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Name

 Steps of Debauchery 

 

Developer

 FooxiedGames 

 

Publisher

 FooxiedGames 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Q1 2024 

 

Steam

News

 13 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2649970 

 


LINUX STREAMERS (0)




#Episode 3.0 - Current Progress & Small Preview #2

Hello everyone on this rainy (at least here) Sunday!



Today, I'd like to give you a brief update on the progress of Episode 3.0. So, this month we should finish working on the scripts for it; currently, as you can see, we're at around 70%, but things are heading in the right direction, and we should wrap up this stage within ~10 days. As for creating renders and animations, we're currently at about 40%. By the end of the month, we should also have about half of the planned update ready, which is the pace I anticipated at the beginning. We're also starting to slowly code and test new features, as well as gradually sending additional game segments to our translators.

But what can you expect in the new update?

We plan to add 12-13 scenes - 8 main ones (including a summarizing scene, which will be quite large, about 3-4 standard scenes long), while the rest will be optional, unrelated to the main storyline, like a new scene at the gym, etc.

Regarding the main scenes - you'll be able to immerse yourselves in the world of D&D, where you'll meet two new characters and explore the entire created world. There's a chance for a new challenge in the iSpy application. If you haven't given up on the storyline with the Dean, you might embark on an adventure as his assistant. It's been a while since we had a chance to talk with Blaze, and the bullies at school have been more noticeable lately. Remember we promised something to Madison - there's a chance we'll finally be able to pay off our debt. And the cherry on top will be the scene at the bar with Wesley and Jay, perhaps with additional activity there, and above all, a scene summing up the entire episode... about which I won't reveal anything. That's about it; there will be a few new items to buy, a few new achievements, a few activities in the sandbox, so there's a lot of work put in and a lot still ahead of us.

Finally, I'm sharing a few new previews.

As usual, I wish you all a peaceful week and talk to you soon!








[ 2024-04-21 19:59:36 CET ] [ Original post ]

Fix unauthorised modded games crashing the game.

Some players were experiencing hard crashes.
It was because those players had used unauthorised builds of the game (in the past) which set up some internal variables in the wrong way, causing the game to crash on launch.


[ 2024-04-21 15:07:38 CET ] [ Original post ]

Fix crash

Fix a hard crash when playing in the Spanish language near the game end.


[ 2024-04-03 16:05:26 CET ] [ Original post ]

#Episode 3.0 - Current Progress & Small Preview

Hello folks!

It's been over 2 weeks since update 2.2, so it's time for a brief summary of our progress so far regarding the next episode 3.0.



As you can see from the graphic above, we're moving forward, albeit at a slightly slower pace than usual for two reasons. Firstly, the Easter holidays halted our work completely, and secondly, time was dedicated to hiring new 3D artists. This may sound counterintuitive as they should speed up the process, and they will, but initially, we need to invest some time in finding the right people, signing contracts, and guiding them a bit to ensure the renders they produce align with the SoD style. However, I'm confident that we'll soon ramp up our pace significantly with their help, enabling us to release bigger/faster updates.

Regarding update 3.0 itself, we're not announcing an official release date yet. It's going to be bigger update - aiming for around 2000 new renders, plenty of animations, at least 13 new scenes, and additional activities around the sandbox. We're planning to release it around the end of May or beginning of June, but we don't want to make any promises as everything depends on how our work with the new artists progresses.

Of course, the initial scenes and animations are already complete. We've created entirely new characters for the D&D storyline, as well as new locations. Below, I'm sharing a few renders with you, hoping you'll like them. Apart from all the work around Step of Debauchery, we're also striving to introduce additional in-game mechanics to make the gameplay more engaging. I don't want to reveal too many secrets just yet, but you'll soon learn more. Meanwhile, I wish you all a peaceful week and talk to you soon.






[ 2024-04-03 13:24:37 CET ] [ Original post ]

Bugfix for phone app

Resolve messages not appearing after some scenes


[ 2024-03-18 08:23:42 CET ] [ Original post ]

Minor update to Episode 2.2

* Fixed a hard crash when playing in the German language.
* Fixed a hard crash when opening the Boutique shop in the Portuguese Language.
* Fixed two typos.
* Updated base engine (Ren'Py).


