as bamboo nurseries. But be careful of the radioactive waste stored in bunkers around the map. You wouldn't want to cause an earthquake which made it spill ... would you?
We have stunning sunflowers, beautiful bamboo, luscious lagoons, and more in this region. With eagles, pandas, and peacocks being just a few of the animals you'll see. And when you're done here, instead of loading your recycled materials onto an airship to leave the area, you're creating a recycled rocket to leave the planet in pristine wildness.
We know you're all excited to try the game and we're excited for you to try it. Next year's going to be amazing!
If you're interested in seeing a bit more of the in-development process, come join us over at discord!
https://discord.gg/freelives
Until the next one,
- Free Lives
Hi everyone, we're back with another region update
Today we'd like to present a snapshot of the new polar region, replete with its own challenges, mechanics, animals, environments and buildings.
Use magma to power geothermal generators. Melt snow to purify the ground beneath before restoring the snowy climate once more. Freeze lava to create rocks to grow lichens and restore the majestic kelp forests of the frigid ocean. And perhaps you'll even spot an aurora. You can see a little of our new lava, tundra, snow, and more in the image above.
In addition to the polar region, we've overhauled the climate mechanics of the game to have a far more significant effect on gameplay than in the demo. We have various parameters that have region-wide effects when certain thresholds are reached.
Next, we're tackling a completely different challenge, the restoration of a former urban city. Where before, Terra Nil's wastelands have been empty, the city turns that idea on its head. You're going to need to recycle as you go to make it work!
We know you're all excited to get your hands on the game and we're all excited for you to play it! We just ask that you continue to be patient while we make the best version of Terra Nil we can imagine!
As always, any and all are welcome to join for the ride of our development. As we continue to reach major milestones, we'll keep posting on steam, but if you want to see under the hood a little more, join us on discord or our weekly twitch stream.
https://discord.gg/freelives
https://twitch.tv/free_lives
Until next time,
- Free Lives
Hi everyone, and happy 2022 to you all!
It's looking like it's going to be an exciting year for Terra Nil and we'd love to share some of the progress we've made since releasing the demo.
We've been hard at work down in sunny South Africa, working on our next major region, which is tropical. We've got a wealth of new mechanics, environments, buildings and animals. Manta rays dart between coral reefs, you can spread shade cloth to encourage the growth of rainforests, the new monorail can pass high above the mangrove forests, and more! The image above is just a teaser of what's available.
Once the tropical region is done, we're going to be moving to our polar region, complete with snow, tundra and lava. It'll also have it's own mechanics, challenges and animal species.
We've love to have you along for the ride of our development. We're going to post major milestones here on steam, but if you're interested in a more granular process, hop on over to our Discord or weekly dev stream on Twitch (you don't even need an account).
https://discord.gg/freelives
https://www.twitch.tv/free_lives
- Free Lives
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