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New Patch, Fixes and New Challenges

Team Sharp! The new patch, v6.5 (you can check you’re on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. That’s the headline, here’s the detail: — FIXED: Unlocking, 4ever + ever For absolute clarity:

  • New songs unlock when you complete 40% of any song
  • Sharp Mode unlocks when you complete 60% of Standard
  • Strike Mode unlocks when you complete 60% of Sharp
  • Challenge Mode unlocks when you complete Standard (i.e. at 90%+)
Note: some of you may find some of your previously unlocked music re-locked after this update. I am super-sorry about that! It's a consequence of us unpicking this system; when you’ve unlocked it a song now (at 40%, so much easier) it will stay unlocked. It will be unlocked so hard. Nothing will lock it. Unless you happen to type an unfortunate sequence of letters in the wrong place but we'll get to that — NEW: Star Challenge The stars on the record sleeves now represent challenges for each song. Each is visible when the challenge is accessible (i.e. that mode is unlocked) and shaded when the challenge is complete. Those challenges:
  • STAR 1: Complete (90%+) Standard
  • STAR 2: Complete (90%+) Sharp
  • STAR 3: Do well in (30%+) Strike
  • STAR 4: Complete (90%+) Challenge
  • STAR 5: ???
This should allow you to quickly see which modes you’ve unlocked and which modes you’ve mastered (although of course you can always master harder, see the scoreboards for context) — NEW: Cheat Codes There’s a secret way to unlock (and re-lock) all the songs. I don’t want to tell you what that is right now, largely because I quite like the idea of you trying to guess, typing in ‘TAYLORSWIFT’ everywhere you can because oh my gosh like what else would the code be, but also because it’s a bit of a nuclear option. Still, it’s there… — FIXED: Last Loop coverage behaviour This is a fussy one and I’m not sure many people noticed it but it’s important. When the game finishes the final loop all quads, both setting and set, should shatter and produce coverage. This wasn’t happening which meant it was MUCH harder to get 100% than intended. It’s still tricky! But it’s more achievable now and that means… — FIXED: Secret extras unlock consistently … I think it’s worth you going for that 100%. Your opinion on these rewards’ worth may differ depending on your tolerance for stupid things. THAT’S OK, I STILL LOVE YOU. AS A FRIEND — NEW: Clearer, more accessible instructions The game manual is now linked from the main page and the cheat-sheet is accessible at any point via the Extras menu. It’s (deliberately) a link to the Steam Manual rather than embedded so that I can update and modify it based on your thoughts and maybe add my block fanfiction when that’s finished — FIXED: Lapse beatline issue It disappeared at high combos. It shouldn’t anymore. Good — FIXED: Various achievements Broken achievements are now theoretically un-broken. This is a slightly harder one to test given a) some of the achievements are pretty challenging and b) once our testers have unlocked them they stay unlocked. I’m told they’re fixed now and I haven’t spotted any problems. If you do let us know! There were a few other minor fixes / tweaks too but they’re not all that interesting, sorry. SO. That’s all big, important stuff that hopefully leaves us with a solid game that we can all fall in love with, a bit. Here’s where we are in the Chime timeline or as I don’t call it THE CHIMELINE. We’ve a list of minor fixes we intend to make in the next patch in a few weeks If you notice any technical issues between then and now please report them in the Bugs subforum. If all goes to plan then v6.6 will contain the mythical bonus 16th track, as promised. Hopefully this makes sense. As ever, head to the forum if you want to note something — or you can usually find me in the Chime Sharp chatroom (linked near the top of the community hub) where I’ve been hanging out on my own for a week and a half. It’s fine. It’s quite relaxing actually. Very spacious. Dim-lit Steam-themed decor. Mostly silent. Drop in! s


[ 2016-08-05 16:07:06 CET ] [ Original post ]


New Patch, Fixes and New Challenges

Team Sharp! The new patch, v6.5 (you can check youre on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. Thats the headline, heres the detail: FIXED: Unlocking, 4ever + ever For absolute clarity:

