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Hey Settlers! We have a quick small patch that references some bugs we fixed. Fixes & Improvements:
Attention, Settlers! After countless hours of development, feedback, and refinement, we are excited to announce that Stellar Settlers is officially launching in its full version! Whether you've been with us since the early days or are just setting foot into the galaxy, now is the perfect time to embark on your ultimate space-faring adventure.
Hey Settlers!
Combat Update is here. This update adds a new planets (asteroid) where you face enemy drones as negative event. Every 5 mins, a group of stronger alien drones will try to damage your base, you will need to build turrets to destroy them.
This update also adds a new game mode, "Base defense mode" where you can also play any planet you unlocked previously as a tower defense game, where the negative events turn into the attackers trying to destroy your colony.
You have 3 type of turrets that perform differently;
Defense Tower
Hey Settlers!
As we are getting ready to polish our Combat Update, we are releasing a small patch where we reference some bugs and understandability issues in the game.
During the Steam Next Fest, we have 4 free game demos up for you to try out. If you played a game published by Rogue Duck Interactive before, you probably love replayable strategy games! Let me start introducing our games, during the Next Fest, download the demos you are interested and become part of the development by giving us your valueable feedback.
Hey Settlers! Uncharted Update is here. This update adds 2 new planets that require you to change your playstyle to their unique challenges. Adapt to the environment, build a space colony, and engineer even crazier spaceships to escape from the planets.
Thank you for your continued support. "Stellar Settlers" is participating in the Automation Games Sale 2024, enjoying a super high discount of 25%. Friends who like it can hurry up and buy it! At the same time, we have also started a live broadcast event, come and watch the host's wonderful operation! https://store.steampowered.com/app/2628570/_/ Stellar Settlers is a sci-fi space-base building and colony sim with unique vertical base-building gameplay. In every new planet with procedurally generated environment, ores and events, use the local ores and resources, gain enough materials to build a better spaceship to escape and go to the next planet, and colonize even more uncharted planets. Looking forward to seeing you! Cheers!
Hey Settlers! Game Modes are here! Morph the gameplay depending on your preferences. Do you want an extra chill experience with no negative events? Or do you want to build crazy spaceship builds and launch them? Unlimited resources? Or do you like more challenges, such as negative events every minute? We don't judge you :)
Hey Settlers! We have a small update for you today, mostly housekeeping, and some bug fixes before we release our Game Modes update (soon). We worked on some complains with legacy joystick support and some players experiencing issues with the camera controller. Some additional minor bugs were fixed; - fix warehouse on save and load - fix settler bonuses on start - remove all conflicted joystick input - fix settler fix Maia - fix warehouse long vertical tunnel placement - fix settler scriptable objects - remove time slider from storage buildings Additionally, some translation fixes were synced into this build. We thank you for your patience as we are currently working on testing 4 different game modes, that we believe will add a lot of replayability value to the game.
Hey Settlers, We have been working on the Game Modes update, but still not yet ready. This update will reference some of the bugs we had reported. Thank you for your patience! [size=150]Patch Notes v0.6.2[/size] Updates:
Hey Settlers! My team took a nice rest, and we have been at work for the last month for our first Early Access update of "QoL & Scalability" Update. Which we aim to fix quality life life issues in game and improve the game performance for scalable and stable base builds.
Hey Settlers! We want to share our 10,000-unit milestone with you. Thank you for the support and amazing reviews, standing at 164 reviews in total and %90 positive reviews in just 2 weeks after release! (don't forget to give the game a review) We are very happy with the reception of the game and definitely heard the constructive feedbacks and ideas very clearly. We have a clear roadmap to reference all the issues we have in the game and keep building upon it. With this milestone, I would also like to share that the 1.0 version is FULLY FUNDED. Very thankful to each player for their trust and support in our abilities to give you a complete game during the Early Access period. Our first action will be to implement most requested QoL requests, make changes to current planets to make them offer variant gameplay to offer way more replayability. Here is a draft for all the planet mechanics; (share some if you have any cool ideas) Planet 1 - Vanilla Planet 2 - Islands of tiles (water planet) Planet 3 - moving lifeforms (animals) will block building tiles, they change location every 5mins Planet 4 - Cant place higher than 12th floor Planet 5 - Crumbling slots? grid getting smaller with time (During Early Access) Planet 6 - Height changing rock plates (1st floor pod moves to 3rd floor every 5 mins etc) Planet 7 - Tree on the Middle, mechanic around that. Planet 8 - Classic moon-like Asteroid, no original mechanic right now Planet 9 - Build on a huge lifeform, Moving animal (but no mechanic now) Planet 10 - Build on a Man-made Space Station that keeps switching layouts. At the end of this post, I would like to share our current Early Access Roadmap. This roadmap can be also seen on our store page, which we will keep up-to-date.