[ 2024-03-15 07:29:40 CET ] [ Original post ]

Episode 2.2 is live!

The fresh new episode 2.2 is now available and within your reach!

As always, I want to thank you for your support, because without you, this wouldn't be possible. I would say it's time for a break, but we've already begun working on the new update - Episode 3.0 will likely be out in 2-3 months, and it's going to be a big one, but I won't spoil too much just yet.


In the meantime, feel free to check out episode 2.2 and share your thoughts and leave reviews!
Have fun!

You can find the change log here: https://steamcommunity.com/games/2649970/announcements/detail/4142820264834183808


[ 2024-03-14 16:20:02 CET ] [ Original post ]

#Episode 2.2 - Change Log

Hello everyone!

A new update will be released on March 14th, which means in just three days, so it's high time to give you a glimpse of what to expect in the new update.



As you can see, there will be 5 new scenes available, all related to the main storyline - fans of Elijah and Richard will be pleased, there will also be a scene with Ivy, we'll try to make Mike happy, and who knows, maybe we'll discover a new way to earn money to pay off the debt? We'll find out. :)

Two scenes related to school grades, along with achievements associated with them depending on the path you choose. Perhaps there's also some (un)pleasant surprise waiting for you in the park? Who knows.

We've also added two new languages - Turkish and Traditional Chinese. We're still considering Polish, maybe Japanese and Italian, but we haven't made a final decision yet.

That's it for now, I'm also throwing in a few additional renders from the new update to make these three days of waiting more enjoyable.








[ 2024-03-11 17:18:30 CET ] [ Original post ]

Episode 2.2 - notes

Hello folks!

I'm sharing with you the current progress of the new episode so you know where we're at in the creation process. The scripts and additional materials should be ready within the next 2-3 days. We had a slight delay with rendering (mostly on my end), but I'll pull a few all-nighters and everything will be back on track. I believe they should be done by early March (it's a small update, but it includes quite a few renders and animations, and the scenes are rather large, probably over 700 new renders). We'll also kick off the rest of the coding, translating new scenes, and testing at the beginning of March.



We're also looking for language testers - it's voluntary work and doesn't require experience. The task involves running the new update upon its official release and checking it in your native language - we're looking for such translators for each language, so if you're interested in supporting the project, this is the best opportunity. Your job will be to spot typos, ensure everything is translated reasonably well, and identify any potential errors. You can write on our discord server.

We're halfway through creating a new update, so it's time for a little preview as well! Below, I'm sharing renders that you'll be able to see as early as March 14th in Episode 2.2.











That's about it. As usual, I'm getting back to work and Riley :)

Have a great day!


[ 2024-02-21 21:56:00 CET ] [ Original post ]

After Release Reflections

Hi there!

It's been exactly a week since the game was released on Steam, so it's time for a little summary. The game has attracted a lot of interest, beyond our expectations, which delights us immensely and gives us the momentum to create new updates and scenes. Thank you!

We've received various opinions and private messages - some opinions were certainly helpful as they provided additional perspectives on the entire project, while others were strictly about the content itself or other games. First and foremost, I'd like to mention that a year ago, I knew nothing about being a developer or releasing games; my focus was mainly on creating renders. I've learned a lot during this time, but I realize there's still much to learn, and even more to improve. However, believe me, I'm learning quickly, and I'll quickly catch up - and as Bill Brooks wrote, you don't need super knowledge, just surround yourself with the right people.



Regarding the content and its quantity - as I've mentioned several times before, a game based on the corruption of the main character needs to be a bit of a slow burn to show their transformation. If it happens too quickly, the whole story wouldn't make sense. We're roughly at 25-30% completion of the entire project, so there are still many scenes ahead of you (and us).

However, comparing our project to others like "Innocence and Money," "Being a DIK," etc., and giving negative ratings based on them is somewhat unfair from one simple standpoint - they've been in development for years and often by experienced developers, whereas our project is still in its infancy and only growing, so please give it time.