  • New songs unlock when you complete 40% of any song
  • Sharp Mode unlocks when you complete 60% of Standard
  • Strike Mode unlocks when you complete 60% of Sharp
  • Challenge Mode unlocks when you complete Standard (i.e. at 90%+)
Note: some of you may find some of your previously unlocked music re-locked after this update. I am super-sorry about that! It's a consequence of us unpicking this system; when youve unlocked it a song now (at 40%, so much easier) it will stay unlocked. It will be unlocked so hard. Nothing will lock it. Unless you happen to type an unfortunate sequence of letters in the wrong place but we'll get to that NEW: Star Challenge The stars on the record sleeves now represent challenges for each song. Each is visible when the challenge is accessible (i.e. that mode is unlocked) and shaded when the challenge is complete. Those challenges:
  • STAR 1: Complete (90%+) Standard
  • STAR 2: Complete (90%+) Sharp
  • STAR 3: Do well in (30%+) Strike
  • STAR 4: Complete (90%+) Challenge
  • STAR 5: ???
This should allow you to quickly see which modes youve unlocked and which modes youve mastered (although of course you can always master harder, see the scoreboards for context) NEW: Cheat Codes Theres a secret way to unlock (and re-lock) all the songs. I dont want to tell you what that is right now, largely because I quite like the idea of you trying to guess, typing in TAYLORSWIFT everywhere you can because oh my gosh like what else would the code be, but also because its a bit of a nuclear option. Still, its there FIXED: Last Loop coverage behaviour This is a fussy one and Im not sure many people noticed it but its important. When the game finishes the final loop all quads, both setting and set, should shatter and produce coverage. This wasnt happening which meant it was MUCH harder to get 100% than intended. Its still tricky! But its more achievable now and that means FIXED: Secret extras unlock consistently I think its worth you going for that 100%. Your opinion on these rewards worth may differ depending on your tolerance for stupid things. THATS OK, I STILL LOVE YOU. AS A FRIEND NEW: Clearer, more accessible instructions The game manual is now linked from the main page and the cheat-sheet is accessible at any point via the Extras menu. Its (deliberately) a link to the Steam Manual rather than embedded so that I can update and modify it based on your thoughts and maybe add my block fanfiction when thats finished FIXED: Lapse beatline issue It disappeared at high combos. It shouldnt anymore. Good FIXED: Various achievements Broken achievements are now theoretically un-broken. This is a slightly harder one to test given a) some of the achievements are pretty challenging and b) once our testers have unlocked them they stay unlocked. Im told theyre fixed now and I havent spotted any problems. If you do let us know! There were a few other minor fixes / tweaks too but theyre not all that interesting, sorry. SO. Thats all big, important stuff that hopefully leaves us with a solid game that we can all fall in love with, a bit. Heres where we are in the Chime timeline or as I dont call it THE CHIMELINE. Weve a list of minor fixes we intend to make in the next patch in a few weeks If you notice any technical issues between then and now please report them in the Bugs subforum. If all goes to plan then v6.6 will contain the mythical bonus 16th track, as promised. Hopefully this makes sense. As ever, head to the forum if you want to note something or you can usually find me in the Chime Sharp chatroom (linked near the top of the community hub) where Ive been hanging out on my own for a week and a half. Its fine. Its quite relaxing actually. Very spacious. Dim-lit Steam-themed decor. Mostly silent. Drop in! s


[ 2016-08-05 16:07:06 CET ] [ Original post ]


How to Play Chime Sharp

Hi, This message isn't it. BUT (!) the guide has been uploaded to Steam (hooray!) It's available on the store page a little above the discussions link (titled view the manual) and we'll put it into the game itself. Somehow. This should work too: http://cdn.akamai.steamstatic.com/steam/apps/326520/manuals/ChimeSharpGuidebook.pdf?t=1469198753 Does it? Let me know if it doesn't or you can't find it. I'll upload it to the official guide section thingamajig on Monday. Thanks, Lana


[ 2016-07-22 15:56:00 CET ] [ Original post ]