Hey Settlers, As my team is taking a deserved break till the start of April. I have been watching reactions and feedback from players, and wanted to focus on some persistent balance issues, handle some stability issues and keep you updated with some of our plans. This update won't have any new content, as mentioned team is on a break after the release. - My goal in balancing the game is to make sure there is none to small waiting time for resource. This is especially a problem for waiting resources on spaceship cost resources. - To combat this I'm going to try almost halving the cost of all spaceship parts in game (including Launch pad cost 500->300 per resource) - Following that, the gravity of planets will be slightly increased and the explosion & malfunction chances will be 21->25% by default. - So this means, slightly harder launches, but half the cost. This would increase the feeling of engineering a "better spaceship design" all around the board.
Hey Settlers, AMD Graphics Card users in specific. There was an issue with AMD Radeon 6XXX GPUs in specific that cause these cards to go hyperdrive more. To be clear this is a driver issue on AMD's end that they need to fix. In the latest build, we limit our resource using budget, and put an FPS Cap since these drivers try to give the game a crazy amount of FPS. We confirmed with multiple players that this fix now works with no issues at acceptable GPU usage percentage. Hope you enjoy, thank you for the patience.
Hey Settlers! I would like to thank you again for the amazing response to the Early Access release. We are very happy with the progress we made by far. With this stability and most requested QoLs Update, me and my team will take few weeks off from development, and come back to work April 8th. Till that date, we will have small bug fix updates, we are very excited to start our Early Access Roadmap plans, but taking some rest is essential for our sanity <3 Let's get into full list of updates in this version;
Hey Settlers! During the Steam Spring Sale Event, Stellar Settlers' price will continue to be 20%! Recently we have released a performance update and during the 3 days of our release, we have done a lot of bug fixes. Enjoy an even more polished space city builder game with a shiny 20% discount this weekend!
Hey Settlers!
We have been watching streamers and YouTubers building crazy big settlements that we didn't anticipate. We noticed the lag and FPS drop during the pod placement for very large settlements. In this patch, we fixed these fps drop issues, and overall increased the stable FPS value.
Another big issue was that when you launch a spaceship successfully the EXP gain was linear. We changed this EXP curve to make it so that when you successfully finish a planet, you gain enough EXP to unlock the next one. So you have to play every planet once to unlock the next now.
We did other enhancements and bugfixes, here is a full list of them;
Bug Fixes
- Fixed start treatment on load.
- Fixed issue where treatment would not stop on unassignment.
- Fixed double production not working.
- Fixed tunnel collider issues.
- Fixed null ore on load.
- Fixed FPS drop when tab hold & flickering.
- Fixed main menu rendering issues for late SteamAPI response.
- Fixed connection issues on rotate over time.
- Fixed issue with saving and loading ore.
- Fixed spaceship part controls.
- Fixed issue with late-game FPS drop (octagons on slot layer).
- Fixed issue where finished ores were not removed on load.
- Fixed issue where all miners were not destroyed when all ores were finished.
Improvements
- Synchronized balance changes for first level pods.
- Added timer for ongoing events.
- Added "artifact collected" notification.
- Improved event timer display.
- Improved performance.
- Active event timer on notification panel (Like Sandstorm and Flood).
- Use PlanetController's GetSuccessfulLiftoffExp method.
- Calculate launch percentages before updating them.
- Updated launch info panel every second.
- Demolish now has an SFX.
Changes
- Don't infect the same settler for sickness events
- Don't let player rotate thrusters on the side.
Hey Settlers! After yesterday's hotfix, we identified more issues, but thankfully nothing that's game-breaking. We also heard some important feedback about some understandability issues that we tried to quickly fix in this version. - Fix, "cant continue the game" issue. Some players might see that their continue button was not responsive resulting from a faulty settler, this is fixed, your old save should be there after you update. - Fix, Del button demolishes a structure but won't return demolish materials. - Fix sometimes the settler limit is not respected in game. - Fix bugs with Firefighting Unit & Xenobiology Lab placement. - Fixed an issue about Sandstorm fog strength - Now when you get to the height limit of a planet, its more clear why you can't place a pod. - Fixed "Send Feedback" button not working. - Let us know the issues you face on our discord or steam discussion boards. Cheers!