That's it for now; I hope you all enjoyed it nonetheless, and thank you for your trust. We won't let you down! As you could read in Early Access, the entire project is planned for 7-8 episodes (more likely 7, but we'll see if we want to add additional side plots and expand the world more than planned), with each episode having two smaller chapters. Below, I present you with the update schedule:

Episode 1.0 -> 1.1 -> 1.2

Episode 2.0 -> 2.1 -> 2.2 (we are here and working on update 2.2)

Episode 3.0 -> 3.1 -> 3.2

Episode 4.0 -> 4.1 -> 4.2

Episode 5.0 -> 5.1 -> 5.2

Episode 6.0 -> 6.1 -> 6.2

Episode 7

We plan to release larger full episodes (2.0, 3.0, etc.) every approximately 8-10 weeks (9-11 scenes), followed by two smaller ones (2.1, 2.2, etc.) every approximately 5-7 weeks (5-7 scenes). I believe it's better to release smaller updates in shorter intervals than, like most developers, a big update every six months or more. We truly value quality, and each of us works in every spare moment to achieve the goal.

That's all from me for now; I wanted you to know what our plans are and how everything looks from my perspective. I'm getting back to work because, as you know, the new update is coming in a month - March 14th!


[ 2024-02-12 20:55:26 CET ] [ Original post ]

The Steps of Debauchery is now available for purchase!

Finally, the much-anticipated moment for us has arrived, which will validate all the effort we have put into the project SO FAR! Thanks for all the game copies bought, granting you access to the game until it is fully released. I encourage you to leave reviews that will help us further improve the project and add things that interest you more.

The new update for Episode 2.2 will be released on March 14th with exciting new content.

As always, if you have any questions, I'll be responding to all your messages on Discord! Thanks again and talk to you soon!


[ 2024-02-05 19:13:05 CET ] [ Original post ]

Steam version - Episode 2.1

Hey there!

Just under three days left until the game is released on Steam, less than 72 hours! It's been a cool journey to this point over the past year and a half (the beginnings were different, and mostly difficult, but the first and preliminary renders for the game were made in the second half of 2022). A lot of time has been spent creating, preparing, refining, but it's been a truly interesting time, and it's finally coming together. This is a very important moment for me, but it's not the end of our journey; I would say it's the real beginning!



You could have played the game already through support on my patreon, but then what can you expect from this version? First and foremost, seven new languages - Simplified Chinese, Spanish (Latam), Portuguese-Brazil, Russian, French, German, Hungarian. We have a slight delay with Traditional Chinese, but it will also be in the game by mid-February. We'll soon start working on Polish, Turkish, and Italian as well. All previous errors will also be fixed.

I encourage you to buy and leave reviews - it's crucial for us, as more reviews significantly boost the game's visibility and also helps us improve the game - whether it's positive or negative feedback!

That's it; we have a busy weekend ahead to wrap everything up, but we're almost there!


[ 2024-02-02 20:17:07 CET ] [ Original post ]

Early Access Release

Hello folks!

This is Fooxied, the developer behind Steps of Debauchery. As you've probably noticed on the main page, the game's sales and access will start on February 5th. We're extremely excited because we can't wait to hear your feedback on the game - what you liked and enjoyed, but also aspects we can improve in the future.



As you may have read in the Early Access section, we plan to release the full game by the end of 2026 and expand the current content at least sixfold (and we still have about 5 hours of content right now). We aim to release new updates every 1-2 months, depending on their content. We lean towards smaller updates so that you can check out what's new from time to time, rather than having large updates every six months.



I also invite you to join our Discord, where I'm happy to answer all your questions, whether they're about the game itself or what I had for breakfast. I dedicate a lot of time to people who enjoy our project, and I believe that sets it apart from others. While I know what I want to create, I'm always open to considering your insights.

I'm getting back to creating new content, and I look forward to seeing you on February 5th.

[previewyoutube=AiLMtRXkpws;full][/previewyoutube]


[ 2024-01-25 17:29:22 CET ] [ Original post ]