How to Play Chime Sharp

Hi, This message isn't it. BUT (!) the guide has been uploaded to Steam (hooray!) It's available on the store page a little above the discussions link (titled view the manual) and we'll put it into the game itself. Somehow. This should work too: http://store.steampowered.com/manual/326520 Does it? Let me know if it doesn't or you can't find it. I'll upload it to the official guide section thingamajig on Monday. Thanks, Lana


[ 2016-07-22 15:56:00 CET ] [ Original post ]


Difficulty, unlocking and fixes

Hello all, First! Thanks to all of you whove bought, played and said such kind things about the game so far. Its so great to see it out there out and fantastic to see how youre getting on. As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out its hard: I want to make sure everyone gets to explore all the music and right now plenty of people cant. So in the next update, coming very soon: ++ NEW SONGS will be unlocked on hitting 40% coverage in any Standard level, in line with the original Chime ++ SHARP MODE will be unlocked on hitting 60% coverage on Standard ++ STRIKE MODE will be unlocked on hitting 60% coverage on Sharp ++ CHALLENGE MODE will be unlocked on beating a single board in Standard ++ SECRET BONUS 1 will be unlocked, element by element, on hitting 100% coverage in any level ++ SECRET BONUS 2 will be unlocked by beating at least one board in every track on Standard [Those are the ???s in the Extras menu.] Well also be adding a guide that explains how to play: the basics, the differences between the modes and some basic tips. Therell still be subtleties, secrets and strategies for people to discover, but itll be much easier for new Chime players to get started. This should open the game up to everyone and still give experienced players something to aim for (alongside the achievements, which are currently not switched on but will be soon). Of course what you SHOULD be aiming for is the top of the score charts because the most important achievement in this gentle, kind experience is the achievement where a friend sees your high score so far ahead of theirs that they burst into tears. UNLOCK THAT. Game on, Ste (TeamSte on Steam)


[ 2016-07-21 20:06:48 CET ] [ Original post ]


Difficulty, unlocking and fixes

Hello all, First! Thanks to all of you who’ve bought, played and said such kind things about the game so far. It’s so great to see it out there out and fantastic to see how you’re getting on. As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out it’s hard: I want to make sure everyone gets to explore all the music and right now plenty of people can’t. So in the next update, coming very soon: ++ NEW SONGS will be unlocked on hitting 40% coverage in any Standard level, in line with the original Chime ++ SHARP MODE will be unlocked on hitting 60% coverage on Standard ++ STRIKE MODE will be unlocked on hitting 60% coverage on Sharp ++ CHALLENGE MODE will be unlocked on beating a single board in Standard ++ SECRET BONUS 1 will be unlocked, element by element, on hitting 100% coverage in any level ++ SECRET BONUS 2 will be unlocked by beating at least one board in every track on Standard [Those are the ???s in the Extras menu.] We’ll also be adding a guide that explains how to play: the basics, the differences between the modes and some basic tips. There’ll still be subtleties, secrets and strategies for people to discover, but it’ll be much easier for new Chime players to get started. This should open the game up to everyone and still give experienced players something to aim for (alongside the achievements, which are currently not switched on but will be soon). Of course what you SHOULD be aiming for is the top of the score charts because the most important achievement in this gentle, kind experience is the achievement where a friend sees your high score so far ahead of theirs that they burst into tears. UNLOCK THAT. Game on, Ste (TeamSte on Steam)


[ 2016-07-21 20:06:48 CET ] [ Original post ]


Chime Sharp is OUT!

Hello, Chime Sharp has officially left Early Access and has now found its place among thousands of other Steam games! Scary stuff. The keys have been sent out via BackerKit as well as the first couple of digital rewards so keep an eye out for those emails. Check spam or other folders. We've had a bit of a mix up with sending out the EA codes last year (November) as we've sent them via our Newsletter rather than BackerKit so I'll be re-sending the keys in case there are still a couple of you who've backed at £12+ tier and haven't received your keys. Sorry about that! I don't have a good way with words so why don't you have a look at the heartwarming message from Ste: https://www.kickstarter.com/projects/782536717/chime-sharp-the-classic-music-puzzle-game-returns/posts/1633891 Thank you for all your support, feedback, backing, questions, engagement and love <3 Now go spread the word :) xx Lana, Ste & Team Sharp


[ 2016-07-20 14:44:06 CET ] [ Original post ]


Chime Sharp is OUT!