Hey Settlers! Thank you for the awesome response to the release! We have been reading and watching the reactions and feedback, we fixed few issues in game and did some balancing depending on the feedback we got from the playerbase! - Fixed "Camera Zoom acting weird", there was an issue with new unity input system which we fixed. - Balanced launchpad cost, the material cost was 1000 per, now 700 per material. - Balanced 1st level passive generator pod costs to make the early game more normalized (increased a little bit) - Balanced 2nd level passive generators, their cost was too high, and some players mentioned instead of researching these pods, they can put multiple first level generators, we believe now the research curve is more normalized and you will want to research and use these pods. - Balanced 3rd level passive generators, these were too pricy, now its again more "normalized" :) Players told us they kept waiting for resources, to combat this quickly, we also drastically lowered the 2nd level generator's material cost of their own type material. If you want to build a Nuclear Reactor, because you don't have much Energy Material, now you won't have to wait. This was soft locking the game. We would love to hear your feedback about these. Thank you for being patient, and please give us a review on Steam to share your thoughts, we will read each of them!
Hey Settlers! I'm glad to share our games latest version is available to purchase right now! To speak for my whole team, we worked hard on it and we are very excited to share it for the first time. Thank you everyone following our progress for our weekly updates and supporting us with your encouragement. [previewyoutube=LYii87It3TQ;full][/previewyoutube] Special thanks to everyone involved in testing the game, and sharing their feedback on Discord and Steam Discussion boards. Please give us a review on Steam, positive or negative, make it as constructive as possible, because we will read each one of them, and will shape our game depending on it during the Early Access.
Hello Settlers!
We are excited to ship our last regular weekly update before the Early Access 48 hours later. We will send in another silent update which would probably do some last-minute bug fixes, other than that, thank you for sticking out for 6 whole months, and supporting us with your engagement in our project.
I want to share that we reached 30,000 wishlists as I write these patch notes, and we are on the Popular Upcoming tab on the homepage of Steam for over 72 hours before release, which is a great visibility boost for Stellar Settlers.
We also have a new trailer up on our Steam page, would love to hear your thoughts on it!
[previewyoutube=LYii87It3TQ;full][/previewyoutube]
Let's get into the latest updates in this patch;
Patch Notes - Version 0.5.5
New Features:
- Added animation for terra miner.
- Implemented a new "Now Playing" widget.
- Enhanced avalanche and blizzard animations for better visual effects.
- Introduced lore artifact options for deeper story engagement.
- Added a settler selection page with improved usability.
- Implemented a new research material selection panel.
- Added a fully functional flight panel with launch progress bar and launching canvas.
- Introduced new structures: Lounge, Quarters, and Toxic Pool.
- Added an alien mech for increased diversity in gameplay.
Gameplay Improvements:
- Fixed issues with scriptable objects to ensure smoother gameplay.
- Improved building materials flow for a more realistic construction experience.
- Settlers now gain morale with proper sickness control.
- Enhanced event sounds for a more immersive environment.
- Improved ore placement on islands for better resource distribution.
- Increased storage capacity bonus for more efficient resource management.
UI/UX Enhancements:
- Tweaked settler selection page for better user experience.
- Updated the research station panel to enable material buttons.
- Added a launch panel with localized text for a clearer user interface.
- Improved the structure info panel for cryogenic pods.
Bug Fixes:
- Fixed various issues related to loading and saving game states, including structure states, lore materials, and spaceship parts.
- Addressed problems with settler assignment and cloning to ensure proper gameplay progression.
- Resolved issues with the miner and hauler logic on lava planets.
- Fixed negative cost display and removed the nose cone from the spaceship assembly.
Localization:
- Synchronized translations for a more consistent and understandable game experience across different languages.
- Localized control schemes and settlement stats for better accessibility.
Performance and Optimization:
- Removed unnecessary debug logs for a cleaner codebase.
- Cleaned up code to improve overall game performance.
Miscellaneous:
- Added a failsafe panel fade animation for smoother transitions.
- Enhanced main menu level updater for a better user experience.
- Implemented logic to never show the "just researched" indicator for spaceship parts.