Hello, Chime Sharp has officially left Early Access and has now found its place among thousands of other Steam games! Scary stuff. The keys have been sent out via BackerKit as well as the first couple of digital rewards so keep an eye out for those emails. Check spam or other folders. We've had a bit of a mix up with sending out the EA codes last year (November) as we've sent them via our Newsletter rather than BackerKit so I'll be re-sending the keys in case there are still a couple of you who've backed at 12+ tier and haven't received your keys. Sorry about that! I don't have a good way with words so why don't you have a look at the heartwarming message from Ste: https://www.kickstarter.com/projects/782536717/chime-sharp-the-classic-music-puzzle-game-returns/posts/1633891 Thank you for all your support, feedback, backing, questions, engagement and love <3 Now go spread the word :) xx Lana, Ste & Team Sharp


[ 2016-07-20 14:44:06 CET ] [ Original post ]


Now Available on Steam - Chime Sharp, 20% off!

Chime Sharp is Now Available on Steam and is 20% off!*

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges?

New music + new modes + new visuals = CHIME SHARP.

*Offer ends July 26 at 10AM Pacific Time


[ 2016-07-20 01:05:00 CET ] [ Original post ]


RELEASE DATE

JULY 19TH xx


[ 2016-07-08 10:41:30 CET ] [ Original post ]


RELEASE DATE

JULY 19TH xx


[ 2016-07-08 10:41:30 CET ] [ Original post ]


Lapse fixed!

Hey everyone, in the last build Lapse failed to start so now we've fixed it! Cue confetti. Have fun playing xx


[ 2016-06-16 17:06:00 CET ] [ Original post ]


Lapse fixed!

Hey everyone, in the last build Lapse failed to start so now we've fixed it! Cue confetti. Have fun playing xx


[ 2016-06-16 17:06:00 CET ] [ Original post ]


Final Early Access Update

Team Sharp, Hello. This is going to be our final Early Access release before launch and it’s a big one. We announced our soundtrack a couple of days ago. This build includes every single one of those levels, including Steve Reich, Kavinsky, Chvrches and more. Most of the levels in this build are final, some need a little more audio balancing — please do let us know your thoughts on that. If you encounter any bugs we’d love to hear about them too: support@chilledmouse.com. For us this build seems pretty robust and we’re nearly at a point where we can say the game’s done. (To do: bonus unlocks, achievements, maybe one more secret thing. THEN we’re done.) On launch we’ll reset all the high score tables (there might be some grid changes and score balancing tweaks, so it’s only fair). Consider this your opportunity to practice your block-placing game before the competition arrives. We hope you enjoy it. Thanks again for your support. We literally couldn’t have made it this far without you, Ste, Lana & Team Chilled Mouse. xoxo


[ 2016-06-10 17:25:23 CET ] [ Original post ]


Final Early Access Update

Team Sharp, Hello. This is going to be our final Early Access release before launch and its a big one. We announced our soundtrack a couple of days ago. This build includes every single one of those levels, including Steve Reich, Kavinsky, Chvrches and more. Most of the levels in this build are final, some need a little more audio balancing please do let us know your thoughts on that. If you encounter any bugs wed love to hear about them too: support@chilledmouse.com. For us this build seems pretty robust and were nearly at a point where we can say the games done. (To do: bonus unlocks, achievements, maybe one more secret thing. THEN were done.) On launch well reset all the high score tables (there might be some grid changes and score balancing tweaks, so its only fair). Consider this your opportunity to practice your block-placing game before the competition arrives. We hope you enjoy it. Thanks again for your support. We literally couldnt have made it this far without you, Ste, Lana & Team Chilled Mouse. xoxo