Hey Settlers! I want to sincerely thank everyone excited about the early access release on March 11. As I type this, we are way past 25,000 wishlists. My team is very excited about your attention and we are working hard on delivering the best we can in the Early Access. In addition to our team, I would also like to shout out our Asian publisher Gamersky and their Asian language translators for crunching close to the release for the localization. Thank you for bearing with me, let's get into the list of updates this week;
Hey everyone! As we approach 25,000 wishlists, we reworked spaceship-building gameplay last week for the popular demand, now we have more rules and spaceship part placement is grid-based similar to the game's pod placements. Patch Notes:
Hello Settlers! We had a lot of constructive feedback about the spaceship-building part of the game, and we will perfect it in the early access release. Spaceship-building gameplay in the demo is locked as mentioned in the previous posts and our twitter. You can still try out the demo and request access to the closed beta on our store page, as we take in new players as batches. We worked on channeling a lot of content that we had the systems ready, since this update will only be on the closed beta and actual game we put all those systems and new events experimentally. We appreciate your feedback about these changes. (only bugfixes will be in the demo version) Let's get into the full list of patch notes for this week:
Hey everyone, before and during NextFest, we almost doubled our wishlists last week, passing 20,000 wishlists! For those who joined us recently, welcome, and every week, we send out a new closed beta version. If you like the game and would love to join us in testing it, please request access to our closed beta on the main store page. Here are this week's changes and updates; [size=4]Stellar Settlers Patch Notes v0.5.1[/size] New Features & Improvements
Let's play the demo version of Stellar Settlers Live during Nextfest February 2024. I will be playing few colonies from scratch to show you things you can do in Stellar Settlers, and mention our future plans.
A little bit about our Game;
Stellar Settlers is a sci-fi space-base building and colony sim with unique vertical base-building gameplay.
In every new planet with procedurally generated environment, ores and events, use the local ores and resources, gain enough materials to build a better spaceship to escape and go to the next planet, and colonize even more uncharted planets.
Looking forward to seeing you!
Cheers!
Hello everyone!
Today is a very important day for us! During Nextfest, we make the "Spaceship Building" part of our game available to play for the duration of the Nextfest, make sure to give it a try. This update is also on the playtest branch.
There was a lot of bug fixing and polishing this week, and sorry for the late update, we wanted to polish the demo as much as we could before the NextFest. Oh also, we support 13 languages now, some of the Localization QA is done, but some of them are still work in progress!
Let's get into updates;
New Additions:
- Recycling Center, Robotics Lab, Silicon Factory, Cryogenic Pod, Green House, Defence System Bot, and Ship Wreck have been added to the game.
- Implemented various new structures including entertainment center, miner factory, and nano material assembler.
- Added spaceship effects, thruster effect starts on launch, and spaceship explosion and malfunction mechanics.
- New UI features such as a demo panel, spaceship design handbook UI, and an in-game debug screen.
- Localization improvements for multiple languages and UI adjustments to support these changes.
Gameplay Updates:
- Enhanced localization for bot hovers, event indicators, settler assigning flow, and many other elements.
- Updated the bot localisation via SO and fixed various localisation errors.
- Adjusted button sizing for botinfo panel & structure info panel.
- Improved vertical tunnel placement and storage collider adjustments.
- Enhanced quest progression logic and fixed general quest progression issues.
- Implemented a default language picker depending on Steam language settings.
- Updated launch info panel to stay active and show percentages.
- Adjusted spaceship button functionalities and camera movements for better gameplay experience.
- Added and updated various gameplay elements like spaceship parts button, ore info panel translation, and entertainment center morale generation.
Fixes:
- Corrected numerous localisation issues across different languages including Korean, Turkish, and Chinese.
- Fixed issues related to storage, research button hover text, layout shifts, and tutorial button functionality.
- Addressed bugs in structure placement, ghost notes, and spaceship part tooltips.
- Resolved issues with miner target rotation, hauler container null checks, and environment object navmesh.
- Fixed tunnel placement issues for downward tunnels and nano material assembler.
- Adjusted storage count from zero and fixed trade screen and text overflow issues.
Optimizations and Performance:
- Performed sync of translations and various optimizations across the game.
- Implemented performance comments to enhance game efficiency.
- Disabled build navmesh and removed all structures from navmesh for performance improvement.
- Updated and balanced sound effects for a better audio experience.
Balance Changes:
- Balanced spaceship costs, pop & pod cost, and research credit costs.
- Adjusted resource production rates and updated spaceship part requirements.
- Balanced energy gain and adjusted costs for various gameplay elements.
- Improved defense system capabilities, including increase evade chance and pod placement.
Miscellaneous:
- Introduced various scriptable objects, prefabs, and sprites for new additions like the defense system.
- Enhanced UI interactions with new scroll rect customizations and sensitivity adjustments.
- Implemented spaceship self-destruction mechanics and fixed related issues.
- Added and updated various animations for a richer game experience.
This update brings a host of improvements, fixes, and new features aimed at enhancing gameplay, expanding content, and refining the overall player experience.
Thank you everyone for your support and wishlists <3
Hello Settlers! I'm happy to say we started working with Gamersky as a co-publisher in Asian regions. This week we gone mostly off-script and quickly implemented localization support. We are also nearing 10k Wishlists! We also have new exciting pods, especially 3rd level generator pods, which will give the game a lot more dept and will be fun to build with them. Here is this weeks patch notes;
Hey Settlers! Busy week for us as the NextFest date coming close. Coming to you with bugfixes and a UI heavy update. We want to provide the most polished demo experience in 5th. Also looking forward to give you access for spaceship building part of the game. It's still not quite there yet, we are planning next week's update will have an experimental access to it, please keep an eye on that. Also want to thank The Geek Cupboard for making a youtube video on our demo, go give it a watch, it was fun! Lets get into this weeks update;
Hello Settlers! We joined Steam's Capitalism Fest, and we are getting a lot of visibility and new eyes on our game and demo. I would like to again invite all the new players excited about Stellar Settlers to join our Playtest on Steam Store Page. Upon requesting access, you will get an email when we accept more testers. Let's get into this week's patch notes;
Hello Settlers!
You might remember few weeks ago I mentioned Nookrium played Stellar Settlers and it gave us a great push in term of visibility.
Now Real Civil Engineer made a video on Stellar Settlers and it was an even bigger push which puts us close to 6,000 wishlists.
Enough with the numbers, let's get into what we did this week, here we go, the patch notes;
Stellar Settlers Game Patch Notes
New Features & Improvements
Hey everyone! Great sprint week, as usual, and we are almost 5,000 Wishlists. I would like to say sorry about pushing this update 1 day late. We will do our best to meet our promise for every Friday patch updates. In this update, we've introduced several significant enhancements to enrich player engagement and streamline gameplay. Key updates include the introduction of a settler-specific morale system, comprehensive UI/UX improvements for more intuitive navigation and interaction, and visual upgrades with new sprites and prefabs for spaceship parts. Additionally, we've refined gameplay mechanics with improved notification systems and settler quest functionalities, ensuring a more immersive and user-friendly experience. These updates are designed to deepen the colony sim aspect of Stellar Settleres.
Thank you for the incredible support lately. In this version we started working on the Spaceship parts and still keeping the work on the understandability and playability of our demo.
Also, we had over 1,000 Wishlists this week, which puts us over 4,000! My team is very excited and we are doing our extra to create a fine-tuned experience for you.
I know the economy for a management game is very important, this week I would like to ask for your feedback on the Demo and Playtest economy and ideas to fine-tune it.
Let's get into this week's Patch Notes, keep in mind spaceship building parts are not yet ready for testing;
General
- Added NotificationPanel for improved player notifications. (not yet ready to test)
- Vertical tunnel placement now includes checks for proper positioning.
- New slot design implemented for a better user experience.
- The first event counter now starts 1 minute after the game begins.
- Fixed an issue where all settlers' bonuses were applied every time a new settler arrived.
- Implemented rocket part model prefabs for spaceship construction.
- Event warning animations added between events for player engagement.
- Players must now wait 1 minute between events for balance.
- Added earthquake camera shake effect for realism.
- Sandstorm event now uses detail noise for a more immersive experience.
- Implemented fade-in and fade-out effects for solar flare events.
- Added tutorial locked check to improve guidance.
- Introduced heatwave and eclipse events for added challenges.
- Added logic to check if the structure button background should be highlighted for clarity.
- Resource notation in the UI has been made consistent; there are no more resource minus notations.
- Fixed notification errors for a smoother player experience.
- Spaceship parts button added for easy access.
- Event icons now display relevant information.
- Notifications are now hidden when not needed.
- Demo timer duration changed to 1160 seconds for gameplay adjustments.
- Notification panel size and position optimized.
- The last 4 messages will now be displayed.
- Notifications are now shown in a "last in, first shown" order.
- The last notification will be shown when a new notification arrives.
- Notifications will be set to inactive 10 seconds after a new notification arrives.
- Notification panel now activates on pointer enter for quicker access.
- Updated notification text for clarity.