[ 2016-06-10 17:25:23 CET ] [ Original post ]


Update

Hey, you there. I see you over there. No, I don't really. I think only the FBI can do that. In any case, we have new update, woooo! Once you open Steam and that beautiful blue text says

updating - 69%


(ha, maturity) you can expect the following:
  • NEW TRACK
  • visual changes to the menu where the song you play the most will change the menu palette to THAT SONG'S palette! Or at least it should. If it doesn't or you think it doesn't let us know
  • at the end of each level there will be a pop up banner telling you what you've unlocked [but you have to finish the level by either completing it or running out of chime (puns! Puns everywhere!)]
  • bug fixes (Let us know if the rotation still doesn't work)
So that's it. Hope you enjoy it. It's all coming along great and also *drumroll* we have a release date! It's JUNE. So...an entire month. But that's ok. Because it's soon. Follow us on social media and stuff: Twitter: @chimegame Facebook: facebook.com/chimegame Website: chimesharp.com


[ 2016-05-25 16:02:23 CET ] [ Original post ]


Update

Hey, you there. I see you over there. No, I don't really. I think only the FBI can do that. In any case, we have new update, woooo! Once you open Steam and that beautiful blue text says

updating - 69%


(ha, maturity) you can expect the following:
  • NEW TRACK
  • visual changes to the menu where the song you play the most will change the menu palette to THAT SONG'S palette! Or at least it should. If it doesn't or you think it doesn't let us know
  • at the end of each level there will be a pop up banner telling you what you've unlocked [but you have to finish the level by either completing it or running out of chime (puns! Puns everywhere!)]
  • bug fixes (Let us know if the rotation still doesn't work)
So that's it. Hope you enjoy it. It's all coming along great and also *drumroll* we have a release date! It's JUNE. So...an entire month. But that's ok. Because it's soon. Follow us on social media and stuff: Twitter: @chimegame Facebook: facebook.com/chimegame Website: chimesharp.com


[ 2016-05-25 16:02:23 CET ] [ Original post ]


Crashing fixed!

Yo! Lana here with a boring post. Ste is in class at the moment. But not studying, teaching. I know, right? Anyway, we patched up the last update so it shouldn't be crashing anymore. There are also a couple of visual changes such as the background intensity and speed of the wisps that change depending on your multiplier. At the moment I feel like they're only visible in the levels that are warm (warm colours I mean) so I'll try to figure out something with the colour palettes. Hope you enjoy it! And if you have any issues don't forget about where to find me - support@chilledmouse.com


[ 2016-04-28 16:04:45 CET ] [ Original post ]


Crashing fixed!

Yo! Lana here with a boring post. Ste is in class at the moment. But not studying, teaching. I know, right? Anyway, we patched up the last update so it shouldn't be crashing anymore. There are also a couple of visual changes such as the background intensity and speed of the wisps that change depending on your multiplier. At the moment I feel like they're only visible in the levels that are warm (warm colours I mean) so I'll try to figure out something with the colour palettes. Hope you enjoy it! And if you have any issues don't forget about where to find me - support@chilledmouse.com


[ 2016-04-28 16:04:45 CET ] [ Original post ]


itsbeenawhileUPDATE

Hello, Those of you who follow us on Twitter or check your Steam accounts regularly will have seen that a new build went up yesterday. The big addition here is extra music — two brilliant new tracks for you to play through / with. There’s also a new menu system (a million times less annoying, imho), some minor impact tweaks (getting there...) and the first signs of the game's meta-structure. Missing from this version: audio mastering (the beautiful Message To Bears track is particularly broken right now), some additional graphical tweaks, proper board design, misc. bug squashing. We found a particularly irritating memory leak just after uploading the build. Of course we did. Of course. If the game is crashing for you, or you notice any other bugs (the timeline disappeared for me once, but I’ve been unable to reproduce that) please let us know as much information as you can: support@chilledmouse.com The soundtrack has also been (finally) locked down. We have fifteen tracks confirmed with contracts signed and assets incoming. This is super exciting, not least because it looks like we’ve secured the soundtrack of my dreams, but also because it means we can set a release date. Info on that soon (and it will be soon). This will be the best sounding Chime ever — it already is, I think — and I will say more about that in the future And then, after the physical rewards are sent out, which I am having ABSOLUTELY NOTHING TO DO WITH because I’m not crazy, we will be done Ste xx