- Players can now spend research credit for various in-game benefits.
- Quest texts have been improved for better comprehension.
- Closed ghost notes on the close panel.
Spaceship Construction
- Spaceship part building ghost now works as intended.
- Spaceship mode has been optimized for a smoother experience.
- Slot OnMouseEnter functionality has been optimized for performance.
- Ghost notes are now shown when the ghost is red for better visibility.
- Spaceship parts now have colliders for interaction.
- Functioning research tab has been implemented.
- Players can now build spaceship parts on top of each other.
- Spaceship parts can be built on a building pad.
- Fixed an issue where the ghost would deactivate on a building pad.
- Improved the spaceship part button's active indicator.
- Spaceship part ghost has been set properly.
- Added spaceship part ghost visuals.
- Adjusted SO (ScriptableObject) and enabled ghost to follow the mouse on the building pad.
- Added a research panel button and updated icons with UI shadows.
- Building pad SO and placement logic implemented.
- Introduced new spaceship parts prefabs.
- Building pad structures and ghost prefabs added.
Balancing and Bug Fixes
- Fixed instant resource bonus issues.
- Implemented a quest for building a miner factory.
- Fixed issues with the increase in storage capacity bonus.
- Fixed vertical tunnel placement on octagon planets.
- Ore now changes color depending on the planet's floor for visual clarity.
- Fixed issues with building ghost being null.
- Spaceship part rotation during construction has been improved.
New Content
- Added FuelTank and ScienceModule modifications.
- Introduced Gyroscope and LifeSupport parts for spaceship construction.
- Rocket Parts and Building Pad elements added.
Thank you for playing Stellar Settlers! We hope you enjoy these updates and improvements to the game.
In this version, we worked a lot on polishing the onboarding experience for the player, fixing bugs and things that confuse players. Got some news for you, Stellar Settlers reached 3.000 wishlists! Thank you for the amazing support. If you haven't already, please go ahead and press the Wishlist button to be notified on the release of the game. Also follow the game for updates like this one. Also we started playtesting on G.Round, which is a intensive based playtesting platform. Go ahead check our page there. Let's get into the patch notes for this week;
Let's play the demo version of Stellar Settlers Live during Nextfest February 2024. I will be playing few colonies from scratch to show you things you can do in Stellar Settlers, and mention our future plans.
A little bit about our Game;
Stellar Settlers is a sci-fi space-base building and colony sim with unique vertical base-building gameplay.
In every new planet with procedurally generated environment, ores and events, use the local ores and resources, gain enough materials to build a better spaceship to escape and go to the next planet, and colonize even more uncharted planets.
Looking forward to seeing you!
Cheers!
Happy to announce that our DEMO is out! If you are randomly stumbling upon this post; Stellar Settlers is a Vertical space base building game with colony sim elements. We put a lot of effort into making the demo as polished as possible, but you will probably see some issues or bugs, feel free to share them in Steam Community Forums and as always thank you for all the support! Give it a try yourself! PLAY NOW!
Announcement: With this update demo is also released! Hello everyone, very happy to share the latest updates in the Stellar Settlers with you. We focused a lot on polishing our demo this week and in general the gameplay onboarding for the player. Also with this release, our demo is also out, don't forget to give it a try!
In this version, we have a lot of clarification updates for the interface and biggest thing we worked on was the tutorial. I'm happy to share with you that we have a Demo ready and sent it to Steam for approval. It will be with you in few days. Lets get into the changes in this version; Stellar Settlers 0.4.1 Patch Notes New Features & Enhancements
We reached 1,000 Wishlists! Thank you so much continuing support and feedback everyone. Currently, we have implemented most of our game design tasks, which we want to test and see which to keep or remove depending on how fun it is. We have created a playtest on Steam, which you can request access on our Steam page. Be aware that the game currently has issues explaining itself to the player, and please consider the fact that it's in the early stages to be enjoyed. Join the playtests at your expanse please. While you are there, don't forget to wishlist and follow the game for updates. In this update; Game Patch Notes - Update November 16, 2023
First of all, thank you so much for 700 Wishlists on Steam! We are commited to getting a playtest version of our weekly updates every Friday on steam closed beta. Please give us a follow on Steam Store Page to receive updates about taking in new playtesters! It was a busy week! This update brings a host of improvements and fixes, enhancing both gameplay and technical performance. We thank our community for their continued support and feedback.
Here is a list of changes for reference during tests;
Come and chat with us about the progress and your ideas about our game.
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