[ 2016-04-22 14:03:47 CET ] [ Original post ]


Update and Season's Greetings

Hello! I'm not sure what time it is where you are, but over here it is very nearly Christmas and this is our seasonal gift to you: a new update for Chime Sharp. Unwrap it (it's a metaphor, don't actually unwrap anything please) and you'll find some minor bugfixes, crucial rule and scoring changes in Strike mode and a oh-our-gosh A NEW SONG. Once you've played it take a moment to welcome chiptune superstar Shirobon to the Chime fold, and check out the rest of his work: FOX reminds us of the soundtrack to the best sides-crolling shooter that never was and we think it sounds absolutely brilliant in our game. That's it. Thanks for all your support this year! You are all amazing. Let us know what you think of the game so far on the forums, by email or by Twitter. Have a great holiday season and we'll see you below us on the scoreboards -- and if not there, then in another update at the start of 2016, perhaps with another new song...


[ 2015-12-17 16:40:55 CET ] [ Original post ]


New build/update!

Hello everyone, Lana here. I'm hijacking the announcements section from Ste to bring some news on the new update. We've fixed stuff that have been reported to us in the discussion forums, reviews and in support emails. Thanks for those and keep them coming. I read every single one of those! Our game maker Connor forwarded some patch notes to me to give to you. Now I'll pretend I'm President Snow and you're my tributes. But not really because that would be weird and the principle of Hunger Games is immoral. (Battle Royale tho) Here you go: Palette Reworks We’ve made a long list of changes to the colour schemes we’re using in Chime Sharp to help playability. More to come on this next update! Camera Mode Added a ‘Classic’ camera mode that is similar to that of the original Chime. You might find this useful if you’re having mouse sensitivity issues. It can be found in the options menu. Visual Modes We’ve added a few new visual modes to the options menu. One is a colour blind mode (We really want feedback on this so we can tailor it to as many people as possible!) The other might be preferable to some players! And it looks cool too. Custom Music and Sounds You can now add custom Chimes, Quads and Loops to your user generated levels! Check out the how to doc in the StreamingAssets/CustomLevels folder in your build. (yay for fart SFX) Other Features Added credits to the options menu. Added some new visuals to the menus. Made some adjustments to the in game UI for usability. Improved visuals across the menus. Bug Fixes Fixed a bug that was causing the D-Pad to not work on some devices. Until the next update!


[ 2015-12-04 16:47:46 CET ] [ Original post ]


Early Access Current Work

Hello Steam users! I’m Ste, and you’re playing (or maybe you’re about to play, or maybe you’re not sure yet, so let me help make up your mind: DEFINITELY PLAY IT) Chime Sharp — a music puzzle game that we Kickstarted earlier this year and should be finished in early 2016. This is an Early Access version which means there are lots of things that are in-progress and broken here, but the game is perfectly playable and I think it’s a pretty good illustration of the game we want to end up with. It’s pretty, pure, and both relaxing and challenging. We’re really proud of it! With that in mind, here are some of the things we’re working on right now, possibly even as you’re reading this: ++ There are only 6 of 15 tracks in at the moment and they’re not all final. If you’re part of our Early Access team you’ll see new tracks added regularly (and improved / edited) (and some might get removed, too, as we try to build our perfect mixtape) ++ We’re still playing around with the game modes. Both Sharp and Strike are new additions and we’re glad they’re there, but they need some balancing work and all rules are subject to change ++ The UI. Should the “Next” pieces really sit below the board? Seems a bit odd to us, so expect that to change shortly ++ The menu system. It’s a bit of a jumble right now and we’ll definitely be remixing that before release. Artists up front, we think? ++ The controls. They’re still a little twitchy around the edge of each cell but we have a plan. You can read a longer post about that over at the Chime Sharp Kickstarter, in our updates, if you’re curious ++ The viewpoint (and the palettes). We love our new look but we know it isn’t for everyone and there’ll be a test “classic perspective” option in the next build, we think. We’re also adding support for alternate colour palettes to address issues for gamers with different visual needs Busy times. I’ll update this with more build notes on the next release but until then let us know your thoughts…


[ 2015-11-24 11:06:17 CET ] [ Original post ]


7 days left - Kickstarter

Hello everyone, Hope you're having fun with Chime Sharp Demo! We have some fantastic news about our Kickstarter and it's that we just reached our first stretch goal at £15k. Thank you all for backing, you're the best. This means you will be getting User Generated Content where you can make fart music all night long! Next up, we have 7 days left to get to our other stretch goals so we need your help to spread the news and tell people to back! That way you, the backer, will get Chime Flat, an 8-bit version of Chime Sharp, at £20k and at £25 we will take Chime Sharp to console! And if you haven't backed already, click here: chimegame.com/kickstarter


[ 2015-08-03 11:07:49 CET ] [ Original post ]



Chime Sharp
Ste Curran
  • Developer

  • Chilled Mouse
  • Publisher

  • 2016-07-19
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (47 reviews)


  • Review Score

  • http://chimesharp.com
  • Website

  • https://store.steampowered.com/app/326520 
  • Steam Store

  • The Game includes VR Support



    Chime Sharp Depot - Linux [796.05 M]

  • Public Linux depots

  • Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges?
    New music + new modes + new visuals = CHIME SHARP.

    Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song.

    Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape.
    MINIMAL SETUP
    • OS: Ubuntu 12.04LTS+
    • Processor: Dual Core. Intel Core i5 (3rd generation Ivy Bridge)+Memory: 4 GB RAMStorage: 2 GB available space
    • Memory: 4 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    7.19$ (20%)
    14.44$ (15%)
    4.34$ (13%)
    10.00$ (50%)
    1.67$ (16%)
    4.59$ (8%)
    14.22$ (64%)
    41.95$ (40%)
    8.49$ (15%)
    16.79$ (16%)
    6.67$ (78%)
    12.29$ (18%)
    11.04$ (15%)
    5.99$ (40%)
    2.50$ (75%)
    17.19$ (14%)
    16.57$ (17%)
    4.44$ (78%)
    21.22$ (15%)
    9.90$ (17%)
    6.80$ (66%)
    15.90$ (20%)
    9.33$ (38%)
    43.99$ (12%)
    6.67$ (78%)
    16.57$ (17%)
    1.00$ (90%)
    1.52$ (92%)
    12.60$ (37%)
    7.62$ (15%)
    GAMERSGATE

    [ 3198 ]

    10.58$ (47%)
    3.04$ (70%)
    5.0$ (80%)
    5.0$ (75%)
    0.85$ (83%)
    1.88$ (62%)
    8.99$ (40%)
    12.99$ (48%)
    4.2$ (65%)
    1.45$ (79%)
    2.55$ (83%)
    3.28$ (78%)
    1.91$ (89%)
    1.31$ (81%)
    9.99$ (50%)
    3.25$ (75%)
    9.37$ (63%)
    6.25$ (75%)
    5.0$ (75%)
    4.5$ (77%)
    9.37$ (63%)
    2.25$ (85%)
    1.13$ (77%)
    21.59$ (28%)
    1.84$ (74%)
    19.99$ (20%)
    0.75$ (85%)
    0.53$ (92%)
    2.0$ (90%)
    2.25$ (77%)

    FANATICAL BUNDLES

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    1 days, 21 hours, 38 minutes


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    24 days, 21 hours, 38 minutes


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    43 days, 21 hours, 38 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 15 hours, 38 minutes


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    4 days, 15 hours, 38 minutes


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    13 days, 15 hours, 38 minutes


    Time left:

    20 days, 15 hours, 38 minutes

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